Pages: 1 2 3 4 5 [6] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mobius Wyvern
Sky-FIRE
5832
|
Posted - 2015.03.15 13:52:00 -
[151] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. I still feel like I'm in some crazy spiral of love and hate when it comes to you, but even though I don't have the game installed right now, I have to admit that the Myro-shenanigans have me awfully tempted to come back and play around with that stuff.
At a certain point, I can't deny that you and however few people you have with you had a heavily mis-managed project dumped in your laps and are trying to dig your way out of the hole CCP Jian(and others) left for everyone.
tl;dr
Keep Calm and Dev On
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
|
Mister Goo
Random Gunz
183
|
Posted - 2015.03.15 14:00:00 -
[152] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
Not to sound Bitter Rattati, but game play was better in Feb/Mar of 2013. Yes we had less features but you could play the game and enjoy it. Now, not so much.
Player trading is coming SOON, we have heard that many times especially the SOON part. It is a running joke.
Yes the game has improved with hot fixes A through E, but that is because it was destroyed with the Uprising release.
I am still trying to figure out which of the two supported character types I need to learn to play. They both can now jump over buildings.
Scout: nearly invisible and ohk with shotguns and RE's but low EHP. or Assault High Ehp and bonus's to help in slaying
No point in staying a Logi, every update there is an equipment adjustment that helps every other class do the logi's job even better. Yes I can use more BW than any other suit but whats the point?
An assault can carry 6 K2 Hives, no need for resupply
A scout can carry the same 6 K2 hives and RE's. No need for anything now they can jump over any thing and throw RE's without fear. They can carry a needle and repair tool do a better job because they can move faster and jump higher than any logi can think of.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
|
DeathwindRising
ROGUE RELICS
936
|
Posted - 2015.03.15 15:35:00 -
[153] - Quote
Avinash Decker wrote:DeathwindRising wrote:CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. The problem is that you've done an excellent job of simplifying dust514. Yes that's good, but it's also not what made the game attractive to us. Eve Online's complexity is what has kept the game growing for over ten years. World of Warcraft has simplified it's self and tuned its experiences to more casual players, and they have lost millions of subscribers for it. There are articles all over the web that try to analyse eve for why it continues to thrive when mmo giants are slowly falling to their knees. I was excited for dust because I expected eve's complexity and freedom of choice to also be the games drawing point, but it's not that way anymore. Simplified UI would be expected and welcomed, but not gameplay. I know you work hard, and I know that your work is not over, but I do want some of eve's complexity to return. Simplicity is not a trait of Eve, nor CCP. Please remember that the universe this game resides within is not simple or friendly, and that it's complexity is it's attraction. I wanted dust to be the thinking man's FPS. Dusts needs to be overhauled more than being simplified. You are contributing factors that can be easily explained through other means . Also WoW has 10 million subs up from the 6.8 million months ago. Although simplifying the game as it is won't benefit anything since the fitting system is one of the very few mechanics that has any real depth to it. Anyway dust in some gameplay terms pretty simple; but the clunky UI and controls, terrible NPE, and a terrible way of explaining the fitting system is what made the game seem complicated. I don't think Rattaii has done much simplifying( at least not to something a large portion of the playerbase would) most of it is tweaks,bug fixing, and adding monetization to the game. I don't think CCP even cares about it being apart of Eve universe; since nearly all the ideas that makes it more like eve is gone( reason why BPOs is still a thing)
We have bugs now that we might as well call legacy bugs. They haven't been fixed ever. We still have rail weapon not applying damage consistently, we still have vehicles falling through the map, we still have vehicle active modules glitching out vehicle turret and module functions, we still have invisible swarms.
Attempts have been made and all have failed.
What happened to making fine adjustments with a scalpel? We took shields that had good fitting capacity and made the unable to build a competive fit. Mean while the madruggar fits almost anything. I thought it was stated by CCP, that the fitting design was same tier modules (with one being a lower tier module) on an equal tier tank? You can't even fit one of each type of module without needing fitting mods. I'll bet good money it'll be months before any of that gets fixed. The madruggar is insane now. I drive around in one and I can ignore other tanks because they simply can not kill me. Infantry are the only threat to me now.
Native armor reps for everything in the game makes logis useless. And when everyone will have 3 or 4 compact nanohives, logis will be completely unecessary. Now, Rattati breaks his own rules, with buffing the ascr. Why? And what if people continue not to use it? Will he buff it again? And again? Until the weapon doesn't even make sense?
There are ways to balance stuff but no one want to go that route.
