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881. The coders: Unsung heroes of CCP Shanghai - in General Discussions [original thread]
CCP Rattati wrote: The Shanghai Dev team pulled together all kinds of magic for 1.9, and they are still finding smart ways to fix things server side, plus the Live team, team Storm Raiders, manages all the content updates., QA and operations. I...
- by DeathwindRising - at 2014.11.25 15:33:00
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882. Petition to fix the RR - in General Discussions [original thread]
CCP Rattati wrote: This is happening charge 0.45 a wider kick angle in hip fire kisk direction kick "length" and buildup between tweak 1 and 2 (2 being current) ARR will not inherit these numbers and be more accurate in hip fire, charge at 0....
- by DeathwindRising - at 2014.11.25 04:22:00
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883. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
well one issue im having is how to include certain options at the lower tier suits. for example the new APEX fit all include ewar modules. theres no way to fit those on a STD suit without completely breaking it. a STD cal assault suit has only ...
- by DeathwindRising - at 2014.11.24 12:28:00
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884. CCP RATTATI DECLOAK BUG! - in General Discussions [original thread]
Thumb Green wrote: sir RAVEN WING wrote: Thumb Green wrote: Gavr1lo Pr1nc1p wrote: ITS NOT A BUG!! With the cloak castration, they needed to add a small time where you can be invisible with your weapon out. You aren't invisible, and t...
- by DeathwindRising - at 2014.11.24 09:50:00
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885. Announcement:Event: Officer Weapons Week [Nov 20-27] - in Announcement and Events [original thread]
CCP Frame wrote: We are actively looking at the data from battles and will adjust drop rate if needed of these extremely powerful weapons. Drop rate is increased by roughly 5x compared to the normal drop rate of Officer weapons. Yes, they are r...
- by DeathwindRising - at 2014.11.24 06:53:00
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886. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
the problem with the kick AND charge time is when combined they keep you from quickly getting accuracy by using burst fire. everyone know thats if you gun has recoiled too me you lose accuracy. so we know to stop shooting for a second to "reset" t...
- by DeathwindRising - at 2014.11.23 07:41:00
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887. [Suggestion] Upgrade the Templar Suit BPO to Proto - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: ...Could have the same restrictions like the new Protosuits, with the exception that it's all Templar gear. For example the Amarr Templar Logi suit could be prefitted with the Templar Scrambler Rifle and the Templar Uplin...
- by DeathwindRising - at 2014.11.22 21:18:00
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888. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Breakin Stuff wrote: Yup. Click my name. Find out everything about me in two pages of responses. Confirming I never give suggestions, make proposals on PC, Faction Warfare, sentinel balance, AV, ADS nerfs and where they fall apart with recomme...
- by DeathwindRising - at 2014.11.22 15:04:00
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889. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Breakin Stuff wrote: CommanderBolt wrote: Tebu Gan wrote: CCP Rattati wrote: Misquoting a dev is a bannable offense Rather high and mighty there aren't you. I am pretty sure he was having a laugh here / trolling a little. I dou...
- by DeathwindRising - at 2014.11.22 13:24:00
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890. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Espla El espia wrote: DeathwindRising wrote: the issue is that because the RR has lower dps than other rifles, you have to shoot first everytime. you cant even win if you both start shooting at the same time because the RR has a delay. so e...
- by DeathwindRising - at 2014.11.22 07:58:00
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891. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Espla El espia wrote: DeathwindRising wrote: not to mention that the ScR can kill you before you can fire a round. RR on caldari... i see Scr and i HAVE to run or i die. ScR is what? +700 dps? plus 20% against shields. even if you bricked ...
- by DeathwindRising - at 2014.11.22 04:58:00
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892. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Cat Merc wrote: Vitantur Nothus wrote: jace silencerww wrote: I like it. how about the shield delay to both recharge when partly & depleted being the same & scan profile goes up? I am of the opinion t...
- by DeathwindRising - at 2014.11.22 04:45:00
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893. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vitantur Nothus wrote: DeathwindRising wrote: Varoth Drac wrote: Personally I don't like the idea of shields reducing movement, it doesn't seem to make sense. I agree they should have a penalty to reduce the effectiveness of shield stack...
- by DeathwindRising - at 2014.11.22 04:37:00
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894. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Varoth Drac wrote: Personally I don't like the idea of shields reducing movement, it doesn't seem to make sense. I agree they should have a penalty to reduce the effectiveness of shield stacked Caldari scouts. Exactly what penalty, I'm not sur...
- by DeathwindRising - at 2014.11.21 18:05:00
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895. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: DeathwindRising wrote: hfderrtgvcd wrote: The only reason cal scouts seem overpowered is because of hit box issues. There's no need to destroy an entire tanking style because one suit has a broken hit box. how long ha...
- by DeathwindRising - at 2014.11.21 17:57:00
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896. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Breakin Stuff wrote: My problem is not that something is screwy. I don't like the new RR either. However my problem is with your assertions that it was a popular opinion nerf. Dismissing the supporting data, which was shown, shows a lack of ...
- by DeathwindRising - at 2014.11.21 13:49:00
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897. [REQUEST] Quality of Life Changes for Dust - in Feedback/Requests [original thread]
i way to mark players on your team so you can follow them. so say youre solo and you bump into a squad of guys you know but their squad is full so you cant join them. you can mark one of them so you can find them easily. or could also use it for...
- by DeathwindRising - at 2014.11.21 13:21:00
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898. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Breakin Stuff wrote: Deathwind what part of "this was not based solely off of or even mostly upon, popularity" are you failing to comprehend? The thing that was stated as concerning was the K/S rating, then the popularity is attributed to the ...
- by DeathwindRising - at 2014.11.21 11:47:00
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899. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Espla El espia wrote: Fox Gaden wrote: I don't think it really makes sense to have a different charge time for hip fire and ADS. It is not like the internal workings of the gun are effected by how you hold it. The difference in kick and dis...
- by DeathwindRising - at 2014.11.21 10:56:00
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900. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Leadfoot10 wrote: DeathwindRising wrote: he flat out said that he nerfed the RR because it was too popular. it actually wasnt OP at all according to his data. he simply wants to force us to use other weapons. which is of course, the most BS ...
- by DeathwindRising - at 2014.11.21 10:44:00
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