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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Mavado V Noriega
SyNergy Gaming EoN.
3426
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Posted - 2013.06.07 14:21:00 -
[61] - Quote
Absolute Idiom II wrote:Platoons, yes please.
I'd love to be able to join a squad and (queue up to) join the battle that they are in. Related - why do we have to return to the MQ after each battle? Why can't we just stay in a battle type, like other FPS games (CoD, BF3, etc).
I like your suggestion of title for the 'Squad Leader' role: Combat Officer fits nicely.
I like Combat Officer for the new name of "squad leader" |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
803
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Posted - 2013.06.07 14:33:00 -
[62] - Quote
CCP FoxFour wrote:
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
Hostile Negotiation Officer
Aggressive Relations Coordinator
Bootherder
Extreme Dance Instructor
Corporate Combat Leader
Mob Leader
Forceful Diplomacy Specialist
Honestly my favorite is Bootherder, I just want to call them that. I know it won't happen but it just fits so well. |
Beren Hurin
OMNI Endeavors Reverberation Project
522
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Posted - 2013.06.07 14:42:00 -
[63] - Quote
Also, instead of Squad Leader Role it could be Assignment Officer. |
Mark Crusader
Sons of Kharvash
11
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Posted - 2013.06.07 14:43:00 -
[64] - Quote
Along a different tangent...
Please tell me you will be scrapping Eve's terrible bit-field based corp role system and replacing it with something more extensible for Dust! This would be the perfect opportunity to implement something new and then roll it over to Eve when things are ready. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
104
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Posted - 2013.06.07 14:49:00 -
[65] - Quote
Combat Officer sounds good.
When we have roles in place please start work on platoons, it is already in discussion on the forums and should be looked at: https://forums.dust514.com/default.aspx?g=posts&m=910374#post910374 https://forums.dust514.com/default.aspx?g=posts&m=910835#post910835 Team Comms https://forums.dust514.com/default.aspx?g=posts&m=848941#post848941 https://forums.dust514.com/default.aspx?g=posts&t=82623&find=unread |
Driftward
Subdreddit Test Alliance Please Ignore
162
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Posted - 2013.06.07 14:57:00 -
[66] - Quote
Roy Ventus wrote:CCP FoxFour wrote:An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:) T_T Please keep Squad Members. If a CEO can't handle assigning this role to a large group of players they'll organize their structure. Like for example: A corp with 100 mercenaries = 10 Squad Leaders + 0 Squad Members A corp with 10 mercenaries = 0 Squad Leaders + 10 Squad Members Of course these^ are only examples and some corporation's have more complex structures than just applying a squad leader to every squad of 10 or making all of it's members squad members. Of course there are obvious uses of the Squad leader role that you have probably thought of such as picking up alliance players, or mercenaries who are hired for the job so I'd like to talk more about Squad Members. Squad Member Role Can Aid a Corp by:
- Allowing a certain group of players to have first response action.
- Label members as trusted for battles.
- Cutting down time for adding members to a battle.
- Allowing only your members to join battles(If you're not using Squad Leader).
The issue is not for corps with 100 members. It's an issue for corporations with 500 or 1000 members. You might already have 25 or more squad leaders in addition to probably 100+ members. If I had to go through a list and put and tag 100+ members then manage that list on a daily or weekly basis, I would be pulling my hair out. |
THE-BEAST
Amarr Templars Amarr Empire
55
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Posted - 2013.06.07 15:04:00 -
[67] - Quote
CCP FoxFour wrote:An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:)
Battle Commander |
XtoTheS
BetaMax Beta CRONOS.
15
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Posted - 2013.06.07 15:15:00 -
[68] - Quote
Okay let me re-iterate what I meant on my earlier post.
Each Corporation is their own, they have their own agenda, their own character, their own views. Allow corporations to name their seats to their liking to fit their "mission statement". A lot of current corporations in real life have creative ways of naming positions, especially higher ranking. I think giving us that option would be a fun and even modern day way to address the personnel titles.
