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321. [Request] Player Made Terrain Maps - in Feedback/Requests [original thread]
Just looking at any other fps game that has ever used user created maps will let you know why this is a bad idea. For every good map that is created, you will see hundreds, if not thousands of bad ones and others that are just diabolically terribl...
- by Django Quik - at 2013.06.24 16:33:00
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322. Rail Gun Installations OP - in Feedback/Requests [original thread]
darkiller240 wrote: Charlotte O'Dell wrote: Hold on...have you ever tried hitting someone with those? they overheat after the 6th shot, they have to account for charge time, travel time of the round, leading the target, the speed of the targ...
- by Django Quik - at 2013.06.24 15:46:00
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323. Generic Passive SP vs Skill Training - in Feedback/Requests [original thread]
Daedric Lothar wrote: I dont want to have to login to my PS3 every day or every other day to train. Its hard enough doing that for EVE. At least for EVE I got an app that tells me when to login when I don't have time. I doubt that will ever hap...
- by Django Quik - at 2013.06.24 15:44:00
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324. Generalise the skill trees at the lower end - in Feedback/Requests [original thread]
Jeez, how did this end up on page 3 already? 2 replies and 2 likes? Is that it? No more feedback on this idea? Is everyone really happy with the shape of the current skill tree?
- by Django Quik - at 2013.06.24 11:35:00
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325. Rail Gun Installations OP - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Hold on...have you ever tried hitting someone with those? they overheat after the 6th shot, they have to account for charge time, travel time of the round, leading the target, the speed of the target, the size of the tar...
- by Django Quik - at 2013.06.24 11:33:00
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326. Generic Passive SP vs Skill Training - in Feedback/Requests [original thread]
This is good and I think it should be the only way to skill up to stop people making silly snap decisions that ultimately bite them in the butt. It will also eliminate the need to go back to the skill menu after a game to see if you've gotten enou...
- by Django Quik - at 2013.06.24 11:24:00
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327. [PROPOSITION] Depth and Immersion. - in Feedback/Requests [original thread]
It's interesting but I think a better way to do this would be to give races certain bonuses to learning skills - there's something similar in Eve. When you choose a race there are certain skills that that race gets a reduction in SP required to tr...
- by Django Quik - at 2013.06.24 11:17:00
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328. Generalise the skill trees at the lower end - in Feedback/Requests [original thread]
I don't really know the Eve skill tree system (having never played) but I believe it is similar to what I've described above - can anyone confirm or let me know what the Eve tree really is like and how it compares to our current system?
- by Django Quik - at 2013.06.23 21:26:00
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329. Rail Gun Installations OP - in Feedback/Requests [original thread]
All you need is a starter fit swarm suit and it's sorted.
- by Django Quik - at 2013.06.23 18:40:00
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330. SALVAGE 514 - in Feedback/Requests [original thread]
ZDub 303 wrote: Can't imagine PvE will save this game. With how slow their development cycles are, you're not looking at a lot of PvE content being added. More likely than not, it'll be 1 or 2 missions, which will get boring and feel super gri...
- by Django Quik - at 2013.06.23 16:33:00
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331. Generalise the skill trees at the lower end - in Feedback/Requests [original thread]
There's been a hell of a lot of posters lately demanding respecs for a variety of reasons but the only one that really holds any traction is those stating that full racial variants aren't available yet. Whilst I still don't think this is a suitabl...
- by Django Quik - at 2013.06.23 15:23:00
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332. I'll ask again.... - in Feedback/Requests [original thread]
True Adamance wrote: This really wasn't a debate about respecs and stuff just a generic question about me making my skill choices now not knowing how things will turn out. I mean I'm pretty patient but I would like to know even roughly how lon...
- by Django Quik - at 2013.06.23 10:55:00
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333. I'll ask again.... - in Feedback/Requests [original thread]
Master Jaraiya wrote: If one is Specced into the AR skill line, then one may use any variant of AR. There would not be a separate skill line for the Caldari AR, Minmatar AR, Amarr AR, and Gallente AR. Therefore when these variants are added all...
- by Django Quik - at 2013.06.23 10:40:00
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334. I'll ask again.... - in Feedback/Requests [original thread]
Master Jaraiya wrote: Django Quik wrote: There will always be more content that hasn't been released yet and we won't be getting a new respec everytime some new thing comes out (field commander suits, proto HAVs, jets, MTACs); there'd have t...
- by Django Quik - at 2013.06.22 15:32:00
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335. I'll ask again.... - in Feedback/Requests [original thread]
Akurabis wrote: Christ. This should NEVER be a problem in a game like this. CCP, allow us to BUY respecs with AUR. Plain and simple. Make it balanced, folks will pay five bucks to change their **** around. P2W much? Terrible idea and not ...
- by Django Quik - at 2013.06.22 15:31:00
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336. I'll ask again.... - in Feedback/Requests [original thread]
There will always be more content that hasn't been released yet and we won't be getting a new respec everytime some new thing comes out (field commander suits, proto HAVs, jets, MTACs); there'd have to be a respec every build for that and it's jus...
- by Django Quik - at 2013.06.22 09:04:00
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337. [Request] Mobile CRU Operation - in Feedback/Requests [original thread]
There are several skills that seem to lower the wrong one out of CPU and PG - I think CCP need to go through every skill and just check that it's actually useful and serving its purpose.
- by Django Quik - at 2013.06.22 08:53:00
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338. [Forum Request] Notifaction when your post is quoted. - in Feedback/Requests [original thread]
Yes, I thought this was already implemented but turns out you only get notifications on likes and threads that you started.
- by Django Quik - at 2013.06.22 08:45:00
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339. [Feedback] Spawning - in Feedback/Requests [original thread]
Good points all round - since Uprising deployed, uplinks have become deciding factors in most battles and in that sense are OP and need toning down. And if they ever get fixed so you can only see them when someone has LOS or scan range on them, th...
- by Django Quik - at 2013.06.22 08:19:00
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340. [Request] Change ammo capacity skill - in Feedback/Requests [original thread]
No. The reason it's not like this is to make it worth your while to carry nanohives. GIving players more ammo invalidates nanohives.
- by Django Quik - at 2013.06.21 18:38:00
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