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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1967
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Posted - 2015.03.26 00:47:00 -
[61] - Quote
Pokey Dravon wrote:Sir Dukey wrote:That tank fit stated in OP can take two clips of IAF without dying. Then I died but it seemed he wasn't going down anytime soon. Swarms are non existent. Armor tank in OP can survive swarms from 3 guys until his hardeners go down. As reference. 2 Complex Reps + Max Skills + Natural Regen = 305 HP/s 1 Hardener = 40% Resistance 2 hardeners = ~61% Resistance So.... 2 Reps + 1 Hardener = 508 DPS Mitigated 2 Reps + 2 Hardeners = 785 DPS Mitigated So while it's completely reasonable for an HAV to be able to mitigate these levels of HP....what is not reasonable is that that they're able to do it 100% of time without any or very little downtime. I believe back in the day it took 3 armor repairers to remain constant reps, which left you fairly hinderd both in remaining slots as well as resources.
Not really, since we have much more fitting space and armor hardeners cost is very low- you can easily fill your high slots with damage mods, heat sinks, scanners, nitros and even small shield boosters.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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tritan abbattere
DBAG CORE
60
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Posted - 2015.03.26 01:26:00 -
[62] - Quote
Godin Thekiller wrote:tritan abbattere wrote:This is why we need capacitor in the game to help balance vehicles ...... cap won't change jack ****, it'll just make it worse.
How so? If we have cap it would make active tanks only last so lnog in a fight so you can't sustain it. So running active Tank with hardeners would Drain you cap so you would only last maybe 20 seconds worth of cap. But Buffer fit would give you more cap but less repair in a fight. Its a balancing factor.
You could equip a Cap recharger but it would lower the amount of tank you can have for more sustained fighting. Or a Cap battery for Hit and run stuff.
Modules would just need a 3 state system. Off : wont use cap or do its thing
On: checks to see if it needs to repair stuff
Active: if it dose need to repair stuff activates using cap.
You could just do a Active, off state as well if you want more of a challenge for players.
I am the all mighty Tritan. Fear me for I am a MassHole
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5587
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Posted - 2015.03.26 03:28:00 -
[63] - Quote
Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote:That tank fit stated in OP can take two clips of IAF without dying. Then I died but it seemed he wasn't going down anytime soon. Swarms are non existent. Armor tank in OP can survive swarms from 3 guys until his hardeners go down. As reference. 2 Complex Reps + Max Skills + Natural Regen = 305 HP/s 1 Hardener = 40% Resistance 2 hardeners = ~61% Resistance So.... 2 Reps + 1 Hardener = 508 DPS Mitigated 2 Reps + 2 Hardeners = 785 DPS Mitigated So while it's completely reasonable for an HAV to be able to mitigate these levels of HP....what is not reasonable is that that they're able to do it 100% of time without any or very little downtime. I believe back in the day it took 3 armor repairers to remain constant reps, which left you fairly hinderd both in remaining slots as well as resources. Not really, since we have much more fitting space and armor hardeners cost is very low- you can easily fill your high slots with damage mods, heat sinks, scanners, nitros and even small shield boosters.
i'm not even sure what you're disagreeing with....
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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DeathwindRising
ROGUE RELICS
943
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Posted - 2015.03.26 04:04:00 -
[64] - Quote
Well for starters, armor reps used to be active, so this sort of thing wouldn't happen. The gunnlogi can do it too though of you use triple hardeners.
Oh and before anyone forgets, Rattati wants marauders to have even higher hp than these "normal" tanks.
I'm not going to say he ****** up somewhere, but adjustment need to be made because I did a domi and say at the point almost the whole match, despite another tank shooting at me. I just ignored him while I killed his team.
However I'll also say that a counter does exist and the experienced tankers are finding it. Damage mods need to be looked at for each turret. They can get through dual hardeners but only on a blaster. Missiles take too long to reload to kill a tank solo, and rail guns shouldn't be used at all since they overheat too quickly. Proxi explosives are a godsend as well. They are the perfect ambush and can kill tanks that aren't hardened or give a huge advantage during a fight by leading the tank into the trap. Gunners are crucial in tank vs tank battles.
I can do most of this stuff solo, including killing dual hardened tanks. You just need to think more and people don't want to. I lost a lot of tanks the week echo dropped but now things have settled it's not as bad.
Beware scouts with Lai dai av nades... |
Vesta Opalus
T.H.I.R.D R.O.C.K
559
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Posted - 2015.03.26 05:01:00 -
[65] - Quote
Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote:That tank fit stated in OP can take two clips of IAF without dying. Then I died but it seemed he wasn't going down anytime soon. Swarms are non existent. Armor tank in OP can survive swarms from 3 guys until his hardeners go down. As reference. 2 Complex Reps + Max Skills + Natural Regen = 305 HP/s 1 Hardener = 40% Resistance 2 hardeners = ~61% Resistance So.... 2 Reps + 1 Hardener = 508 DPS Mitigated 2 Reps + 2 Hardeners = 785 DPS Mitigated So while it's completely reasonable for an HAV to be able to mitigate these levels of HP....what is not reasonable is that that they're able to do it 100% of time without any or very little downtime. I believe back in the day it took 3 armor repairers to remain constant reps, which left you fairly hinderd both in remaining slots as well as resources. Not really, since we have much more fitting space and armor hardeners cost is very low- you can easily fill your high slots with damage mods, heat sinks, scanners, nitros and even small shield boosters. i'm not even sure what you're disagreeing with....
