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941. [Feedback] Commandos - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: CCP Rattati wrote: God Hates Lags wrote: I have all the commandos at 5 and to be honest, the problem is lack of weapon variety. The commandos themselves are pretty balanced to my mind, the problem is that only the...
- by DeathwindRising - at 2014.05.19 03:33:00
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942. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
ANON Cerberus wrote: shaman oga wrote: Blaster damage is fine, precision and range are way too high. 1.6 dispersion and range were fine, imo. This so much. I feel the level of damage while high, isn't the issue. The damage at range is to...
- by DeathwindRising - at 2014.05.19 03:29:00
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943. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
steadyhand amarr wrote: SCR is just a close range sniper rifle you cant use like it an AR because the overheat gets you killed. Thus you cant frontline the SCR. The assult makes up for this but as everyone is amour tanking your better off using...
- by DeathwindRising - at 2014.05.19 03:21:00
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944. [Feedback] Scouts - in Feedback/Requests [original thread]
BLOOD Ruler wrote: The Amarr should have a less speed penalty while equipping armor.Like the more armor the faster they get,that or they should not have their speed affected by armor at all. All amarr suits should have zero movement penalty...
- by DeathwindRising - at 2014.05.19 03:08:00
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945. why does CCP have such huge difficulties with fixing bugs? - in Feedback/Requests [original thread]
Awry Barux wrote: Because fixing bugs isn't simple or easy, you entitled bastard. They fixed the skill application bug, but I see you've chosen not to mention that. Also, some of your points are balance issues, not bugs. they also rebalance...
- by DeathwindRising - at 2014.04.29 09:53:00
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946. why does CCP have such huge difficulties with fixing bugs? - in Feedback/Requests [original thread]
Draco Cerberus wrote: If you have a glitch or bug to report there is a whole section of the forums devoted to them sir. Perhaps filing one or ten is in order. i did report them. multiple times and even got help to send in video. the bugs rem...
- by DeathwindRising - at 2014.04.29 09:51:00
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947. why does CCP have such huge difficulties with fixing bugs? - in Feedback/Requests [original thread]
they hot fix stuff that has almost zero impact on anyone, but then they hot fix a bug to cloaking where switching suits would drop your cloak? with all the issues surrounding cloaks why would they do anything to seemingly improve their functionali...
- by DeathwindRising - at 2014.04.28 08:52:00
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948. shield repair equipment tool - in Feedback/Requests [original thread]
BFT CDWIII wrote: Kelbec Illidarie wrote: So now update 1.8 is out and with it we now have heavy suits for all the races. All I can say to that is it is about time. That aside I move to my point for this thread. Amarr and Gallente heavies h...
- by DeathwindRising - at 2014.04.21 19:17:00
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949. Caldari Biotic Module - in Feedback/Requests [original thread]
Richard Hansaw wrote: Nocturnal Soul wrote: It's called a precision enhancer use it No, those only work with passive scanners. Also, OP's idea sounds better fit to a new kind of weapon upgrade. More weapon upgrades would be nice. Incre...
- by DeathwindRising - at 2014.04.19 22:18:00
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950. Caldari Biotic Module - in Feedback/Requests [original thread]
Caldari doesnt have one and I think i'd be great if they did. I'd like to see (obviously when after CCP fixes their more pressing issues) a module that increases a players fov or zoom when using scoped weapons. Call this module an Optic Amplifie...
- by DeathwindRising - at 2014.04.19 15:49:00
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951. Cloak suggestion for balancing - in Feedback/Requests [original thread]
The cloak is fine. No one argues that except that you shouldn't be able to spam your cloak on and off. There should be a delay before reactivation. Also, the scouts don't always render while sprinting. They can shoot while cloaked too. The cloak d...
- by DeathwindRising - at 2014.04.11 17:52:00
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952. Cloak suggestion for balancing - in Feedback/Requests [original thread]
GLOBAL RAGE wrote: while cloaked, they lose mini-map, all extended precision, range skills and dampening modules due to electromagnetic interference. Shimmering should increase in intensify as relative speed increases. Or they lose sprint, jum...
- by DeathwindRising - at 2014.04.11 13:07:00
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953. Feedback: Updated Commando Stats and Bonuses (Ultimate Suppression Fighter) - in Feedback/Requests [original thread]
Aero Yassavi wrote: DeathwindRising wrote: Aero Yassavi wrote: WeapondigitX V7 wrote: I really like the suggested changes that CCP made for the commando. (dmg bonus to certain weapons) I like the commando as a brick tanker and would lo...
- by DeathwindRising - at 2014.04.11 11:15:00
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954. Cloak suggestion for balancing - in Feedback/Requests [original thread]
Like all other modules, if you deactivate your cloak early you should still have to wait for the full cool down before using it again. Sprinting should drain your cloak faster. Bumping into someone should drop your cloak. I do not believe that ...
- by DeathwindRising - at 2014.04.11 11:10:00
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955. Medium suits, Assaults bonuses in 1.8 and the racial weapon ties. - in Feedback/Requests [original thread]
CLONE117 wrote: im actually fine with its current reload speed. i just feel it needs more ammo. we need more range. we use more ammo because the scope lets us shoot past our optimal range, where we do less damage and use more ammo. increase ...
- by DeathwindRising - at 2014.02.11 01:23:00
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956. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: This is something that we plan to look at. What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea players should show up as different sizes or shades of color depending...
- by DeathwindRising - at 2014.02.09 23:57:00
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957. remove equipment slots from all but scouts and logis - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: then balance acordingly if you really want logis to support players instead of killing then this is the only way. how can any assault expect logis to give up tank and damage while they cling onto their equipment slots suppl...
- by DeathwindRising - at 2014.02.09 12:53:00
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958. [Request] Active Match Channel - in Feedback/Requests [original thread]
sometimes, i want to say something to the other team, such as a good game or you guys kick our asses. but theres no way to do that. would it be possible to allow for a channel to be opened upon enter a match that contains all players in that mtac...
- by DeathwindRising - at 2014.02.09 12:52:00
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959. Feedback:Logis without light weapons - in Feedback/Requests [original thread]
abarkrishna wrote: If you remove the light weapon slot for logistics suits you will be stuck with logis who can not defend themselves or friendlies. You know those shot gunners who appear behind you and shoot you in the back? They run into logi...
- by DeathwindRising - at 2014.02.09 08:47:00
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960. Feedback:Logis without light weapons - in Feedback/Requests [original thread]
Meee One wrote: abarkrishna wrote: Go the **** home and take your ******* assaults should be the only ones with guns **** with you. 1stly I run pure Gal logi. 2nd If an alternative to slayer logis isn't thought of we may get nerfed to ext...
- by DeathwindRising - at 2014.02.09 08:43:00
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