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DeathwindRising
ROGUE RELICS
937
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Posted - 2015.03.16 11:07:00 -
[61] - Quote
Pokey Dravon wrote:manboar thunder fist wrote:The problem, pokey, is that CCP is buffing and nerfing av and tanks left right and centre to achieve balance but no consideration for dropships is being put in. This leads to more bad than good since av will always increase and tanks get better, and as tanks get better nerfs will come to modules. This all affects the dropships so why aren't they being considered? Are we just a side effect? Also bear in mind that there are many of us and very few developers. We have a hell of a lot more time collectively to talk and think about this stuff and each group can focus on its own project, this is not quite as true for Rattati and company. I mean take it from me, I try to be as involved in as many projects as possible but I'm often exhausted and have to back off of what I would like to work on simply because I don't have enough hours in the day. And the thing is Rattati for certain puts in more hours than I do and has his hands in even more projects. That being said, I don't know how the guy doesn't die from sleep deprivation. I'm not defending his choice of prioritization, god knows I'm about at my wits end that Logistics have been ignored for so long despite there being extensive discussion and proposals regarding Logistics. However, it's abundantly clear to me by my own personal experience that there are simply not enough hours in the day to address everything at once, hell there's not enough time to really touch on everything in a given week, much less to do meaningful work. However what you should take away from this is that even if you feel that his priorities are wrong (and lets be honest, everyone want's to be first, that's human nature) the fact the remains that its impossible to put everyone first in line. I mean if you have an issue with the prioritization, that's totally legit, but being aggressive or accusatory will not net you the desired result. Keep in mind Rattati doesn't sleep much, so ticking him off is going to get you the finger. God knows when I'm tired everyone who fucks with me can go **** themselves instead.
Now for the topic of the dropships, I don't fly them, so I can't really comment much. I can tell you however that HAVs were messed up, REALLY messed up, and they're in a lot better place right now. While you can't design in a vaccum, its also impossible to fix the entire system and everything at the same time. So like, he felt that resource cost of the shield hardener needed to be ramped up, but trust me when I say that further tweaking is going to be needed to get Armor/Shield hardeners working properly for HAVs. If Dropships need a little extra resources to temporary compensate for the Shield hardener cost? Totally legit thing to ask for, so ask for that. However since they will most likely be tweaked more once we have some more data, I don't think it would be wise to really start messing with dropships in any significant manner until we get those hardeners in a better place. If dropships need some temporary measures to cope with the changes? Sounds fine to me. Vulpes Dolosus wrote: What about Pokey's spreadsheet suggesting LAV slot progression and my and others' numerous posts about the state of LAVs? Yet you haven't commented on LAV buffs other than "only increasing PG/CPU," which we believe won't solve their issues.
Can we at least start looking toward reintroducing the variants to reward those who invest the SP and risk the ISK?
To be fair, that spreadsheet is hardly ready for Rattati digestion and I haven't really posted it up as finalized idea. While I really want LAVs to be viable and working properly, and I would love to see them working properly (they're really not working, not in Delta and certainly not in Echo) let's finish the HAVs best we can, tackle whatever rammifications the HAV rework had on Dropships, and then focus on LAVs. I think that if he wants to do a tentative increase to LAV slot layout to make fit LAVs more survivable for the time being, that's fine as long as the understanding is that it needs to have a proper pass once the HAVs and Dropships are working properly. Sadly I can't really do **** for Dropships so I'll keep working on HAVs and LAVs for the time being.
its better to be ignored than to get attention and receive the heavy handed nerfs tanks got since... uprising 1.0
if i could go back in time and remove evil from the world... ******, stalin, CCP Blam!, apartheid, and the devil would be on my list |
Miokai Zahou
WarRavens
455
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Posted - 2015.03.16 11:43:00 -
[62] - Quote
I don't really mind where the ADS is at the moment but if you could introduce a Proto hulls and Advance hulls of the ADS with increase in CPU and PG just like how you went with the HAV hulls, that would be nice.
