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DeathwindRising
ROGUE RELICS
263
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Posted - 2014.04.28 08:52:00 -
[1] - Quote
they hot fix stuff that has almost zero impact on anyone, but then they hot fix a bug to cloaking where switching suits would drop your cloak? with all the issues surrounding cloaks why would they do anything to seemingly improve their functionality?
but when 1.7 dropped they pulled all the militia overdrives from the market because they were "bugged" and ruining the game.
i think cloaks (the issues surrounding them) are doing the same thing right now but CCP is basically saying that theyre working as intended by leaving them on the market
last time i checked tanks are still going from zero to 60 in two seconds flat.
last time i checked, maddrugars with triple reps were unreasonably too strong against infantry AND other tanks.
last time i checked vehicle active mods still jam your turrets or freeze your reload
last time i checked the map while i was in my tank, i exploded and got a suicide death. other times im still falling through the map.
basic heavy suits still dont have their proper pg/cpu at the adv and pro levels. no hot fix for that yet!? really?
its **** like that and their zero transparency and communication about WHY **** isnt getting fixed that bothers me about CCP. idgf if fanfest is next week. if the servers are running then i want answers.
The ******* fire department doesnt stop answering calls just because they got a press conference in a week. gtfo with your **** poor excuses CCP.
rant is now over |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
886
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Posted - 2014.04.28 14:48:00 -
[2] - Quote
If you have a glitch or bug to report there is a whole section of the forums devoted to them sir. Perhaps filing one or ten is in order.
A Brave New Eden
Forge a new destiny
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
155
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Posted - 2014.04.28 15:12:00 -
[3] - Quote
Its a free to play game they don't have the money to pay the manpower you need to fix the game instant.
By the way if you now any better Free FPS on ps3 tell me pls.
This will help the game
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Awry Barux
Ametat Security Amarr Empire
2254
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Posted - 2014.04.28 15:37:00 -
[4] - Quote
Because fixing bugs isn't simple or easy, you entitled bastard. They fixed the skill application bug, but I see you've chosen not to mention that. Also, some of your points are balance issues, not bugs.
Nerdier than thou
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DeathwindRising
ROGUE RELICS
263
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Posted - 2014.04.29 09:51:00 -
[5] - Quote
Draco Cerberus wrote:If you have a glitch or bug to report there is a whole section of the forums devoted to them sir. Perhaps filing one or ten is in order.
i did report them. multiple times and even got help to send in video. the bugs remain. i stopped reporting them. ccp claims theyre "known issues" but some of them i reported back in beta, such as minor stat errors and such that could easily be hot fixed. other are falling through the map while in a tank, or vehicle mods glitching out your turrets. |
DeathwindRising
ROGUE RELICS
263
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Posted - 2014.04.29 09:53:00 -
[6] - Quote
Awry Barux wrote:Because fixing bugs isn't simple or easy, you entitled bastard. They fixed the skill application bug, but I see you've chosen not to mention that. Also, some of your points are balance issues, not bugs.
they also rebalanced vehicle hardners but didnt fix the bug associated with them... so yea. idc if they fixed their newest bug as much as not fixing the bugs from months ago. |
KalOfTheRathi
Nec Tributis
1258
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Posted - 2014.04.29 12:04:00 -
[7] - Quote
DeathwindRising wrote:they hot fix stuff that has almost zero impact on anyone, but then they hot fix a bug to cloaking where switching suits would drop your cloak? with all the issues surrounding cloaks why would they do anything to seemingly improve their functionality?
There are several types of bugs in Dust.
First there are the map/mesh bugs that were done in the level (aka map) design process. Those would normally get referenced in the map feedback forums and I have had quite a few repaired after reporting them.
Then there are UI bugs, which are coded in C++, Unreal Engine 3.5+ and possibly some middle-ware. Those have always been a real low priority with CCP/Shanghai. Some of those are related to server/network architecture/client issues and are more difficult to debug and locate.
Next are database or text file types of bugs. We don't know what they are using but they must be doing something to generate the various red lines in maps. I have noted before that both sides have their own red lines nor can they see the opposing teams actual red line. It is an elegant solution to what is normally a difficult problem, aka determining the actual play boundary of a map without having to redo the actual map.
Then there are server issues. When Dust was first in Beta that code was in Ruby as was all the server code for EVE Online. Ruby is a miserable language that is useful when you need someone to work on a server that has no real software experience, knowledge or education. But that is just my opinion. The good-ish news is that well designed ruby code (that concept is nearly impossible to grasp frankly) should be quick to debug and update. Well, the update should be fast anyway.
The next server news issue is that once Dust started running they upgraded some of the server functionality to C++. A mixed bag as now server functions are faster, debugging is slower as are updates. Also the base server functions to the two games might well be tied together. If Dust has problem that connects to the shared code from EVE then good luck for us getting it fixed cause EVE will always have the higher priority.
