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921. Caldari Assault and the RR - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Increasing the RRs range will mean the LR gets a range boost also... The LR is supposed to be the longest range "assault" (as in the primary weapons like plasma rifle, combat rifle etc) rifle inin the game. I don't say i...
- by DeathwindRising - at 2014.11.14 14:19:00
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922. Caldari Assault and the RR - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Wow people aren't calling you a scrub and saying haha get used to it huh good on this post its kinda hard to. ive always used RR since they came out. its not ven the same gun anymore. it feels so different, and not i...
- by DeathwindRising - at 2014.11.14 06:44:00
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923. Message to CCP/CPM regarding BAR/RR "imbalance" - in General Discussions [original thread]
Apothecary Za'ki wrote: BAR is not OP. its sevearly limited on range. max range is 71m but effective range is like 50m but to be somewhat accurate you need to dump ALOT of sp into sharpshooter skill where as RR was up to 101m with effective of ...
- by DeathwindRising - at 2014.11.14 03:29:00
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924. Caldari Assault and the RR - in Feedback/Requests [original thread]
Imp Smash wrote: Is the RR ADS recoil really that bad? If so -- it needs to be adjusted. At long range it should be the dominant gun up there with the laser :/ I don't RR so I can't speak from experience. theres two issues with the RR at ra...
- by DeathwindRising - at 2014.11.14 03:09:00
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925. Caldari Assault and the RR - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: DeathwindRising wrote: the new charge time on the RR is insane. i feel like anything that takes that long to fire should be shooting .50 caliber rounds. i feel like damage per shot should be higher to compensate. RR ...
- by DeathwindRising - at 2014.11.13 18:04:00
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926. Caldari Assault and the RR - in Feedback/Requests [original thread]
yea. 0.60 seconds now and it really sucks.
- by DeathwindRising - at 2014.11.13 14:18:00
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927. Caldari Assault and the RR - in Feedback/Requests [original thread]
the new charge time on the RR is insane. i feel like anything that takes that long to fire should be shooting .50 caliber rounds. i feel like damage per shot should be higher to compensate. RR dps just nose dived. if assault suits get a 3rd bonu...
- by DeathwindRising - at 2014.11.13 14:02:00
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928. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: Jebus McKing wrote: I'd just like the cloak to work in a way that you become more visible the closer you are to an enemy. Correct me if I'm wrong but don't you decloak when you are too close to an object/ship in EVE? ...
- by DeathwindRising - at 2014.11.13 13:59:00
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929. Scout Registry / Killboard - in General Discussions [original thread]
Varoth Drac wrote: A delay before reactivating the cloak won't help with your problem. It is far too unwieldy and rather pointless to try to recloak under fire as a means of escape. What you will find is that a scout will run and hide before cl...
- by DeathwindRising - at 2014.11.13 12:25:00
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930. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: DeathwindRising wrote: Question: what if cloaks didn't run out, but had a 10 second reactivation period similar to a cool down? What is the risk currently for scouts dropping their cloaks to attack someone if they can ...
- by DeathwindRising - at 2014.11.13 04:33:00
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931. Scout Registry / Killboard - in General Discussions [original thread]
Question: what if cloaks didn't run out, but had a 10 second reactivation period similar to a cool down? What is the risk currently for scouts dropping their cloaks to attack someone if they can often immediately recloak if their attack fails?
- by DeathwindRising - at 2014.11.13 01:58:00
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932. APEX Fittings - Feedback - in General Discussions [original thread]
The samurai commando can lose the swarm launcher and use a RR or ARR preferably. Unless you plan to fix swarms so they are bonused for cal commandos I'd rather see a bonused weapon in that slot.
- by DeathwindRising - at 2014.11.12 08:41:00
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933. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Espeon Bons wrote: I guess next tuesday means next next tuesday I had not paid attention to the date on the title. So next week then
- by DeathwindRising - at 2014.11.12 08:18:00
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934. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
I thought this was being deployed today. What happened?
- by DeathwindRising - at 2014.11.12 01:33:00
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935. In response to CCP Rattati's comments on Team Deploy - in Feedback/Requests [original thread]
one small problem with the OP's suggestion. what happens if tthere are 4 squads with only one person each? how do we prevent that?
- by DeathwindRising - at 2014.11.10 12:44:00
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936. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Kaeru Nayiri wrote: Kaeru Nayiri wrote: IDEA [...] You created a secondary 60m scanning ring for vehicles , why not create more of them to reflect different radius of scanning power? first ring: 5m 120% scanning p...
- by DeathwindRising - at 2014.11.10 07:57:00
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937. CPM input request: Commandos - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Breakin Stuff wrote: No Cross, the commando damage bonusing needs another pass. The DPS benefit over a similar assault is right around 2% given similar damage mods setups. The Amarr Commando is of particular note in...
- by DeathwindRising - at 2014.11.09 05:09:00
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938. CPM input request: Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: No Cross, the commando damage bonusing needs another pass. The DPS benefit over a similar assault is right around 2% given similar damage mods setups. The Amarr Commando is of particular note in that it cannot compete wit...
- by DeathwindRising - at 2014.11.08 17:54:00
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939. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Breakin Stuff wrote: A pilot dropsuit should get bonuses to vehicle operation and zero fitting slots besides a sidearm. It's module slots and primary defenses should be the vehicle. It should not be a combat viable dropsuit. It is also grossl...
- by DeathwindRising - at 2014.11.08 11:38:00
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940. CPM input request: Commandos - in Feedback/Requests [original thread]
apparently we can have more than two bonuses. so if and when we get to that, i think the best thing would to simply add a 3rd bonus to commandos instead of removing any current bonuses
- by DeathwindRising - at 2014.11.08 11:27:00
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