Also if you do so can you streamline all the hulls (ADS) so they have the same fitting slots just like the HAVS e.g:
ADS Python:
Basic/Advance/Proto: 4H/2L CPU/PG adjusted to hulls specifications and adjust pricing accordingly.
As I see it this could be an option to better fix the current state that both ADS hulls have which is CPU/PG and slot layout instead of needing to full immerse into figuring out how to work around certain glaring issues such as invisible swarms (for now).
I personally would be glad to fly around a proto ADS hull which I need to make considerable sacrifices to offensive capabilities to be a tankie scanner lighting up the map for my team mates to find the enemy and make quick pick ups and quick extractions in hot zones without being 'too' worried of being two hit killed by basically anything. (please not i said considerable sacrifices to offensive combat which equals to no turrets but pure defense and extraction).
Lets place the same hull progression on the ADS just like the HAVs
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head. pâ+(n+ƒ-ön+ƒ)n+ë
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Lady MDK
Kameira Lodge Amarr Empire
326
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Posted - 2015.03.16 11:53:00 -
[63] - Quote
Game needs air unit thats a real anti ground vehicle/infantry area of denial unit... Bring in the fighter bombers ccp!
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Stefan Stahl
Seituoda Taskforce Command
1041
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Posted - 2015.03.16 12:07:00 -
[64] - Quote
Miokai Zahou wrote:I personally would be glad to fly around a proto ADS hull which I need to make considerable sacrifices to offensive capabilities to be a tankie scanner lighting up the map for my team mates to find the enemy and make quick pick ups and quick extractions in hot zones without being 'too' worried of being two hit killed by basically anything. (please not i said considerable sacrifices to offensive combat which equals to no turrets but pure defense and extraction). Have you considered flying a Grimsnes? ~7.5 kehp against both rails and Swarms, AB, an enhanced scanner and two adv turrets for self defense and supporting fire. Downgrade turrets to upgrade scanner. Or run a rep-fit at 310 hp/s with an AT-1 launcher, AB and a pro scanner.
As for an answer to Rattati: I'll come up with suggestions featuring hard numbers next time. But I wouldn't mind some direction to take this in. Are new features a thing we can ask for? Should we focus on changing parameters? And how are we going to test our proposed changes? Every time I want to analyse swarms I have to rely on my self-written model of how swarms behave in Matlab. Very few of us are in a position to validate our ideas and put them into numbers. |
Miokai Zahou
WarRavens
455
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Posted - 2015.03.16 12:29:00 -
[65] - Quote
Stefan Stahl wrote:Miokai Zahou wrote:I personally would be glad to fly around a proto ADS hull which I need to make considerable sacrifices to offensive capabilities to be a tankie scanner lighting up the map for my team mates to find the enemy and make quick pick ups and quick extractions in hot zones without being 'too' worried of being two hit killed by basically anything. (please not i said considerable sacrifices to offensive combat which equals to no turrets but pure defense and extraction). Have you considered flying a Grimsnes? ~7.5 kehp against both rails and Swarms, AB, an enhanced scanner and two adv turrets for self defense and supporting fire. Downgrade turrets to upgrade scanner. Or run a rep-fit at 310 hp/s with an AT-1 launcher, AB and a pro scanner.
I have but DS are just too slow for my liking as I'm more of a speed scanner, commando squad drop off/pickup sort of guy that can do some supporting fire for the 2 man specialist team.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head. pâ+(n+ƒ-ön+ƒ)n+ë
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BAMM HAVOC
Carbon 7 Iron Oxide.
757
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Posted - 2015.03.16 12:37:00 -
[66] - Quote
CCP Rattati wrote:
Point taken to post at least once, I read every single one of these.
Rat man, dude.... chill out. You work to much as it is anyways, you stress after every single "hotfix" on a forum that always toxic. Here is some free advice that you have not asked for, beer cures most things in life for everything else there is bacon.