We already can name our corporations, alliances and give a description of what the corporation is about and stands for. Let them have the ability to name these titles ourselves! |
Shadowswipe
WarRavens
103
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Posted - 2013.06.07 15:28:00 -
[69] - Quote
CCP FoxFour wrote: We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Let us decided if there are too many roles to manage. Let the option and choice be ours. Leave in Squad Member and those that don't want to hassle with it will just use Squad Leader. I for one and I know many others will like the extra fine tuning of roles. Just cause some don't see the need or want extra roles to look at, doesn't mean it won't be useful to organized corps. I look forward to being able to tag each person as planetary combat ready.
I don't see it taking more than 5 minutes of development time to remove the squad leader functions and making a new class with only the one option to join a district battle. Don't take away a useful option that will for sure be used by enough corps to warrant the small extra time to write the code. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
105
|
Posted - 2013.06.07 15:29:00 -
[70] - Quote
Yes, allow us to customize our titles/roles, make it ours not someone else's idea of a good name for it and give it a working title that devs use in their offices to refer to it by. |
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Starfire Revo
G I A N T EoN.
75
|
Posted - 2013.06.07 15:29:00 -
[71] - Quote
Space Commissar. |
Terry Webber
Turalyon Plus
95
|
Posted - 2013.06.07 15:43:00 -
[72] - Quote
Abu Stij wrote:Terry Webber wrote:How about an Assets Manager? Their job is to manage corporation-owned vehicles, weapons, dropsuits, etc. and create fittings for them. That requires the secondary market to be activated, and that's more or less what your Logistics guy does as the COO. OK. I guess that makes sense.
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Telcontar Dunedain
Imperfects Negative-Feedback
445
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Posted - 2013.06.07 15:45:00 -
[73] - Quote
CCP FoxFour wrote:An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:)
I'm not seeing the FC role we discussed at Fanfest.
The role of the FC is to Accept Contracts for the corp (you are working on these yes?), Kick players from matches (combat officer shouldn't as there will be several per match), assign/unassign combat officer.
Additionally I think the FC should have voice priority (if this is possible) and I think the FC should have the control of OB both Eve and NPC.
Combat officer can load players into a match.
The reason that we need both an FC and the CO is that we need the ability to distribute the work load of organizing the match. It's a lot of work already with 16 and will only get to be more work as you scale battle sizes.
I agree that the Squad member role is extraneous.
Example -
The FC sees a contract for 16 at 50m isk in 2 hours.
He accepts contract and then begins picking his combat officers and team.
As the match goes live the FC directs his CO to load their squads into the match.
As the match begins the FC kicks a player with dead comms/afk and pulls a new player in.
As the match progresses the FC uses the voice priority to direct the match.
As the match goes on the FC drops OB as squads gain the WP or Eve assets come online.
At the conclusion of the match the FC unassigns the CO role( or leaves them in place if that's the corp policy).
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Kevall Longstride
DUST University Ivy League
251
|
Posted - 2013.06.07 16:41:00 -
[74] - Quote
My concern is now CCP are talking about having roles, we handicap them by making them too complicated. The roles and descriptions that FoxFour listed in the OP are perfectly fine to be going on with for the moment.
As I stated before the Squad Member should be included. It may seem like micromanagement to some but plenty of corps want to completely control who enters PC lobby.
I would also ask that these roles and titles be visible in the info panel of each player. Or perhaps the lettering or background on the players 'badge' in the chat channels can be colour coded so that others in the corp can instantly recognise them as someone in authority and what rank they hold.
With that in mind I'd like to reserve a red and black checkered background with gold lettering for CEO. |
Nomed Deeps
The Exemplars
144
|
Posted - 2013.06.07 16:46:00 -
[75] - Quote
Recruiter - Differs from Personnel Director as Recruiter can only approve apps while a Personnel Director can both approve apps and remove players. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
308
|
Posted - 2013.06.07 16:58:00 -
[76] - Quote
Nomed Deeps wrote:Recruiter - Differs from Personnel Director as Recruiter can only approve apps while a Personnel Director can both approve apps and remove players.
^^ This should be included too.
I think all of the roles sound like a good idea, though I'd change the name of the COO position to Planetary Manager or Planetary Liaison Officer.
I also like the idea of having Field Commanders, Platoon Commanders and Squad Commanders (mirroring Fleet, Wing and Squad Leaders from Eve).
Since this is a directly related question
Alaika Arbosa wrote:Since Corporate Roles are being worked on, does this mean we will be getting Corporate Assets sooner or later?
