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341. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Evolution-7 wrote: I will bump this forum till seen. correction: bump this topic* It's a CPM thread; it doesn't need a dev to come on and say he's seen it; the CPM will take it directly to the team responsible once the player feedback has be...
- by Django Quik - at 2013.06.21 18:35:00
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342. [Idea] New Dropsuit Role: Gunner Heavy Frame - in Feedback/Requests [original thread]
Samuel Zelik wrote: Django Quik wrote: 2) Give them a light weapon slot; I think a sidearm only is too limiting if the vehicle gets destroyed and the gunner needs to bail. 2) I am against giving them a Light slot because of the amount of ...
- by Django Quik - at 2013.06.21 18:12:00
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343. [Idea] New Dropsuit Role: Gunner Heavy Frame - in Feedback/Requests [original thread]
I have actually been thinking of something similar lately because I initially was looking to run as a vehicle gunner this build but it's not really a viable role yet. I hadn't thought of making it a heavy suit but that's actually a good idea. I li...
- by Django Quik - at 2013.06.21 17:08:00
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344. EVE-DUST forums - in Feedback/Requests [original thread]
We really really need both sets of players to have a common area to be able to discuss how to be integrate the two supposedly connected games. This would actually be a great first step towards better interaction between Dust and Eve.
- by Django Quik - at 2013.06.21 16:43:00
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345. Flux Swarms - in Feedback/Requests [original thread]
Roldrage wrote: *Remembers the commando suit* ...Yes, I'd like to see this. Oh jeez, I hadn't even considered that - you'd be a walking tank killer! That'd be awesome and certainly would make up for the lack of movement speed it's supposed to...
- by Django Quik - at 2013.06.21 11:27:00
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346. Flux Swarms - in Feedback/Requests [original thread]
Syther Shadows wrote: The whole idea of changing ammo types is really cool imo but how to implement it ? and how easy is it to do ? This will be something that rewards strategic players (pops head out from cover sees a shield tanker change...
- by Django Quik - at 2013.06.21 09:45:00
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347. Flux Swarms - in Feedback/Requests [original thread]
Some good points here but I think the people against the idea are forgetting that it would have to be balanced as to not be completely OP against shield tanks. As CCP have already said, there will be racial variants of all weapon types; yes. at th...
- by Django Quik - at 2013.06.21 07:23:00
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348. [PETITION] Weekly Skill Cap Increase / Or status Quo / Or With roll Over - in Feedback/Requests [original thread]
LADY MYATO wrote: Iskandar Zul Karnain wrote: Too lolate https://forums.dust514.com/default.aspx?g=posts&t=54333&find=unread Not too late. If was not too late for the skill respec because a lot of people said in a petition they...
- by Django Quik - at 2013.06.20 22:32:00
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349. Flux Swarms - in Feedback/Requests [original thread]
There's been talk in the past of people wanting different ammo types, especially for weapons like mass drivers. I think there should be a similar thing for swarm launchers to be able to take on shield tanks. Obviously this would need to be balance...
- by Django Quik - at 2013.06.20 21:56:00
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350. [Proposal] EMP Grenades - in Feedback/Requests [original thread]
We already have flux grenades, which are basically EMPs, so maybe just add those extra functionalities to fluxes.
- by Django Quik - at 2013.06.20 21:43:00
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351. S-T-A-M-I-N-A R-E-C-O-V-E-R-Y W-H-I-L-S-T F-A-L-L-I-N-G - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: [REQUEST] Stamina recovery whilst falling https://forums.dust514.com/default.aspx?g=posts&t=85897&find=unread Update: This is a bug and will be tested for a fix.
- by Django Quik - at 2013.06.20 16:21:00
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352. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
Sry, wrong thread
- by Django Quik - at 2013.06.20 16:20:00
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353. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Countermeasures, AV target warnings and better WP rewards would all go a long way to improving dropships but as several others have already mentioned bigger teams would make them far more useful than they currently are. Oh yeah and an eject passe...
- by Django Quik - at 2013.06.20 16:16:00
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354. AV weapons should divert LAVs - in Feedback/Requests [original thread]
Texs Red wrote: Forge guns do have that effect. Once when I was driving an LAV going straight at a forge gunner he shot me head on, which you would think would cause a decrease in speed but instead caused me to veer to the left, smash into a wa...
- by Django Quik - at 2013.06.20 15:59:00
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355. AV weapons should divert LAVs - in Feedback/Requests [original thread]
It's simple really - LAVs are pretty light, so when they are hit by a barrage of missiles or massive forge blast they should get thrown off course or maybe even tossed over or up into the air depending on the angle. AV grenades should do something...
- by Django Quik - at 2013.06.20 15:35:00
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356. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
I've been saying for ages that the gallente suit progression is weird for scouts but I disagree that you should give the proto one extra hi to make it right - instead make the adv 1 hi 3 lo. A very small CPU/PG increase would be adequate but nowh...
- by Django Quik - at 2013.06.18 15:29:00
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357. Well CCP wont refund my SP's, even though the LAV tree is broken - in Feedback/Requests [original thread]
Oh no, there's one thing i can't fit and it makes the entire game not worth playing! Why exactly is it so important that you have an mCRU on your LAV anyway? You know you don't get points for it right?
- by Django Quik - at 2013.06.17 07:30:00
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358. Bonus SP and SP cap Far to low. - in Feedback/Requests [original thread]
LADY MYATO wrote: Django Quik wrote: We don't need a higher cap; we need the rollover system we were told was being worked on months and months ago! What you mean by rollover system ? Where if you don't hit your cap, the leftover bonus ...
- by Django Quik - at 2013.06.16 22:12:00
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359. Bonus SP and SP cap Far to low. - in Feedback/Requests [original thread]
We don't need a higher cap; we need the rollover system we were told was being worked on months and months ago!
- by Django Quik - at 2013.06.16 17:14:00
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360. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
There are 2 ways to stop logis being used as assaults: 1) replace the light weapon slot with a sidearm slot only or 2) remove at least half of the hi and low slots
- by Django Quik - at 2013.06.16 13:46:00
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