Network architecture issues will never be solved by CCP, under any condition I can think of anyway. The architecture refers to how a client connects to the server to login then getting passed on to the server running the game/map/battle/whatever. After that is done the architecture is how the various messages from the clients get sent to the server as well as received. Think Client 7 fired 13 rounds of D damage from W weapon at the player on Client 31; The clients have to send, receive and update the other players in their field of view. How that is all setup is interesting. However, the network was designed to support EVE Online, not Dust. EVE can handle 200ms ping times and, in fact suggests that it is a reasonable ping time. For EVE, a point and click PC game. It is not for Dust, a lobby FPS that has significant lag and hit detection errors. But again, that is just my opinion.
Lastly to the system but first to us Mercs is the client software. It has several layers not limited to but including the login system, the quarters system with its interrelated market, suit fits, vehicle fits and the infamous Battle Finder (aka Not A Matchmaking System). Then the code is either swapped out to load the game system itself or most of its textures (this results in having loading screens between quarters, the war barge and the actual maps).
So that leaves us down in the actual game software. It is limited as the PS3 is an old system that has a maximum of 512M of memory available. 256M of which is video ram. Unreal Engine typically comes with source code (C++) and it may well be modified by the client (CCP/Shanghai) although nothing is known about such. What is known is that is where hit detection, targeting and quite a few of the bugs you listed above reside in. Issue that require the code to be changed require clients to download new code. Bugs in text files or databases require the 'synchronizing' messages we get from time to time. Or some such solution.
My suggested way to look at it is one of two solutions. They are maxed out in the current capabilities and have difficulty tracking down graphic bugs (see tank turret cut off distance bug unfixed for six months), network timing bugs (get killed in a warbarge strike but the weapon shown is a SMG) and state errors.
State errors are those bugs that are special to C++. It is an object oriented language and can be quite elegant but is more commonly a hacked up mess. In particular when the code base (Unreal Engine 3.5+) is modified by others (Not Unreal Engine coders). Finding what is exactly modifying an object when it shouldn't is difficult in a multi-tasking system. The PS3 has three PowerPC cores at its disposal. I believe the fourth is for the OS but I could be wrong on that.
One wonders at what the resource allocation is between programming, artists and QA? It is a common problem in the game development business.
TL;DR. Well, it is CCP/Shanghai after all isn't it? To them Fanfest is the fire. Nothing in game is. Since New Eden is based in CCP's universe Fanfest is what matters. Cause they say so.
The fixing of a bug is tedious and often difficult. And it is less rewarding to put 'fixed that stupid bug' in your resume versus 'implemented cloaking in a FPS'. Which might well be all it takes to leave us out in the cold.
Welcome to Dust, such as it is.
And so it goes.
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1856
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Posted - 2014.04.29 13:17:00 -
[8] - Quote
Because UnReal engine 3.
Cost 100 bux for a developers license.
When you launch your product live.. IT Costs 25% Royalties from Revenues earned. Or 1 million dollars for the License. CCP went the royalties route ;)
DUST started development back in 2008... ANd for 2-3 years after it was developed on CCP's in house game engine called Carbon.
Carbon was designed for the high end computers of the time.. And I Guess wasn't able to be optimized for Development on the ps3. So they scrapped it.
After scrapping 3 years of development, they then had to start over on a New Game engine... HAd Very little Budget to afford a new one without the product being launched and now revenues being earned. So they went with the cheapest easiest Game engine to get in the industry... UE3.
Problem with UE3 was that no one at CCP, really had much experience with it. Other then like 2 people?
All the Hicks and Bumps they have been figuring out for the last 2 years... Has been them learning how the UE3 engine works and the limitations of it.
Dust was a Cutting Edge Concept... Merging New Eden... Having Console players directly impact EVE players and vice versa.. It just was never Developed as such.. with Cutting Edge Concepts, Game engines and Code... They Just took a Budget cheap game engine... Tried to do University Level Code Grinding And expected a revolutionary game.
It Makes Any Vet that has been here long enough just shake their head in disgust.
Most equate it to the forward thought of a Mcdonalds Employee that has worked there for 6 months and still forgets to put the napkin in the bag. |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
888
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Posted - 2014.04.29 19:22:00 -
[9] - Quote
DeathwindRising wrote:Draco Cerberus wrote:If you have a glitch or bug to report there is a whole section of the forums devoted to them sir. Perhaps filing one or ten is in order. i did report them. multiple times and even got help to send in video. the bugs remain. i stopped reporting them. ccp claims theyre "known issues" but some of them i reported back in beta, such as minor stat errors and such that could easily be hot fixed. other are falling through the map while in a tank, or vehicle mods glitching out your turrets. Map glitches or floating terrain seem to be the hardest issues to fix, it takes time and effort to staple each individual blade of grass to the ground apparently. Things do get better with time, for instance, sometimes I use floating grass as a headpiece, camouflage so that heavies don't see me hiding waiting for them.
A Brave New Eden
Forge a new destiny
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
2228
|
Posted - 2014.04.29 19:52:00 -
[10] - Quote
I didn't read this thread.