I think he missed the "back in the day" part |
Vesta Opalus
T.H.I.R.D R.O.C.K
559
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Posted - 2015.03.26 05:04:00 -
[66] - Quote
Nothing Certain wrote:Spkr4theDead wrote:Sir Dukey wrote:Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight.
How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink.
How to fix: Make it so what ever % hardening you get, your rep rate goes down by that %. 2 hardeners= 70-60% resistance, your armor rep rate should go down 70-60%. Why is the answer to always nerf a vehicle? Simple, they are OP. Assymetrical gameplay requires a counter for each type of play, rock-scissors-paper.In Dust it should go: tanks>infantry>infantry AV>tanks Currently we have: tanks>infantry tanks>infantry AV tanks>ADS tanks=tanks, where the only discussion is about which tank fit beats another tank fit. Somehow tankers convince themselves this makes sense.
tanks = tanks is somewhat misleading, since the reality is: madruger > other tanks and then a final equation which states that madrugers cant kill each other. because even large tank turrets cant take out a madruger. |
Vesta Opalus
T.H.I.R.D R.O.C.K
559
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Posted - 2015.03.26 05:05:00 -
[67] - Quote
THUNDERGROOVE wrote:Vesta Opalus wrote:THUNDERGROOVE wrote:The answer is still missiles.
You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess? So yeah missiles do nothing, because they will pop both hardeners. 2 hardener 2 rep madruger is overpowered. <--- period. End of discussion. Anyone defending this **** is an idiot or an ass. During normal usage the tank won't have both hardeners to use at the same time. If they do then that just means they have a long period of downtime. Armor tanks are balanced. Just make shields just as useful.
So which category do you fall into?
Idiot or ass? |
DeathwindRising
ROGUE RELICS
943
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Posted - 2015.03.26 06:03:00 -
[68] - Quote
Vesta Opalus wrote:THUNDERGROOVE wrote:Vesta Opalus wrote:THUNDERGROOVE wrote:The answer is still missiles.
You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess? So yeah missiles do nothing, because they will pop both hardeners. 2 hardener 2 rep madruger is overpowered. <--- period. End of discussion. Anyone defending this **** is an idiot or an ass. During normal usage the tank won't have both hardeners to use at the same time. If they do then that just means they have a long period of downtime. Armor tanks are balanced. Just make shields just as useful. So which category do you fall into? Idiot or ass?
Neither. You're just not experienced enough. The counter to a dual hardener, dual rep maddy has been given already in this thread. If you can not kill a tank with that counter then there is no room for you in this discussion. Go try it. If you die, try it again. If you still can't do it, then the problem lies with you.
Use damage mods and heat sinks with a blaster |
Takahiro Kashuken
Red Star.
4402
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Posted - 2015.03.26 10:12:00 -
[69] - Quote
Shamarskii Simon wrote:Takahiro Kashuken wrote:Shamarskii Simon wrote:Takahiro Kashuken wrote:Nope
Buff the shield to be on par with armor so you have choice and variety not more nerfs because it is too hard.
Armor already got nerfs in rep/base hp/plate hp not too mention every main AV weapon is armor damaging to begin with.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 Then, what you think it should be for shielding vehicle? Need to reverse the current shield nerfs Add back in PDS/rechargers Move and lower fitting req on regulators Lower fitting req on boosters and hardeners Constant passive shield regen, active armor reps remove passive armor reps Complete overhaul on the vehicle tree and bonuses Buff rail/missiles either with OH mechanics/adding splash/increase ROF for missile etc Buff all vehicles fitting Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514 So, what do you think should come first? Regs fittings and slot location or hardener shield hardener condition?
Both.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7721
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Posted - 2015.03.26 11:58:00 -
[70] - Quote
DeathwindRising wrote:Vesta Opalus wrote:THUNDERGROOVE wrote:Vesta Opalus wrote:THUNDERGROOVE wrote:The answer is still missiles.
You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess? So yeah missiles do nothing, because they will pop both hardeners. 2 hardener 2 rep madruger is overpowered. <--- period. End of discussion. Anyone defending this **** is an idiot or an ass. During normal usage the tank won't have both hardeners to use at the same time. If they do then that just means they have a long period of downtime. Armor tanks are balanced. Just make shields just as useful. So which category do you fall into? Idiot or ass? Neither. You're just not experienced enough. The counter to a dual hardener, dual rep maddy has been given already in this thread. If you can not kill a tank with that counter then there is no room for you in this discussion. Go try it. If you die, try it again. If you still can't do it, then the problem lies with you. Use damage mods and heat sinks with a blaster The problem with the given counter is that you have to use a blaster to counter a blaster madrugar.
If the other primary turret options cannot do the job they need another look.
Ideally my preference for solving this imbalance actually requires the restoration of the shield fitting nerfs to previous. Then making shield boosters not suck more than almost anything in existence.
The railgun needs a heat check. Period. There is a minimum threshold required to kill a madrugar assuming a perfect storm of events. If a gunnlogi cannot begin firing at long range and kill a madrugar before it charges straight into it's optimal and kills the gunnlogi first it means rails and missiles require tweaks to adjust.
If the madrugar begins the engagement inside it's optimal then probably killing the gunnlogi is working as intended.
Missiles need something that isn't the old blaster-optimal-shotgun.
AV
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1971
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Posted - 2015.03.26 12:00:00 -
[71] - Quote
This bafoon doesn't realize that a blaster turret cannot kill them.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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