EDIT: when I remember that dust is splay the beta for legion... Everything makes more sense. |
Vell0cet
OSG Planetary Operations Covert Intervention
2782
|
Posted - 2015.03.15 19:50:00 -
[154] - Quote
I wish CCP Rattati, CCP Rouge and the rest of the DUST team played EVE a bit on the side (a few hours a week). I'd love it if Rattati was in a corp like Red vs. Blue and got to experience a lot of fast-paced, low-stakes frigate brawls. I think it could add a lot of value by bringing in the right parts of EVE to DUST. I'd really like vehicle gameplay to mirror frigate fights in EVE, with tackling, capacitors, Ewar, out maneuvering the enemy, etc.
I have mixed feelings on the blue pills. Clearly there is something broken with stacking penalties that needs to be resolved and I would like to see how they work once they are functioning as intended. The idea of adding verticality to combat is fantastic and much needed, and adding jump height to blue pills is a logical extension of that module as well as giving it a purpose. I love that we can now access more areas of the map, but the execution does feel lazy/sloppy. If I were master of the universe and had unlimited resources to make DUST how I wanted I would add the following things:
1. Vaulting/climbing so we can grab ledges and pull ourselves up, or climb over a railing. It wouldn't be parkour-like, more like a strong guy/girl pulling his very heavy suit over a ledge.
2. Jet packs. These would be equipment with high fitting costs and a suit bonused to use them (maybe the commando) like the cloak. A PRO jet pack could get you to the top of a tower. It would cause a massive increase in your signature, and you'd be lockable with swarms when it's active.
3. Grappling pin and magnetic boots. This piece of equipment would allow you to scale walls and even attach to horizontal or the underside of metallic vertical surfaces. You could hide on the ceiling like a bat and shoot people while upside down. This would be useful in 0G fights too for getting around (one day).
4. A real mass stat. Each suit would have a mass stat that would increase based on the modules fit. All of the movement stats would be derived from this: sprint speed, jump height, stamina use, even inertia for strafing, speed of ingress/egress from vehicles, etc. all of this would bring a sense of authenticity to the physics at play. If you double the force of a jump, you don't actually go twice as high (I'm pretty sure that's right). Mass would play a major factor in limiting jump height to believable levels. I don't care how many bath salts you sniff and how genetically modified your muscles are, jumping in a 300lbs suit is only going to get you but so far off the ground.
So I'm not against the idea of adding verticality to gameplay, or to increasing jump heights with blue pills, but I just want things to feel somewhat plausible. Blue pills should increase the amount of vertical force when you jump, but that should be fed into an equation based on the mass of the current suit to derive a jump height that is inline with Newtonian physics. (note this can all be calculated when you fit the suit, so it shouldn't impact gameplay performance).
The current implementation just feels out-of-place, like if CCP Shanghai decided to add spell casting to DUST. I'm willing to give them the benefit of the doubt for the time being though, and let them tweak the numbers/code until blue pills are behaving as intended.
Best PvE idea ever!
|
Greiv Rabbah
M.T.A.C Assault Operations Command
262
|
Posted - 2015.03.15 20:58:00 -
[155] - Quote
Ripley Riley wrote:Topher Mellen wrote:Ripley Riley wrote: All of the things you describe fit snugly into what we have come to recognize as New Eden tech. These new drugs don't fit within some players' scope of New Eden tech. That causes my immersion to break and to say to myself, "This is just silly..." If I intended to play a purposefully silly game this would be fine, but I didn't. What about boosters? Like the EVE ones? You know the things the drug lab POSes make? Lore-wise I think the stim changes make perfect sense. It was my understanding that boosters effect the mental capabilities of a capsuleer. I don't think our clone's neurologic function effect our jump distance, but I could be wrong Youre right. There are boosters that affect shield regeneration, which is explained for in that response times by the capsuleer to shield management systems are increased but that the capsuleers attention span is affected so other systems suffer.
The booster lore doesn't make much sense.
With biotics, the formula is injected into your bloodstream increasing physical capabilities. In the case of blue juice, strength. When you consider that shields are sacrificed for a strength boost.
its not only fair, it also fits the lore, and it also makes more sense than the reasoning for boosters working the way they do
I know you won't agree but I just can't help trying to talk some sense into you because I know you aren't an idiot
Sebiestor scout, MTAC pilot, Merc w/ a face
|
Greiv Rabbah
M.T.A.C Assault Operations Command
262
|
Posted - 2015.03.15 21:02:00 -
[156] - Quote
Vell0cet wrote:I wish CCP Rattati, CCP Rouge and the rest of the DUST team played EVE a bit on the side (a few hours a week). I'd love it if Rattati was in a corp like Red vs. Blue and got to experience a lot of fast-paced, low-stakes frigate brawls. I think it could add a lot of value by bringing in the right parts of EVE to DUST. I'd really like vehicle gameplay to mirror frigate fights in EVE, with tackling, capacitors, Ewar, out maneuvering the enemy, etc.