Things start becoming clearer after 6 or 7 pints.
o7
YOU TUBEZ
BLOGZ
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G Clone
Amarr Templars Amarr Empire
31
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Posted - 2015.03.16 12:46:00 -
[67] - Quote
BAMM HAVOC wrote:CCP Rattati wrote:
Point taken to post at least once, I read every single one of these.
Rat man, dude.... chill out. You work to much as it is anyways, you stress after every single "hotfix" on a forum that always toxic. Here is some free advice that you have not asked for, beer cures most things in life for everything else there is bacon. Things start becoming clearer after 6 or 7 pints. o7 I'd say to go sit in a sauna for a while - but I guess dogs (Rattati...) shouldn't really go to saunas due to limited amount of sweatglands (e.g. their nose).
Have previously suggested the web/forum-team to have a way to mark that a Dev read(!) the thread, possible with a count of how many devs read it (or simply a semi-random number, to get people randomly excited). It really would help calming down "some people". |
MINA Longstrike
Kirjuun Heiian
2396
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Posted - 2015.03.16 14:11:00 -
[68] - Quote
BAMM HAVOC wrote:CCP Rattati wrote:
Point taken to post at least once, I read every single one of these.
Rat man, dude.... chill out. You work to much as it is anyways, you stress after every single "hotfix" on a forum that always toxic. Here is some free advice that you have not asked for, beer cures most things in life for everything else there is bacon. Things start becoming clearer after 6 or 7 pints. o7
Would second this, rattati does good stuff even if I don't always like it. This patch has been pretty good.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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BAMM HAVOC
Carbon 7 Iron Oxide.
758
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Posted - 2015.03.16 15:33:00 -
[69] - Quote
MINA Longstrike wrote:
Rat man, dude.... chill out. Things become clearer after 6 or 7 pints.
o7 .
I'm not commenting on weather this hotfix is good or bad, I am commenting on the issue of Rat Man getting a little ... testy, after being on these forums for to long, particularly after a hotfix.
So as a concerned member of the Dust514 community I am showing him the way toward enlightenment. Beer has many curative properties in this case frustration/workaholism and so on. Where as bacon is just good soul food ...
And I stand by my moto/mantra/what ever it is ...
Beer cures most things in life, for everything else there is Bacon.
YOU TUBEZ
BLOGZ
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Spkr4theDead
Red Star.
3071
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Posted - 2015.03.16 16:59:00 -
[70] - Quote
manboar thunder fist wrote:
the effectiveness of anti armour av or armour modules will have to be adjusted to create balance.
The answer is not to nerf everything. You don't achieve "balance" by nerfing.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3071
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Posted - 2015.03.16 17:09:00 -
[71] - Quote
Godin Thekiller wrote:
It's the nature of not willing to give on anything is why people usually don't like DS pilots, generally. They say a lot of unreasonable things, and when told so, or asking for a compromise, they do a sparky and just say, "No, you're simply wrong.". That's how it has been since day one pretty much.
Compromise, meaning "pilots give up X, Y and Z while AV gains A and B." That's not compromise. There is no compromise with AV, it's all take take take.
Breaking down points and pointing out why they're wrong and bad is not "no you're simply wrong." I explain why they're wrong, sometimes providing examples with my own experiences when needed. Then Pokey comes up with his favorite word, "anecdotal evidence," while he doesn't have any because he's never used vehicles.
He asked me the greatest question ever a little while ago. "Why were tanks better in Chromosome?"
That told me everything I needed to know about his "experience with vehicles." He doesn't have any.
He's a spreadsheet warrior. His compromise is "I want to take away X, Y and Z from you because reasons."
By the way, are you losing your own tanks to tanks with damage mods? Do you think that's fair?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3071
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Posted - 2015.03.16 17:17:00 -
[72] - Quote
BAMM HAVOC wrote: Things start becoming clearer after 6 or 7 pints.
o7
Drinking beer for that is terrible advice. I've done some stupid things while drunk. You say some really stupid s***.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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MINA Longstrike
Kirjuun Heiian
2396
|
Posted - 2015.03.16 17:19:00 -
[73] - Quote
Spkr4theDead wrote:BAMM HAVOC wrote: Things start becoming clearer after 6 or 7 pints.
o7
Drinking beer for that is terrible advice. I've done some stupid things while drunk. You say some really stupid s***.