Sooner is better than later tbh.
I'd hope we were getting them as a package rather than getting roles and then at a later time getting corp assets. |
Enrico Valkensen
Valkensen Tactical Solutions
0
|
Posted - 2013.06.07 17:23:00 -
[77] - Quote
I would love to see Team Leaders and the ability to assign Corporation members to them. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
84
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Posted - 2013.06.07 17:28:00 -
[78] - Quote
CCP FoxFour wrote: We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles.
You need the Squad member role, so squad members can join Corp battles when there are no Squad leaders/CEO or Directors online to make squads when corps don't want every member to be able to join a battle, in case with recruits new corp members. This way they can enter the PC battle solo and make squads pre-battle in the barge, without the risk of recruits or otherwise not trusted members(spies) messing stuff up.
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Django Quik
R.I.f.t
628
|
Posted - 2013.06.07 17:33:00 -
[79] - Quote
Am I to understand that the lack of any mention of an Armoury Officer means that corporation armouries are not even been considered yet? |
Beren Hurin
OMNI Endeavors Reverberation Project
522
|
Posted - 2013.06.07 17:33:00 -
[80] - Quote
Also it was discussed on IRC, if somebody (FC?) could have a kind of chat/voice superiority to talk over everyone, that'd be nice. |
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Gilbatron
Free-Space-Ranger Nulli Secunda
93
|
Posted - 2013.06.07 17:48:00 -
[81] - Quote
XtoTheS wrote:Okay let me re-iterate what I meant on my earlier post.
Each Corporation is their own, they have their own agenda, their own character, their own views. Allow corporations to name their seats to their liking to fit their "mission statement". A lot of current corporations in real life have creative ways of naming positions, especially higher ranking. I think giving us that option would be a fun and even modern day way to address the personnel titles.
We already can name our corporations, alliances and give a description of what the corporation is about and stands for. Let them have the ability to name these titles ourselves!
i like this, i like it a lot |
Celus Ivara
DUST University Ivy League
15
|
Posted - 2013.06.07 17:59:00 -
[82] - Quote
It won't matter for now, but just a note: somewhere down the line you're going to give us back the ability to spawn private/controlled battle instances (useful for internal corp training, pride matches between corps, arenas for entertainment corps, etc.). When you give us that feature, I know a lot of corps will want a specific role for who's allowed to spawn those.
Also, some people have mentioned here that they want to give these roles custom names internally. In a related vein, I'd like to see maybe in addition to roles something like a title system. Some important corp positions don't actually need special access to unique tools to fulfill their duties, but it is very nice for them to be specifically designated as filling that position. Some examples are: diplomat, teacher, communications officer, propaganda officer... I'm certain many corps would like to give the people who fulfill those positions the metaphorical badge on their jacket showing to everyone who they are and what they do. |
Kevall Longstride
DUST University Ivy League
254
|
Posted - 2013.06.07 18:44:00 -
[83] - Quote
Celus Ivara wrote:It won't matter for now, but just a note: somewhere down the line you're going to give us back the ability to spawn private/controlled battle instances (useful for internal corp training, pride matches between corps, arenas for entertainment corps, etc.). When you give us that feature, I know a lot of corps will want a specific role for who's allowed to spawn those.
Also, some people have mentioned here that they want to give these roles custom names internally. In a related vein, I'd like to see maybe in addition to roles something like a title system. Some important corp positions don't actually need special access to unique tools to fulfill their duties, but it is very nice for them to be specifically designated as filling that position. Some examples are: diplomat, teacher, communications officer, propaganda officer... I'm certain many corps would like to give the people who fulfill those positions the metaphorical badge on their jacket showing to everyone who they are and what they do.
+1
I do this currently Eve side for our directors, even though they can't see them in Dust. Having it so it can be done in Dust and seen by all the members of corp will go a long way to give players a sense of accomplishment. |
Cassonetto Sovrano
Hobo's Happy Helpers
3
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Posted - 2013.06.07 18:45:00 -
[84] - Quote
Celus Ivara wrote: Also, some people have mentioned here that they want to give these roles custom names internally. In a related vein, I'd like to see maybe in addition to roles something like a title system. Some important corp positions don't actually need special access to unique tools to fulfill their duties, but it is very nice for them to be specifically designated as filling that position. Some examples are: diplomat, teacher, communications officer, propaganda officer... I'm certain many corps would like to give the people who fulfill those positions the metaphorical badge on their jacket showing to everyone who they are and what they do.