I have mixed feelings on the blue pills. Clearly there is something broken with stacking penalties that needs to be resolved and I would like to see how they work once they are functioning as intended. The idea of adding verticality to combat is fantastic and much needed, and adding jump height to blue pills is a logical extension of that module as well as giving it a purpose. I love that we can now access more areas of the map, but the execution does feel lazy/sloppy. If I were master of the universe and had unlimited resources to make DUST how I wanted I would add the following things:
1. Vaulting/climbing so we can grab ledges and pull ourselves up, or climb over a railing. It wouldn't be parkour-like, more like a strong guy/girl pulling his very heavy suit over a ledge.
2. Jet packs. These would be equipment with high fitting costs and a suit bonused to use them (maybe the commando) like the cloak. A PRO jet pack could get you to the top of a tower. It would cause a massive increase in your signature, and you'd be lockable with swarms when it's active.
3. Grappling pin and magnetic boots. This piece of equipment would allow you to scale walls and even attach to horizontal or the underside of metallic vertical surfaces. You could hide on the ceiling like a bat and shoot people while upside down. This would be useful in 0G fights too for getting around (one day).
4. A real mass stat. Each suit would have a mass stat that would increase based on the modules fit. All of the movement stats would be derived from this: sprint speed, jump height, stamina use, even inertia for strafing, speed of ingress/egress from vehicles, etc. all of this would bring a sense of authenticity to the physics at play. If you double the force of a jump, you don't actually go twice as high (I'm pretty sure that's right). Mass would play a major factor in limiting jump height to believable levels. I don't care how many bath salts you sniff and how genetically modified your muscles are, jumping in a 300lbs suit is only going to get you but so far off the ground.
5. The ability for mercs to walk up small steps like curbs without having to jump. Something like 12 inches in height wouldn't require jumping.
So I'm not against the idea of adding verticality to gameplay, or to increasing jump heights with blue pills, but I just want things to feel somewhat plausible. Blue pills should increase the amount of vertical force when you jump, but that should be fed into an equation based on the mass of the current suit to derive a jump height that is inline with Newtonian physics. (note this can all be calculated when you fit the suit, so it shouldn't impact gameplay performance).
The current implementation just feels out-of-place, like if CCP Shanghai decided to add spell casting to DUST. I'm willing to give them the benefit of the doubt for the time being though, and let them tweak the numbers/code until blue pills are behaving as intended. Spell casting is in dust. PLC is fireball. Swarm is magic missile. Hive is invigorate. Laser is drain life. Rep tool is heal wounds. Flux is daze.
Now go play d&d 514. I hope I have shattered your limited world view.
Sebiestor scout, MTAC pilot, Merc w/ a face
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1423
|
Posted - 2015.03.15 21:09:00 -
[157] - Quote
Greiv Rabbah wrote: Spell casting is in dust. PLC is fireball. Swarm is magic missile. Hive is invigorate. Laser is drain life. Rep tool is heal wounds. Flux is daze.
Now go play d&d 514. I hope I have shattered your limited world view.
Jump+massdriver - dragon fire.
Now it's game for 12 years children. Shame, just shame.
Please support fair play!
|
Greiv Rabbah
M.T.A.C Assault Operations Command
262
|
Posted - 2015.03.15 21:17:00 -
[158] - Quote
John Psi wrote:Greiv Rabbah wrote: Spell casting is in dust. PLC is fireball. Swarm is magic missile. Hive is invigorate. Laser is drain life. Rep tool is heal wounds. Flux is daze.
Now go play d&d 514. I hope I have shattered your limited world view.
Jump+massdriver - dragon fire. Now it's game for 12 years children. Shame, just shame.
Nobody has been complaining about all this and its been true the whole time! The classes originally reflected Warrior, Ranger, Mage, Rogue and to varying extents still do. Planetary battles in new eden have loosely resembled real-time d&d since the beginning and nobody takes issue with it until something they dislike happens and then its oh so bad. I would argue that for a game thats been touted as a fps/mmo hybrid since the beginning, dust does a better job of keeping the game a good fps and a decent RPG at the same time than most anybody else could have managed and they do it while fitting into the campaign setting of new eden quite well
Sebiestor scout, MTAC pilot, Merc w/ a face
|
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1424
|
Posted - 2015.03.15 21:51:00 -
[159] - Quote
Yes, Harry Potter was not enough, now we have Peter Pan.