Yeah, but you do a lot of stupid stuff when you aren't drunk, so you've hardly set the bar high for yourself as an example.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Spkr4theDead
Red Star.
3071
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Posted - 2015.03.16 17:33:00 -
[74] - Quote
CCP Rattati wrote:Why don't you instead of complain that you are the bottom of the barrel (which is untrue) just propose numbers. This dropships +X, this Dropship +Y, swam launcher range - X. 2 pages of feeling sorry for yourselves is not going to help at all.
For example:
This Shield Hardener cost really messed up my fittings as I rely on them to tank 3 shots with X. Is it possible to increas PG by 10 because the nerf was meant for triple hardened Gunnlogis.
Thanks, Smart player My answer is either an innate resistance to AV, or more base HP.
If you're looking at resistance, attach it to ADS operation and make it 2% per level.
For base HP: Python base HP is around 1500. Could make it around 1800, maybe 1768 or so, you guys don't come up with flat numbers, dunno why. Incubus is around 2300, could make it 2460 or so.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3073
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Posted - 2015.03.16 19:55:00 -
[75] - Quote
MINA Longstrike wrote:Spkr4theDead wrote:BAMM HAVOC wrote: Things start becoming clearer after 6 or 7 pints.
o7
Drinking beer for that is terrible advice. I've done some stupid things while drunk. You say some really stupid s***. Yeah, but you do a lot of stupid stuff when you are drunk, so you've hardly set the bar high for yourself as an example. Unless you're drunk far more often than I'd imagine.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
40
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Posted - 2015.03.16 20:06:00 -
[76] - Quote
Prior to this hotfix I was capable of going 20+ kills and not dying, I used a harder enhanced heavy shield extender and complex burner. Yes this fit isn't viable anymore and that sucks but I'm fully capable of flying my python with a complex booster which comes back much faster and allows me to re-engage quickly. That being said I don't feel my ads is in a good place overall. For example I wouldn't have even spec'd into it if I was a new player because of the cost of learning how to fly and the experience needed to be good at it both sp wise and actual talent. I find I can get 3+ù as many kills with my tanked viper and good gunners plus fitting a mobile cru. Progression is needed to get cheaper less effective fits in the game so people can learn. Also the end result being the proto ads vets are calling for with the 4/2 and 2/4 loadouts with reasonable restrictions on fittings so as not to tank too much but focus on regeneration and recon capabilities. I find av is in a good place as I can get away from swarms unless I'm careless or they spam too many at once in which case I'm helping the battle by keeping them from focusing on the objective. I suggest balancing tiers of ads around the av as apposed to any further changes to av. I would throw out numbers but I'm on my phone and hungover so please forgive any mistakes in grammar or spelling as that's not what we're here to talk about. |
Godin Thekiller
Negative-Feedback. Negative-Feedback
2977
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Posted - 2015.03.16 21:17:00 -
[77] - Quote
CCP Rattati wrote:Kallas Hallytyr wrote:CCP Rattati wrote:I love the assumption of "ignored". Where is the consolidated ADS thread with numbers so I can feast my eyes on it? The assumption of ignored is because threads like this, which are expressing resentment, get a Dev coming in and having a go where other threads that express reasonable ideas (some are better than others and some need work, but the ideas and presentation are reasonable) get 'ignored' - maybe instead of commenting on a negative thread, you can comment on a positive thread, even if it's a simple, " I have looked at this" post. There's no big thread, that I'm aware of, but there are many related suggestions: Juno Tristan's Swarm operation changes. While not specifically an ADS thread, it is a large factor of why DS pilots so vehemently hate Swarms - that they are so incredibly simple to use while being arguably the most effective AV weapon. This thread talks about changing it such that both Swarmer and all vehicle users can use some skills in the fight. My own thread about Small Missiles and ADSs given after you asked for community proposed stats. Intended to separate AP and AT small missiles to make them less jack-of-all-trades and make the AP variant much more strafing run-y. Another of my own, about the skills involved in the ADS tree and also some work on small turret variants.Thread by Breakin Stuff asking for help with modifying DS modules and stats.Godin Thekiller's ideas about bonusing Dropships to make people want to be transported.Another quality of life change suggested by DUST Fiend. A warning system for already travelling Swarms since, again, they are the biggest offenders in V/AV non-enjoyment. An idea to increase the efficacy of teamwork in a dropship by Kaeru Nayiri.Some feedback and a conclusion from Foxhound Elite about dropship HPThere are some older threads that I do not have the energy to dredge up from the depths of the forum (from now on I'll have to use my Favourites/Subscribing more aggressively) but hopefully these show you that there are many ideas that are not merely whinging and are actually contributory in respectful ways...that apparently get ignored when you're perfectly happy to come and rag on a thread like this. Point taken to post at least once, I read every single one of these.