Seriously folks, it's not like there's an on/off switch for bugs. These things take time to find and hammer out.
Shape without form, shade without colour,
Paralysed force, gesture without motion;
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Carter ATHENE
BurgezzE.T.F General Tso's Alliance
2
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Posted - 2014.04.29 23:13:00 -
[11] - Quote
CCP has a problem doing anything. |
major faux-pas
Irish Assassins
116
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Posted - 2014.04.29 23:18:00 -
[12] - Quote
Talos Alomar wrote:I didn't read this thread.
Seriously folks, it's not like there's an on/off switch for bugs. These things take time to find and hammer out.
not all the time, depending on bug or **** design, eg of **** design, putting 60 seconds on a cloak when it should be 20... now if the code is done right that should be fixable in less time than it took me to write this post. (and edit the typos) |
Minor Treat
RisingSuns Dark Taboo
245
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Posted - 2014.04.30 02:44:00 -
[13] - Quote
Odigos Ellinas wrote:Its a free to play game they don't have the money to pay the manpower you need to fix the game instant.
By the way if you now any better Free FPS on ps3 tell me pls. Well various F2P games have much higher quality and less buggy. For example Planetside 2 for the PC or WarFrame for PC and PS4.
Now understandably there are not much selection for F2P on ps3 but we should not settle with meritocracy because its a F2P game. And meritocracy is the right word to describe the amount of effort to fix the bugs in the game. But Nevertheless the game itself is still fun, but not things of triple A value especially the amount of investment other players have put in.
Planetside 2 on launch had plenty of bugs and issues but nothing that lasted for more than 6 months. Very little progress has been made to improve the games value outside of new equipment.
But I still love the game because its got some really good potential. CCP seems to love taking their time though. |
Alena Ventrallis
PAND3M0N1UM Top Men.
1240
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Posted - 2014.04.30 09:16:00 -
[14] - Quote
Because fixing a bug here creates another bug there. UE3 engine is kind of like a really crappy car. You hope the whole mess doesn't explode on you when you turn the damn thing on. So they have to hammer out the bugs, and then make sure those bugs don't cause other bugs, and if they do, they have to hammer out those bugs, and the process repeats. They could add no new content and do nothing but bug fixes and never completely debug it. This is on a real thin budget since they went the F2P model (personally I think it needs to be subscription based) and being done at the same time as they continue to move Eve forward and bring Valkyrie to life.
So yeah, it takes time.
That's what you get!! - DA Rick
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major faux-pas
Irish Assassins
116
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Posted - 2014.05.04 12:22:00 -
[15] - Quote
Alena Ventrallis wrote:Because fixing a bug here creates another bug there. UE3 engine is kind of like a really crappy car. You hope the whole mess doesn't explode on you when you turn the damn thing on. So they have to hammer out the bugs, and then make sure those bugs don't cause other bugs, and if they do, they have to hammer out those bugs, and the process repeats. They could add no new content and do nothing but bug fixes and never completely debug it. This is on a real thin budget since they went the F2P model (personally I think it needs to be subscription based) and being done at the same time as they continue to move Eve forward and bring Valkyrie to life.
So yeah, it takes time.
cant blame this **** on UE3 engine. unreal tournament was excellent, the engine is probably capable enough.
Now anyone who wants to argue (based on a little knowledge or heresay about an engine) cannot pretend fixing tank accelleration, shield regen on dropships or max duration of cloak is a big deal. it is just a parameter eg '20 seconds'. yes, graphics bugs are harder, but these are not the big issues. CCP are too busy working out holiday schedules or fanfest gayities to fix the bleedingly obvious. |
major faux-pas
Irish Assassins
116
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Posted - 2014.05.04 12:24:00 -
[16] - Quote
I had planned to go this year but i cant justify spending any more time with this bunch of wankers who are eroding a magnificent concept. |
major faux-pas
Irish Assassins
116
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Posted - 2014.05.04 12:32:00 -
[17] - Quote
lol
https://www.facebook.com/l.php?u=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D_QXc-Ka65QI%26feature%3Dyoutu.be%26a&h=tAQG_jL-U&enc=AZNd0WY0Etz49pZEDyWMOyQz5tvU9lPxlUYbi036JNOQH34-bJRkwxo9h5qLK1Jdkg2xkz92hUmsbX_kEJ2VgQxRJDvxPwXLn-pQTkEHZo5qoA0EqpNOiRhNeJayjEgo3LTkUg9oz38XcJj8F4v1Da7k&s=1
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major faux-pas
Irish Assassins
116
|
Posted - 2014.05.04 12:40:00 -
[18] - Quote
and I finally caught up with news from iceland.
well... i think that wraps things up in one big 'FU package' for those of us for whatever reason choose to use a console. No woder they didnt give a ****. now how do you cocksuckers feel? |
Kratek Heshan
United Colonial Empire Army Freek Alliance
47
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Posted - 2014.05.11 08:38:00 -
[19] - Quote
they are bc on legion they will not even care to fix dust514 bugs |
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