Please support fair play!
|
Ripley Riley
Incorruptibles
8535
|
Posted - 2015.03.15 21:58:00 -
[160] - Quote
John Psi wrote:Yes, Harry Potter was not enough, now we have Peter Pan.
/thread
Go home folks. We're done here. John won.
/me flips off the house lights. /me sweeps the aisles. /me chuckles the entire time like an idiot.
4 out of 5 dentists agree that orange is not a sound.
|
|
IRON PATRIOT 1
RISE of LEGION
160
|
Posted - 2015.03.15 23:09:00 -
[161] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
Game ain't getting better if you can't find a solution to the lag and low framerate you get every match. |
Imp Smash
Molon Labe. General Tso's Alliance
741
|
Posted - 2015.03.15 23:21:00 -
[162] - Quote
Operative 1174 Uuali wrote:Imp Smash wrote:Don't forget y'all, myofibs increasing both melee damage AND jump height was a community idea. I forget who said it first -- but you all have to admit -- that guy (or girl) had a good idea because a LOT of people are enjoying the hell out of it.
Maybe we should just let things be for a few weeks and see before we ask the Devs to do anything? It's better to fully test new things out before passing judgement. Community idea? So was Jim Crow laws and the K.K.K. Your point? Oh yeah, N*ziism too!
Are you ******* serious? GTFO. |
Balistyc Farshot
The Exemplars RISE of LEGION
104
|
Posted - 2015.03.16 05:48:00 -
[163] - Quote
Ripley Riley wrote:Iron Wolf Saber wrote:I guess we should tell games workshop to remove assault marines. Assault marines can be equipped with Jump Packs; not blue gatorade that makes them jump like the aforementioned Goku on methamphetamine. Balistyc Farshot wrote:Rip - First: Dude, I thought you had more chops to stick this out. You unlike the forum trolls seem to understand that these patches are all being worked on, one at a time, so they take time to roll out or come out in small chunks. They had a bad patch, they have had these before (Remember the first Cloaking devices, geeze, my butthurt is still sore from the PCs at that time. I was logi at that time, so real butthurt because we got shotgunned and knifed so badly we made Deliverance look gentle.) It took them 2 months to fully shake that out and we got a decent piece of equipment out of the trade. I do remember the cloaking device roll out. That was done by the old guard. Rattati and Co. was supposed to be better than this. He said he played with the fittings on a devbox. How could he have not seen these moon jumping antics in QA? I see that the game is being iterated on, Balistyc. It's being improved on, in typical CCP fashion, slowly but surely. My concern is that CCP Rattati is no longer concerned with how his vision for the game fits into New Eden. His attitude has basically been that "Dust is different than Eve because fun is a reason" and that means he gets to discard source material as needed. The chief reason I'm still interested in this game is because of the New Eden setting. Sure, I like the customization and the ScR gives me a chubby, but I can find similar thing in other games. I can't find a New Eden FPS anywhere else but here... and pretty soon I might not even find it here anymore I don't believe Rattati overarching plan is to slowly lead us back to the New Eden setting after some patches. In fact, I think the goal is to distance DUST 514 from New Eden as much as possible so as to make the game more approachable and thus more profitable. Dust would probably sell better to the casual market if it were more fluffy and cuddly and "wheee look look I can jump really high mom!".
I apologize a bit for the first comment about the chops, you are right this patch was painful.
I never take things too serious in the game but the massive meta changes just are shredding the player base. I am seeing lots of older players jump ship because they are tired of these big swings. CCP, now is the time to push the, oh we screwed up button and just pull back blue pills for 2 weeks and then add them back in with the stacking penalties and maybe something like a stamina smack in the face. The skill also giving 10% more allows for monstrous jumps, like from the rings to a building and back.
Now the new tactic in PC is high ground wins. Fighting on the ground is worthless, due to the speed of relocation and no natural barriers. Now you want the high ground then mass driver, SCR, and RE until the enemy concedes.
BTW - I would love to respec and start over, but seriously, who knows where the game is going with the next hot fix.