What did you think of them?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
2979
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Posted - 2015.03.16 21:53:00 -
[78] - Quote
Spkr4theDead wrote:Godin Thekiller wrote:
It's the nature of not willing to give on anything is why people usually don't like DS pilots, generally. They say a lot of unreasonable things, and when told so, or asking for a compromise, they do a sparky and just say, "No, you're simply wrong.". That's how it has been since day one pretty much.
Compromise, meaning "pilots give up X, Y and Z while AV gains A and B." That's not compromise. There is no compromise with AV, it's all take take take. Breaking down points and pointing out why they're wrong and bad is not "no you're simply wrong." I explain why they're wrong, sometimes providing examples with my own experiences when needed. Then Pokey comes up with his favorite word, "anecdotal evidence," while he doesn't have any because he's never used vehicles. He asked me the greatest question ever a little while ago. "Why were tanks better in Chromosome?" That told me everything I needed to know about his "experience with vehicles." He doesn't have any. He's a spreadsheet warrior. His compromise is "I want to take away X, Y and Z from you because reasons." By the way, are you losing your own tanks to tanks with damage mods? Do you think that's fair?
I wasn't actually talking about you, but you've been on record for saying that you're unwilling to change your mind about anything. Regardless of the said change, that's silly.
I've seriously seen you simply say "You're wrong" several times, or berating people for not being a pilot, when they actually have experience in using vehicles, not enough to be a pilot of course, but well enough to understand them.
Master Splinter is getting better at balancing as well. Yes, he has made mistakes, everyone does. He's trying to listen well however, and is listening to us more and more. Telling someone " You haven't done **** for us, **** off" doesn't help either. And yes, saying "There was one time in which I was easily killed by X" is anecdotal evidence. Over time it is more solid, even more so if multiple people in isolated incidents are seeing similar things. It's pretty much a process of making theories for balancing the game.
Oh, and btw, Pokey has actually used vehicles. I can confirm that.
Yes, he hasn't. He stated such. That's why he went so far as to skill for it on his own personal characters (Well, we think he did), and talked to pilots of all kinds, and AV people. He wanted to know how they worked from all angles.
Which is fine, but he needs to, and as far as I see, is trying to understand that simply adjusting numbers on a spreadsheet and saying okay is now enough, but testing the numbers and having a period of field testing (which is currently happening) as well to get the best possible solutions.
I think a HAV fitted with damage mods is fine. I think someone fitting a pre echo particle cannon/XT with two damage mods is a scrublord.
click me
Blup Blub Bloop. Translation: Die -_-
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Denchlad 7
Negative-Feedback.
1830
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Posted - 2015.03.16 22:44:00 -
[79] - Quote
I think the real issue is none of us really know how to balance Dropships.
Numbers, yeah, we could probably establish that. But with the issues every pilot has with Swarms, I highly doubt it would work. I think we need to modify Swarms so that they make us pilots rage less but are still effective. Then, potential balance changes.
"Dench stop hitting your head you Caldari pinball" - m621 zma
Currently on Dust hiatus.
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One Eyed King
Nos Nothi
8601
|
Posted - 2015.03.16 22:58:00 -
[80] - Quote
Spkr4theDead wrote:BAMM HAVOC wrote: Things start becoming clearer after 6 or 7 pints.
o7
Drinking beer for that is terrible advice. I've done some stupid things while drunk. You say some really stupid s***. I can't even imagine what that would sound like coming from you...
Are you drunk when you post on the forums? I need a point of reference here.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5463
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Posted - 2015.03.16 23:32:00 -
[81] - Quote
Denchlad 7 wrote:I think the real issue is none of us really know how to balance Dropships.
Numbers, yeah, we could probably establish that. But with the issues every pilot has with Swarms, I highly doubt it would work. I think we need to modify Swarms so that they make us pilots rage less but are still effective. Then, potential balance changes.
The issue being of course is that Swarms are still the only reliable Anti-Dropship Light Weapon, so if those are fundamentally flawed, its going to be impossible to balance dropships around AV.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Aeon Amadi
Chimera Core
9164
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Posted - 2015.03.16 23:43:00 -
[82] - Quote
Shamarskii Simon wrote:Godin Thekiller wrote:Shamarskii Simon wrote:CCP Rattati wrote:Why don't you instead of complain that you are the bottom of the barrel (which is untrue) just propose numbers. This dropships +X, this Dropship +Y, swam launcher range - X. 2 pages of feeling sorry for yourselves is not going to help at all.
For example:
This Shield Hardener cost really messed up my fittings as I rely on them to tank 3 shots with X. Is it possible to increas PG by 10 because the nerf was meant for triple hardened Gunnlogis.
Thanks, Smart player Ratt, i wish it was that easy. We aren't at the bottom with you but with everyone else? It's just "IT FLIES? KILL IT WITH FIRE!" Imagine the uproar that comes with someone asking for a buff to ADS of any kind. Whether it be fair or not, people just don't like us. It's the nature of not willing to give on anything is why people usually don't like DS pilots, generally. They say a lot of unreasonable things, and when told so, or asking for a compromise, they do a sparky and just say, "No, you're simply wrong.". That's how it has been since day one pretty much. IDK man, some AV guys are pretty ignorant just like some ADS guys. Thankfully with respec's the ignorance per ADS is getting lower per se... but I'm not sure about the other side. But what about the reasonable? They still aren't listened to. I think it's that we feel unheard, that no one else wants us to live. It drove some into respec or simply being mad because somethings aren't resolved/fixed. Now, i can't apologize for the ignorant ones sadly... They should. But, the reasonable deserve a chance. like you've said before, "when people fight for what they love, blood, tears, or even bullets are exchanged to protect it" ^ not exact quote And simply some of us on the ADS side feel we fought so long, but are still losing. I don't know where I went with this... But it feels like I'm understanding the whole hate between the two better.
Speaking as someone who used a Plasma Cannon for AV up until probably Hotfix Charlie, I'm pretty sure all of my arguments against the ADS were completely sound and logical as opposed to uhh... 'ignorant'... Not saying anything about you or what you're saying, just defending my arguments =P
Just saying, there's a reason I switched over to Swarm Launchers. There's also a reason I stopped throwing out my opinions in AV vs Vehicle threads (literally no-one on the Vehicle side cared to listen to the woes of a PLC user).
Have a suggestion for the Planetary Services Department?
Founder of AIV
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BAMM HAVOC
Carbon 7 Iron Oxide.
762
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Posted - 2015.03.17 01:18:00 -
[83] - Quote
One Eyed King wrote:Spkr4theDead wrote:BAMM HAVOC wrote: Things start becoming clearer after 6 or 7 pints.
o7
Drinking beer for that is terrible advice. I've done some stupid things while drunk. You say some really stupid s***. I can't even imagine what that would sound like coming from you... Are you drunk when you post on the forums? I need a point of reference here.
I am always drunk when I post on these forums, yes.
It helps ...
