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901. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Maitue Mae wrote: CCP Rattati wrote: DeathwindRising wrote: Zatara Rought wrote: MINA Longstrike wrote: 1) No the rail wasn't 'too good' in cqc. A person could defend themselves with it or attack others but that's the *point* of a...
- by DeathwindRising - at 2014.11.21 03:50:00
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902. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vitantur Nothus wrote: DeathwindRising wrote: hfderrtgvcd wrote: The only reason cal scouts seem overpowered is because of hit box issues. There's no need to destroy an entire tanking style because one suit has a broken hit box. how lon...
- by DeathwindRising - at 2014.11.21 03:17:00
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903. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
hfderrtgvcd wrote: The only reason cal scouts seem overpowered is because of hit box issues. There's no need to destroy an entire tanking style because one suit has a broken hit box. how long have we been telling CCP the scout hit boxes are ...
- by DeathwindRising - at 2014.11.21 03:12:00
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904. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Zatara Rought wrote: MINA Longstrike wrote: 1) No the rail wasn't 'too good' in cqc. A person could defend themselves with it or attack others but that's the *point* of a service rifle. 2) The quadrupled kick ruined the weapon. No weapon s...
- by DeathwindRising - at 2014.11.20 22:36:00
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905. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
shields need to be redone using the shield formula. shield recharge rate = shield hp / shield recharge TIME what this does, and that formula has been simplified from eve's, is adjust the shield recharge rate according to how much shield you have...
- by DeathwindRising - at 2014.11.20 13:28:00
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906. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Screws me even more? That isn't a factor in any of my deliberations. As for recall and spawn they could easily cap something like that if they wanted or add a isk fee for delivery. So tell us m8 what is the proper c...
- by DeathwindRising - at 2014.11.20 12:35:00
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907. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Blueprint For Murder wrote: BL4CKST4R wrote: CCP Rattati wrote: I just want to keep the dps/range consistent so reducing range would need more dps. Reducing chargeup will help dps actually. The other ideas are all fine to consider, I ju...
- by DeathwindRising - at 2014.11.20 12:09:00
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908. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement pen...
- by DeathwindRising - at 2014.11.19 21:30:00
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909. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking is also under the sc...
- by DeathwindRising - at 2014.11.19 16:43:00
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910. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties
- by DeathwindRising - at 2014.11.19 16:21:00
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911. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: So why is everyone thinking Mediums are getting a EWAR buff? I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with. M...
- by DeathwindRising - at 2014.11.19 07:54:00
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912. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
about time this happened. i feel a change in the winds of Dust 514. feels good
- by DeathwindRising - at 2014.11.18 13:11:00
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913. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
the whole ewar system is based on being scanned or not being scanned at ALL ranges. ewar could have been done in such a way that no one can be unscannable, including scouts, but that stealth via cloaks and damps allow you to move about more freel...
- by DeathwindRising - at 2014.11.17 16:02:00
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914. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zaria Min Deir wrote: CCP Rattati wrote: It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, ...
- by DeathwindRising - at 2014.11.17 15:07:00
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915. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: It can be quite frustrating to try and start a dialogue about the changes, and the majority of replies is: "wtf, so this is going to happen, that's terrible because I heard these numbers were, like, set in stone" "I have gr...
- by DeathwindRising - at 2014.11.17 14:23:00
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916. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
so... heavies cant use ewar assaults are better off dampening logistics are better off using range amps scouts > all where's the racial logic here? buff the racial suits base stats by 5 units according to their respective ewar. all am...
- by DeathwindRising - at 2014.11.17 09:56:00
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917. Petition to un-nerf the rail rifle - in General Discussions [original thread]
Blueprint For Murder wrote: The weapon has no dispersion no pattern these mechanics are the only thing that separate it from being a laser/CR hybrid. the kick throws off accuracy
- by DeathwindRising - at 2014.11.16 12:42:00
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918. Petition to un-nerf the rail rifle - in General Discussions [original thread]
Blueprint For Murder wrote: It is such a strong and well rounded weapon that even now it is border line op in enyones hands that isn't a complete mouth breather. The don't nerf me bro is to strong and the devs play into it... Jesus it has not e...
- by DeathwindRising - at 2014.11.16 10:41:00
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919. Petition to un-nerf the rail rifle - in General Discussions [original thread]
MINA Longstrike wrote: CCP Rattati wrote: Joel II X wrote: Spool time is manageable. If it does get shortened, it shouldn't be as short as before. The kick for ADS should be lowered for more precision aiming for long range, while keepin...
- by DeathwindRising - at 2014.11.16 07:13:00
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920. Petition to un-nerf the rail rifle - in General Discussions [original thread]
CCP Rattati wrote: Joel II X wrote: Spool time is manageable. If it does get shortened, it shouldn't be as short as before. The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, t...
- by DeathwindRising - at 2014.11.16 07:09:00
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