Heavy with a massive bullet hose called Lola (Burst HMG).
|
KalOfTheRathi
Nec Tributis
1434
|
Posted - 2015.03.16 08:09:00 -
[164] - Quote
CCP Rattati wrote:I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. I could go on about the current state of the game, but you devs would just ban me. So what's the point?
In response to your dare though, consider this. Large turrets are still broken. Don't fire, don't reload, touch a module and they quit working, empty a clip by themselves - with massive overheat. Reading the hotfix notes didn't say they would be fixed though, so I'll give you that.
I would like to know if this jumping bit is staying in? Because dodging someone that is 20m high is tough. I got run down by two mercs on foot (although mostly in the air). I was in a shield tank. Popped, av grenade from on high and plasma goof balled to death. There isn't any a single way to combat that action. No auto-lock turrets. No deployable auto-turrets. No nothing.
So what is the current plan for tanks? Or is death by unintended consequences here to stay?
If that is the case then give us the militia fuel injection back - the one with the 100% speed boost! Because then we tankers might be able to get away from the jumpers and we might even have a little fun doing it. The current solution may be a unique experience but as sure as New Eden is as far from Heaven as you can get, this situation is not fun.
My favorite tank is a Lightning. Just sayin.
450 resource points, max.
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1154
|
Posted - 2015.03.16 09:32:00 -
[165] - Quote
KalOfTheRathi wrote:CCP Rattati wrote:I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. I could go on about the current state of the game, but you devs would just ban me. So what's the point? In response to your dare though, consider this. Large turrets are still broken. Don't fire, don't reload, touch a module and they quit working, empty a clip by themselves - with massive overheat. Reading the hotfix notes didn't say they would be fixed though, so I'll give you that. I would like to know if this jumping bit is staying in? Because dodging someone that is 20m high is tough. I got run down by two mercs on foot (although mostly in the air). I was in a shield tank. Popped, av grenade from on high and plasma goof balled to death. There isn't any a single way to combat that action. No auto-lock turrets. No deployable auto-turrets. No nothing. So what is the current plan for tanks? Or is death by unintended consequences here to stay? If that is the case then give us the militia fuel injection back - the one with the 100% speed boost! Because then we tankers might be able to get away from the jumpers and we might even have a little fun doing it. The current solution may be a unique experience but as sure as New Eden is as far from Heaven as you can get, this situation is not fun.
Are you driving inside of the city nodes? Those are supposed to be disadvantageous for tanks to combat in. Tanks are supposed to excel in open areas due to their speed, but loose potency in tighter areas.
You will have to employ assistant gunners if you wish to go into a node anymore.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
SgtMajSquish MLBJ
Consolidated Dust
394
|
Posted - 2015.03.18 00:49:00 -
[166] - Quote
John Psi wrote:Ripley Riley wrote:John Psi wrote:Dear Ripley Riley, I have long wanted to find the original statement, which is located in the bio those who respect the New Eden and each other. I hope it will help you in your work. Just scroll down page on link.
================================
EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world. - CCP Wrangler.
================================
oldforums.eveonline.com/?a=topic&threadID=517540&page=1#30 Ah, perfect. This is what I am talking about right here. Unfortunately, I do believe this CCP employee is no longer with us. Wish he could stop by CCP Shanghai and let CCP Rattati know what's up. also, see please this document. I do not believe that the age group that appears in it as a major, is a fan of Spider-Man. I believe that the main audience - serious people playing the game, far away from clowning. CCP should be terrified of those statistics. You see that there is not really any new blood and those that are playing are those that have from early on
One cannot carry hatred without having once loved. NKing the forums one thread at a time
|
Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
582
|
Posted - 2015.03.18 01:50:00 -
[167] - Quote
Good job , your crazy idea kill all gameplay https://trello.com/c/ndrbokFX/111-jump-height-distance-increasing-equipment
BUGS514 Find all. I love ksu123 )
|
Ripley Riley
Incorruptibles
8564
|
Posted - 2015.03.18 01:57:00 -
[168] - Quote
Fleen, what I asked for is not currently in Dust 514. I asked for some kind of active equipment, not a pasivr passive module.
4 out of 5 dentists agree that orange is not a sound.
|
Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
582
|
Posted - 2015.03.18 02:02:00 -
[169] - Quote
Ripley Riley wrote:Fleen, what I asked for is not currently in Dust 514. I asked for some kind of active equipment, not a pasivr passive module. One shot change history no ideas in future plz next idea flying tank active module ?
BUGS514 Find all. I love ksu123 )
|
|
|
|
Pages: 1 2 3 4 5 [6] :: one page |
First page | Previous page | Next page | Last page |