YOU TUBEZ
BLOGZ
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Night 5talker 514
Dead Man's Game RUST415
364
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Posted - 2015.03.17 08:17:00 -
[84] - Quote
manboar thunder fist wrote:The recent changes to AV, tanks and how the game performs in a fight have all drastically affected the usage and effectiveness of dropships in combat. This thread has been created to help CCP understand the current situation and facilitate them in making the right decisions in dropship changes for the future.
A brief overview: With tanks becoming a lot stronger recently it is currently difficult to combat a tank using a dropship, add to this the prolific increase in av usage to deal with tank spam this leaves dropships in a vulnerable position. The major problem I foresee is an increase in av effectiveness or changes to vehicle balance that affect the dropship without being intended.
For example, since madrugar are once again the tank of choice the effectiveness of anti armour av or armour modules will have to be adjusted to create balance. However, no changes were made to the incubus (no slots, ehp etc) to put it on par as a competitor in the vehicle field. This means that if people can take out highly ranked madrugars, they will have no problem taking out incubi. The shield tanks were also recently nerfed, this included an increase to shield hardener fitting cost. This has impacted the Python and has made Python fits weaker as no fitting increase was given to the Python.
Right now dropships are being largely ignored, and having spoken to many ads pilots there is a widespread consensus that since dropship pilots are a minority in the game their views are being ignored. This is also perhaps because Judge Rhadamanthus has brought little change to the effectiveness of dropships, despite being a perfectly vocal advocate for the dropship community.
I have considered many options and really, it comes down to two.
1. Dropship tiers
Just as the hav has tiering, the dropship should be given basic, advanced and proto variants. The Python should have a 4/2 like the gunnlogi and the incubus a 3/4 like the madrugar. This would add a lot more variety to dropship fitting styles and especially allow the usage of subsystem modules such as scanners, heat sinks and dispersion reduction modules without the need to create a fit that has no survivability, or indeed, viability.
2. Skill increase
In order to compensate for the jump in HAV effectiveness I propose the dropships be given increased bonuses.
In my opinion the Python should have an overall 30% fire rate increase skill, doubling the effectiveness of the current skill and allowing it to be worth investing in.
The incubus cannot be given a fire rate bonus due to the rapid fire nature of railguns, therefore I propose the creation of two separate incubus skills: one with 50% dispersion reduction and another with 30% heat reduction.
these bonuses would definitely bring the small blaster and rails back into the field without definitively making them overpowered.
On the note of turret balance:
From numerous attempts I have gathered experience which points to three conclusions:
1. Armour tanks cannot be destroyed by pythons as they can outrep and out harden them indefinitely. 2. Shield tanks cannot be destroyed by incubi because they have enough hardening and shield hp to combat. 3. Small blaster turrets are completely useless.
Solutions:
1. We really need the anti HAV missile which should have little splash damage but greatly increased direct damage. This will create balance as tank users won't be invincible to dropships as they currently are.
2. The damage of small rails vs HAVs specifically needs to be tweaked, this could be done through the heat reduction skill
3. Small blasters require greater bullet magnetism and much reduced dispersion, any sort of dispersion change needs to be carefully considered. The recent inverse dispersion change is not effective as the gunner/pilot constantly needs to burst fire to adjust for target position, I propose the opposite, the blaster becomes like a mini gun, almost like the assault HMG but with greater effectiveness towards infantry. The assault hmg was really what a mini blaster turret should be like. I therefore propose the assault HMGs firing style with a 150 m range, significantly reduced dispersion and the current fire rate.
All these ideas are obviously debatable but I would remind you to keep the discussion civil and topic focused. Regards.
I don't think I could physically agree with you any more. my fits haven't taken too much of a hit as I have max'd out the vehicle upgrades tree essentially. Only thing I've had to do on one fit is to drop a second complex hardner to enhanced. I love the ideas for the incubi. I think that 150m range though may be a little bit much, but I've not been dropshipping long, so perhaps I am missing something there?
