Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
601. Armor Tanks are OP. - in Feedback/Requests [original thread]
Well for starters, armor reps used to be active, so this sort of thing wouldn't happen. The gunnlogi can do it too though of you use triple hardeners. Oh and before anyone forgets, Rattati wants marauders to have even higher hp than these "normal...
- by DeathwindRising - at 2015.03.26 04:04:00
|
602. Armor Tanks are OP. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: Sir Dukey wrote: Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight. How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink. How to ...
- by DeathwindRising - at 2015.03.25 11:33:00
|
603. Armor Tanks are OP. - in Feedback/Requests [original thread]
DarthJT5 wrote: I concur with this. Tried out the fit yesterday, nothing could kill me. actually, i can kill it with a ion cannon complex heat sink, and complex blaster damage mod. dual hardener and reps armor hardeners last longer and coo...
- by DeathwindRising - at 2015.03.25 10:50:00
|
604. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
CCP Rattati wrote: My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules" I think we should be inspired but not overruled by EVE. How can EVE inspire us in a different way then just with mo...
- by DeathwindRising - at 2015.03.20 17:13:00
|
605. CCP on the topic of balance (fanfest 2015) - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Is this thread just advocating a different balance philosophy just as pretext to nerf the SCR? If so https://forums.dust514.com/default.aspx?g=posts&m=2586942#post2586942 KAGEHOSHI Horned Wolf wrote: Frankl...
- by DeathwindRising - at 2015.03.19 17:01:00
|
606. CCP on the topic of balance (fanfest 2015) - in General Discussions [original thread]
Ripley Riley wrote: We have balance based on Kills per Death and other stats. Not usage. sorry, youre correct. but that would still translate to usage. the thread on PC fits usage shows that. was there balance in any of that? no. none. anywh...
- by DeathwindRising - at 2015.03.19 15:13:00
|
607. CCP on the topic of balance (fanfest 2015) - in General Discussions [original thread]
@ 10:56 EST "a balanced ship is a balanced ship. Even if it's just one, or 10 million, it's a balanced ship." can we have this "balance" brought to dust? i'm tired of this "balance based on usage" BS that we have. Just because "no one really us...
- by DeathwindRising - at 2015.03.19 15:05:00
|
608. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Takahiro Kashuken wrote: The only reason it is 'go PRO or go home' is because AV hits like a nuclear missile so you want the best defences possible so you can survive and actually do something. Go fit up a basic vehi...
- by DeathwindRising - at 2015.03.18 17:20:00
|
609. Proxy remotes buff - in Feedback/Requests [original thread]
they work fine if your smart. i use them when im tanking to defend myself . use them in groups of 4 in choke points and then run back to them when a tank finds you. he'll take about 3000 damage and then you can kill him really easily lol. i did it...
- by DeathwindRising - at 2015.03.16 11:26:00
|
610. AV nades - in Feedback/Requests [original thread]
True Adamance wrote: WeapondigitX V7 wrote: True Adamance wrote: Kierkegaard Soren wrote: I've ben coming up against some of these new maddies and Christ they are functionally unkillable. Three seems about right. It really depends o...
- by DeathwindRising - at 2015.03.16 11:21:00
|
611. AV nades - in Feedback/Requests [original thread]
Min assault with RE's, swarms, av nades, and stacked myofibrilwhatever or a cloaked scout doing the same thing. they hop over the tank back and forth so it cant hit them while they rain HOMING av nades and swarms that dont miss, and RE's as icing...
- by DeathwindRising - at 2015.03.16 11:19:00
|
612. Dropships: the future - in Feedback/Requests [original thread]
Pokey Dravon wrote: manboar thunder fist wrote: The problem, pokey, is that CCP is buffing and nerfing av and tanks left right and centre to achieve balance but no consideration for dropships is being put in. This leads to more bad than good...
- by DeathwindRising - at 2015.03.16 11:07:00
|
613. calidari assault bonus is pontless - in Feedback/Requests [original thread]
Were beating a dead horse. Everyone one has asked for this for 6 months or more and we still haven't got it.
- by DeathwindRising - at 2015.03.16 06:05:00
|
614. Things that I think need changing. (Actual good Ideas you might like... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Godin Thekiller wrote: Hell, I'm getting one shotted through my hardeners by proto AV (probably a bug, but still) Will test this. If true will try to provide as much detail on when/where/match data when it happened....
- by DeathwindRising - at 2015.03.16 03:57:00
|
615. Things that I think need changing. (Actual good Ideas you might like... - in Feedback/Requests [original thread]
CCP Rattati wrote: some good points here, we will keep evolving this now that Maddies are no longer UP That's an understatement. Dual rep, dual hardener fits can tank 8 guys running proto AV and rep through it. I've seen it. I've done it. ...
- by DeathwindRising - at 2015.03.16 03:46:00
|
616. Changes in DUST 514's fundamental vision and my thoughts on it - in General Discussions [original thread]
Avinash Decker wrote: DeathwindRising wrote: CCP Rattati wrote: I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by...
- by DeathwindRising - at 2015.03.15 15:35:00
|
617. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
there are too many factors at work not being addressed. the original problem with the maddrugar was that it did not have the fitting to field a propper defense vs a gunnlogi that had tow low slots to boost it defenses. if the gunnlogi didnt have ...
- by DeathwindRising - at 2015.03.14 18:10:00
|
618. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work... RIP, shield tanks you are missed but not forgotten! all t...
- by DeathwindRising - at 2015.03.14 04:11:00
|
619. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
The shield module fitting costs need to be reduced. we have the same problem now that cal assault had where you were forced to run cpu mods to fit shield mods. I have every skill under vehicle upgrades and turret operation at level 5. with that k...
- by DeathwindRising - at 2015.03.13 23:20:00
|
620. God Bless AV - in Feedback/Requests [original thread]
not possible to one shot a tank with anything
- by DeathwindRising - at 2015.03.13 22:01:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |