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2841. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
@Garrett - just wanted to say thanks for helping me field some of these questions lately; it's really good to see someone else helping out who has a real good grasp of the whole thing too. There are still a few niggling little bits and bobs to iro...
- by Django Quik - at 2013.03.19 19:39:00
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2842. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: Sorry if this has been covered but just got in from work after thinking about this and wanted to get it down while on my mind Surely there should be a mechanic in place to allow defenders to reinforce to at least their...
- by Django Quik - at 2013.03.19 17:32:00
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2843. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Equal skill in combat suggests a 50/50 chance of either side winning. Sometimes this will happen and the defenders will burn out the attackers and sometimes vice versa. That's the very nature of the game. I think what will end up happening a lot t...
- by Django Quik - at 2013.03.19 17:12:00
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2844. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Vaerana Myshtana wrote: CCP Eterne wrote: Luckily, we already have access to the posting history of all our internal candidates. We have vetted a number of candidates that were suggested to us and we have reviewed their forum posting histor...
- by Django Quik - at 2013.03.19 15:02:00
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2845. Possible idea to a voting process without AUR transaction - in General Discussions [original thread]
Okay, all points taken into consideration, maybe the War Council could be partially appointed and partially elected, a bit like the UK House of Commons and House of Lords. The elected members are there to represent the player community but the app...
- by Django Quik - at 2013.03.19 14:57:00
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2846. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: trollsroyce wrote: An important question: Defender positioning. Will defenders start with NULL cannon control? Will they start at a near location to bases as opposed to attackers who need to find a way in? Will defenders c...
- by Django Quik - at 2013.03.19 14:46:00
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2847. Poll: War Council Candidates - in General Discussions [original thread]
ReGnUM Public Relations wrote: I would like to see a council based on Technocrats and people who specialize in each different aspect of Dust 514. Depending on your role in Dust you see the game in a different light, and I think that carries wei...
- by Django Quik - at 2013.03.19 14:13:00
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2848. Possible idea to a voting process without AUR transaction - in General Discussions [original thread]
Captain-Awesome wrote: yeah, one of the guys I was speaking to about this was saying the same thing, ultimately it came to "what's more important, community representation or ccp choosing the people they think would be best for the job"? even ...
- by Django Quik - at 2013.03.19 14:07:00
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2849. Possible idea to a voting process without AUR transaction - in General Discussions [original thread]
Captain-Awesome wrote: Django Quik wrote: Why do we need to talk about voting? The War Council will work with CCP to figure out if voting will be needed and how it will be run. And there won't be any voting happening for a long time anyway, ...
- by Django Quik - at 2013.03.19 13:45:00
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2850. Possible idea to a voting process without AUR transaction - in General Discussions [original thread]
Why do we need to talk about voting? The War Council will work with CCP to figure out if voting will be needed and how it will be run. And there won't be any voting happening for a long time anyway, so this is completely pointless.
- by Django Quik - at 2013.03.19 13:14:00
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2851. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
Skihids wrote: Django Quik wrote: Skihids wrote: Ok, let's just let SL's lock onto infantry and your infantry problem goes away... A long time ago you could dumbfire SLs but it just made it a ridiculously OP anti-infantry weapon. If yo...
- by Django Quik - at 2013.03.19 13:01:00
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2852. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Another thought on the minimum movement amount - what happens if you've only got 50 clones left on a district but you want to abandon the district and move all those clones to another district you own? Can you move less if that's all there is to m...
- by Django Quik - at 2013.03.19 12:41:00
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2853. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Here's another suggestion: How about some sort of retreat mechanic for abandoning a district under attack (but not during a battle). Say you survive the first wave of an attack from a much bigger better corp on one of your districts; you are locke...
- by Django Quik - at 2013.03.19 12:39:00
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2854. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Skihids wrote: The defender losing the district even when winning each battle can happen when they are constanty attacked by starter packs. A corp with deep pockets can wipe out a smaller corp simply by outspending them. This can be done via a...
- by Django Quik - at 2013.03.19 12:32:00
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2855. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Sir Meode wrote: I am uneasy with CCP picking the people to represent the player base. Whats to stop them picking people who have agrred with everything they have done and just using them as puppets? Having CCP pick the war council may look g...
- by Django Quik - at 2013.03.19 12:22:00
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2856. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
I think people need to stop getting so riled up about who gets picked and how voting might work. CCP have hand selected their candidates who have been vetted and will then be interviewed - trust that CCP will pick non-trolls/relatively impartial/...
- by Django Quik - at 2013.03.19 11:40:00
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2857. [PC] First Region Speculation - in General Discussions [original thread]
I can't imagine it being in any faction space because this would affect the standing of EvE ships supporting Planetary Conquest. I also think the Amarr thing is a big red-herring to throw us off. It's just obvious that they don't care about our c...
- by Django Quik - at 2013.03.19 11:29:00
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2858. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Also, I've been thinking that currently the Research SI is the weakest of the three available and could do with a bit of a buff in some way. I understand that the Production and Cargo SIs are good for bolstering your defense and profit margins; ho...
- by Django Quik - at 2013.03.19 11:05:00
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2859. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Ah right, all this time I'd missed that you have to pay to move clones... makes sense but doesn't having it so high provide a massive disincentive to sending an attack?
- by Django Quik - at 2013.03.19 11:01:00
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2860. Why don't we get more ISK for destroying tanks? - in General Discussions [original thread]
I definitely get more isk when I've taken out a tank or two but never more than 400k. I believe some of the rewards do get split amongst your squad and team but if you get the kill, you definitely get more. And besides, when the enemy start spamm...
- by Django Quik - at 2013.03.19 10:49:00
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