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921. Vehicles should be unable to recall when damaged - in General Discussions [original thread]
Reav Hannari wrote: There is a damage level where you can't recall. I watched a Python burn for want of a repair tool. Yeah, I thought so. Not sure exactly how much but it's definitely pretty low. I often see people recalling vehicles at 1/3 ...
- by Django Quik - at 2013.11.26 00:36:00
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922. Vehicles should be unable to recall when damaged - in General Discussions [original thread]
GHOSTLY ANNIHILATOR wrote: *Gives u a water blueprint '.'/|b I don't even know what this means but it sounds like you're implying I'm QQing - I'm not. This is nothing to do with my ability or otherwise to kill vehicles; this is about a game ...
- by Django Quik - at 2013.11.26 00:34:00
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923. Vehicles should be unable to recall when damaged - in General Discussions [original thread]
Now, I don't want to get into the whole AV vs HAV debate at all, so let's not even get involved in that but... The fact that when your vehicle is down to half armour you can just hide around a corner and recall it, then bring in a fresh one - tha...
- by Django Quik - at 2013.11.26 00:20:00
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924. What if fluxes went through walls? - in General Discussions [original thread]
Chunky Munkey wrote: I thought they already did? Those bridges over the road in one of the complexes are a favourite spot for uplinks. It can't have been that long since I used a well cooked flux to pop them from below. Pretty certain they do...
- by Django Quik - at 2013.11.23 17:10:00
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925. What if fluxes went through walls? - in General Discussions [original thread]
Atiim wrote: Yes there is a huge downside to this. Think about people who shield tank. Would it be fair to them if their shields can be instantly wiped by a grenade they had no chance of even avoiding because the pulse can go through walls? ...
- by Django Quik - at 2013.11.23 17:06:00
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926. What if fluxes went through walls? - in General Discussions [original thread]
It's an EMP pulse, right? Why does that get stopped by walls? Crates? Tiny bumps in terrain? You can't destroy the mountains of nanohives and uplinks in certain areas because a miniscule bump stops the flux blast. What if flux blasts could go th...
- by Django Quik - at 2013.11.23 16:48:00
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927. Why does CCP Frame have so few likes? - in General Discussions [original thread]
Logicloop is locked away in the maps forums, where only a select few players actually go. Despite his lack of likes though, he is one of the most appreciated devs amongst those who know him because of his responsiveness and willingness to engage i...
- by Django Quik - at 2013.11.23 16:39:00
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928. DUST just another cash grab? - in General Discussions [original thread]
Oh and just as a slight aside, even with all those juicy profits SOE has been making from DCUO, after 3 years (since beta began) the game is still horrendously buggy, crashes regularly and mission glitches destroy hours of progress. There was a re...
- by Django Quik - at 2013.11.23 16:32:00
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929. DUST just another cash grab? - in General Discussions [original thread]
Have you actually played DCUO? I have quite a bit and it's an entirely different business model from Dust514. DCUO is massively pay to win and actually not really free to play but rather freemium. Allow me to explain: in DCUO you only get very bas...
- by Django Quik - at 2013.11.23 16:23:00
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930. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Matticus Monk wrote: Rocks, paperclips, fallen dropsuit parts, used nanite injectors.... LAV hubcaps.... I'm sure we could make it all work if we needed to! I'd gut someone with a paperclip after meleeing them to death just t...
- by Django Quik - at 2013.11.23 16:01:00
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931. Scout Registry / Killboard - in General Discussions [original thread]
Having real trouble playing these last few days - just running into duvolle's everywhere! Can't handle this constant insta death; it's a real downer.
- by Django Quik - at 2013.11.22 19:45:00
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932. (Feedback) Fitting Kinetic Catalyzers on a Matari scout - in Feedback/Requests [original thread]
Funnily enough PG seems to be the one thing I'm never short on. That said I do run gallente scout and don't use biotics, so haven't really got any experience to go by.
- by Django Quik - at 2013.11.21 21:21:00
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933. Crystal Balling Like a Pro: Caldari SMG. - in General Discussions [original thread]
Yeah, that description is odd - how can a "sub-machine gun" of any form be semi-auto? The regular SMG fires something like 16 rounds per second; even the breach is around 9 rounds per second. That's a lot of clicking to kill someone!
- by Django Quik - at 2013.11.21 21:15:00
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934. Devs are quiet... - in General Discussions [original thread]
Apparently they're working hard on dev blogs and yes, the patch notes are probably starting to be finalised but I wouldn't expect them for at least another week.
- by Django Quik - at 2013.11.21 21:09:00
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935. Crystal Balling Like a Pro: Caldari SMG. - in General Discussions [original thread]
Oxskull Duncarino wrote: It's a burst SMG. For those who played Mass Effect I'm going to venture it'll be very similar to the burst SMG in that. Burst is minmatar design, hence why there is no burst SMG. Breach is caldari.
- by Django Quik - at 2013.11.21 20:57:00
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936. whats with the NERFs? why not just manipulate their "balance" through ... - in Feedback/Requests [original thread]
It's been seen time and time again that balancing using isk does not work. People don't care about cost - you can see this all the time with the proto stompers in every single match - if they die three times, they're losing isk. It doesn't matter ...
- by Django Quik - at 2013.11.21 20:54:00
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937. [request] visual countdown for grenade cooking - in Feedback/Requests [original thread]
No. Grenades don't need to be any easier to use. Learn to count. You don't even need to listen to the cue, just count to three and throw.
- by Django Quik - at 2013.11.21 20:46:00
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938. no forge changes = 1.7 is a fail - in General Discussions [original thread]
Where are people getting this info from? Last I heard from CCP on the forge gun they said they were planning to announce changes after the other AV change announcements.
- by Django Quik - at 2013.11.21 20:40:00
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939. Crystal Balling Like a Pro: Caldari SMG. - in General Discussions [original thread]
As for the actual weapon itself, it will likely be similar to the breach SMG, so high damage, low ROF but with greater effect against shields and longer range than the regular SMG. However, I can't imagine a hugely great range on it beyond the reg...
- by Django Quik - at 2013.11.21 20:34:00
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940. Crystal Balling Like a Pro: Caldari SMG. - in General Discussions [original thread]
DEZKA DIABLO wrote: The question is , do you have to spec into it like the combat rifle or does It land in the smg family? It will have it's own skill just like the rail rifle has a separate skill from the assault rifle. You only get one weap...
- by Django Quik - at 2013.11.21 20:28:00
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