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361. (request) meta level explanation from ccp please. - in Feedback/Requests [original thread]
You are quite right in believing that meta level means nothing more than the level of the weapon. It has no effect on anything whatsoever; no effect on SP gain; no effect on salvage (salvage is totally random atm); not even an effect on matchmakin...
- by Django Quik - at 2013.06.15 12:59:00
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362. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Just goes against the lore of everything most central to the whole concept of this game and new eden. Why would any army use normal people when it can use disposable clones that are stronger, faster and have no fear of death so can hold ridiculous...
- by Django Quik - at 2013.06.15 12:55:00
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363. [REQUEST] Medium frame Av class dropsuit - in Feedback/Requests [original thread]
So basically what you're suggesting is a beefed up logi with a heavy weapon slot and 2 grenade slots? Seeing as many people don't seem to care about their sidearm (lots of people using logi suits this build), I don't think that would be seen as mu...
- by Django Quik - at 2013.06.13 21:20:00
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364. [Request] EVE/Dust contracts: fighting over EVE industrial locations - in Feedback/Requests [original thread]
I've been banging on about this a bit lately but you've said it all already in this thread, so I'll just +1 and give you my full support.
- by Django Quik - at 2013.06.13 18:03:00
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365. Suggestion for respecs - in Feedback/Requests [original thread]
Rough Galaxy wrote: Django Quik wrote: There are militia versions of most things in the game - use them to 'try before you buy'. Even if your 24 grace period idea was implemented, you say you want to be able to try out advanced gear - that ...
- by Django Quik - at 2013.06.13 16:18:00
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366. Suggestion for respecs - in Feedback/Requests [original thread]
There are militia versions of most things in the game - use them to 'try before you buy'. Even if your 24 grace period idea was implemented, you say you want to be able to try out advanced gear - that means you'd have to put around 100k SP into l...
- by Django Quik - at 2013.06.12 19:06:00
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367. (Request) remove clone packs for corp with districts - in Feedback/Requests [original thread]
Kain Spero wrote: When it comes down to it I have mixed feelings about clone packs being removed from corps with districts. You do end up with the alt corp problem. Right now you loose money every time you use a clone pack, so using gen pack ...
- by Django Quik - at 2013.06.11 19:49:00
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368. (Request) remove clone packs for corp with districts - in Feedback/Requests [original thread]
Yeah, I posted this exact suggestion a few weeks ago and brought it back up last week too. I still dispute that the alt corp issue would have been a significant problem - the difficulty of managing enough multiple corps simultaneously and the imp...
- by Django Quik - at 2013.06.11 11:34:00
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369. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Am I to understand that the lack of any mention of an Armoury Officer means that corporation armouries are not even been considered yet?
- by Django Quik - at 2013.06.07 17:33:00
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370. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
CCP FoxFour wrote: I hear there are other teams working on PvE game modes... Any chance of getting someone from one of those teams to come and discuss our PVE ideas on the forums? And maybe give us a wee update on what they're up to?
- by Django Quik - at 2013.06.07 17:18:00
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371. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
I've expanded on my idea from this thread somewhat over here and think that this could indeed fit together nicely with resource gathering.
- by Django Quik - at 2013.06.07 14:58:00
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372. Team Deployment - in Feedback/Requests [original thread]
Try stacking squads in the Faction Warfare mercenary battles - that's what they're there for.
- by Django Quik - at 2013.06.06 17:38:00
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373. Skill Cap? - in Feedback/Requests [original thread]
You're only able to earn up to around 190,000 SP per week from battles (that's without boosters). After that you can only earn up to 1,000 SP per battle (again without boosters). You still gain passive SP throughout (24,000 SP per day without boo...
- by Django Quik - at 2013.06.05 19:14:00
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374. New equipment idea -deployable shield cover- - in Feedback/Requests [original thread]
This was mentioned in the last equipment dev blog and is already being worked on. No eta as yet.
- by Django Quik - at 2013.06.05 11:40:00
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375. New heavy weapon Swarm Repeater - in Feedback/Requests [original thread]
So an AV HMG? Quite interesting. Something like that could be done with some careful balancing. I'd rather the next heavy weapon be anti infantry though.
- by Django Quik - at 2013.06.05 11:38:00
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376. Request - A petition for PvE, no matter it's state. - in Feedback/Requests [original thread]
We do need PVE or at least other different game modes with some sort of worth and meaning sooner rather than soon(tm) but I'd prefer them to be well thought out and decently constructed instead of quickly rushed out rubbish that amounts to nothing...
- by Django Quik - at 2013.06.02 10:03:00
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377. Non-Corp PC battles - in Feedback/Requests [original thread]
Let me get this straight - you think PC matches should be able to be put out on contract to the general populace? What corp in their right mind would trust a team of random blueberries to successfully defend their districts?
- by Django Quik - at 2013.06.01 14:02:00
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378. Can we do something to balance small fights between heavy and light characters? - in Feedback/Requests [original thread]
I kill heavies all the time in my scout suit with an SMG. Run around them and jump and shoot. Done. Light suits can trump heavy suits. Every suit and gear type does have a chance against anything else if you play them correctly . If you're trying...
- by Django Quik - at 2013.06.01 14:00:00
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379. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
At the moment you use SP to unlock access to better items (weapons, suits, modules, etc.). That's not really much different from only having access to a single 'base' item of each type and increasing its efficacy like the OP suggests. Also, one o...
- by Django Quik - at 2013.06.01 13:56:00
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380. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
I fully support the removal of the redline in favour of air to ground defenses. However, it should be noted that the mcc to mcc cannons are there to effectively give the games time limits. Without them there is a chance that a game could go on in...
- by Django Quik - at 2013.06.01 07:26:00
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