What if CCP implemented sort of a role "fitting" system. CEOs/directors could create a position with a name of their choosing, and edit it using a checkbox list of permissions, i.e. Can join PC battle, can bring Squad to PC battle, can access corp wallet, etc. This would allow corps to customize roles to their liking, to include custom titles for individuals with roles pertaining more to the metagame.
I'm not sure how the current director/CEO permissions work on the backend, so this may not be practical. I'm just envisioning something like user/group permissions settings on a windows system. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
106
|
Posted - 2013.06.07 19:09:00 -
[85] - Quote
Django Quik wrote:Am I to understand that the lack of any mention of an Armoury Officer means that corporation armouries are not even been considered yet? I consider the option every day and then check, nope not yet, shake my head and shoot some red berries. |
HighTimesSW
TeamPlayers EoN.
12
|
Posted - 2013.06.08 01:36:00 -
[86] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
Please keep Squad member role. Thank you.
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Adam and Steve
OSG Planetary Operations Covert Intervention
12
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Posted - 2013.06.08 03:59:00 -
[87] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
These are all great. Just perfect, but please do not remove the Squad Member role. The more control we have, the better. I'm not certain if the majority of players do "join in squads anyways," especially with all of the bugs that are associated with Planetary Conquest. Way too many players get stuck on loading into the war barge. It is incredibly frequent for a player to drop out and drop back in to the match by themselves. It also allows us to have troops on stand by in case a player in the match disconnects.
Unless you specifically want every member that is cleared for Planetary Conquest matches within a corporation to be able to bring in others to a battle to preserve awoxing, the Squad Member role should be retained. Don't remove the Squad Member role because you think it won't be used, because it WILL be used if it is available. |
Celus Ivara
DUST University Ivy League
15
|
Posted - 2013.06.08 05:39:00 -
[88] - Quote
Cassonetto Sovrano wrote:Celus Ivara wrote: Also, some people have mentioned here that they want to give these roles custom names internally. In a related vein, I'd like to see maybe in addition to roles something like a title system. Some important corp positions don't actually need special access to unique tools to fulfill their duties, but it is very nice for them to be specifically designated as filling that position. Some examples are: diplomat, teacher, communications officer, propaganda officer... I'm certain many corps would like to give the people who fulfill those positions the metaphorical badge on their jacket showing to everyone who they are and what they do.
What if CCP implemented sort of a role "fitting" system. CEOs/directors could create a position with a name of their choosing, and edit it using a checkbox list of permissions, i.e. Can join PC battle, can bring Squad to PC battle, can access corp wallet, etc. This would allow corps to customize roles to their liking, to include custom titles for individuals with roles pertaining more to the metagame. I'm not sure how the current director/CEO permissions work on the backend, so this may not be practical. I'm just envisioning something like user/group permissions settings on a windows system. Yeah this was something I was thinking about too. Permissions would allow corps to custom build the roles they want. Giving corps more control in this space is probably a good thing. Plus, it'd solve the issue regarding the "Squad Member" role. Corps that want it can build it; those that don't, don't.
I'd like to echo the sentiment that there needs to be fine grain control over the accountant role, and/or a way to allow corps to have multiple wallets going ("Primary Funds","Petty Cash", etc). Without this, expect to see corps making holding-corps again so they can have the security and control they desire. |
doomsday thedeadly
The Enclave Syndicate
0
|
Posted - 2013.06.08 11:09:00 -
[89] - Quote
[quote=CCP FoxFour]An update! :D
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
What about Tactical supervisor i think this is a good name well this is what my corp calls it. |
Fenrir XIII
Purgatorium of the Damned League of Infamy
4
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Posted - 2013.06.09 07:00:00 -
[90] - Quote
Just put a default name (Like "CEO") for the 'role' with an option to rename, like with our dropsuits. Maybe have a little "Advanced mini checklist" on the side when you click them that goes more indepth in their responsibilities (outside of their default 'class' of role) and dutys and whatnot I dunno lol. |
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