Nice post! As both an infantryman and dropship pilot I think these would be adequate changes. CCP, please think about this perhaps for Update Foxtrot
Gaming Freek DUST 514 YouTube Channel
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5470
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Posted - 2015.03.17 08:38:00 -
[85] - Quote
BAMM HAVOC wrote:One Eyed King wrote:Spkr4theDead wrote:BAMM HAVOC wrote: Things start becoming clearer after 6 or 7 pints.
o7
Drinking beer for that is terrible advice. I've done some stupid things while drunk. You say some really stupid s***. I can't even imagine what that would sound like coming from you... Are you drunk when you post on the forums? I need a point of reference here. I am always drunk when I post on these forums, yes. It helps ...
The bacon is important too.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7643
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Posted - 2015.03.17 09:58:00 -
[86] - Quote
manboar thunder fist wrote:The recent changes to AV, just going to throw this out there...
WHAT Changes to AV have affected dropships?
The only thing that has changed is the AV nade count.
Not trolling when I say if that has seriously affected the utility of dropships, there's a pilot error problem.
Because there has been no other change to AV. So your thesis statement confuses me.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7643
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Posted - 2015.03.17 10:02:00 -
[87] - Quote
CCP Rattati wrote:Why don't you instead of complain that you are the bottom of the barrel (which is untrue) just propose numbers. This dropships +X, this Dropship +Y, swam launcher range - X. 2 pages of feeling sorry for yourselves is not going to help at all.
For example:
This Shield Hardener cost really messed up my fittings as I rely on them to tank 3 shots with X. Is it possible to increas PG by 10 because the nerf was meant for triple hardened Gunnlogis.
Thanks, Smart player
The shield hardener cost really messed up a lot of dropship fittings. Can dropship resources please be adjusted to allow pilots to utilize their standard fittings please?
God help us all when I'm the one who has to do the right thing rather than trying to cuss out the guy who has the power to delete dropship classes from the game.
AV
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BAMM HAVOC
Carbon 7 Iron Oxide.
763
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Posted - 2015.03.17 12:13:00 -
[88] - Quote
Pokey Dravon wrote:BAMM HAVOC wrote:One Eyed King wrote:Spkr4theDead wrote:BAMM HAVOC wrote: Things start becoming clearer after 6 or 7 pints.
o7
Drinking beer for that is terrible advice. I've done some stupid things while drunk. You say some really stupid s***. I can't even imagine what that would sound like coming from you... Are you drunk when you post on the forums? I need a point of reference here. I am always drunk when I post on these forums, yes. It helps ... The bacon is important too.
Amen to that brother o7
YOU TUBEZ
BLOGZ
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Stefan Stahl
Seituoda Taskforce Command
1057
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Posted - 2015.03.17 13:49:00 -
[89] - Quote
Breakin Stuff wrote:The shield hardener cost really messed up a lot of dropship fittings. Can dropship resources please be adjusted to allow pilots to utilize their standard fittings please? I think what Rattati meant with his post were suggestions in the form of:
"Shield hardener fitting requirements were increased. This caused an unintended nerf of shield DS. I suggest the following changes: - Buff Python CPU/PG to 806,5/838 (compensates for one pro shield hardener after shield fitting optimization 5) - Buff Myron CPU/PG to 781,5/828 (compensates for one pro shield hardener after shield fitting optimization 5) - Don't buff Viper (std shield hardener weren't modified)" |
MINA Longstrike
Kirjuun Heiian
2405
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Posted - 2015.03.17 14:35:00 -
[90] - Quote
Breakin Stuff wrote:manboar thunder fist wrote:The recent changes to AV, just going to throw this out there... WHAT Changes to AV have affected dropships? The only thing that has changed is the AV nade count. Not trolling when I say if that has seriously affected the utility of dropships, there's a pilot error problem. Because there has been no other change to AV. So your thesis statement confuses me.
Well there's been changes to hardeners, so obviously that's an AV buff!!!.... Oh and PLC's got stronger too!
I also don't understand the thesis statement. I have had a lot of my fits invalidated though by the changes to resource costs and prior to this patch it was practically impossible to use dropships anyways due to how powerful swarms were.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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