Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
921. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
TL:DR buff basic and enhanced shield regulators to 20% and 25% respectively , and maybe complex to 30%. OR keep them as is and lower their cpu costs here's a current shield tank build for a caldari assault ck.0 dropsuit. 2 complex shields ...
- by DeathwindRising - at 2014.06.06 12:24:00
|
922. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
THEAMAZING POTHEAD wrote: DeathwindRising wrote: KAGEHOSHI Horned Wolf wrote: DeathwindRising wrote: Anything over 30% for shield regulators will put the shield delay under two seconds when stacked. Is that intended? Caldari assault wi...
- by DeathwindRising - at 2014.06.06 10:26:00
|
923. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
Aeon Amadi wrote: DeathwindRising wrote: Anything over 30% for shield regulators will put the shield delay under two seconds when stacked. Is that intended? Caldari assault with ~400 shield hp and ~60hp/s recharge and delay under 2 seconds? ...
- by DeathwindRising - at 2014.06.06 08:00:00
|
924. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: DeathwindRising wrote: Anything over 30% for shield regulators will put the shield delay under two seconds when stacked. Is that intended? Caldari assault with ~400 shield hp and ~60hp/s recharge and delay under ...
- by DeathwindRising - at 2014.06.06 07:46:00
|
925. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
Anything over 30% for shield regulators will put the shield delay under two seconds when stacked. Is that intended? Caldari assault with ~400 shield hp and ~60hp/s recharge and delay under 2 seconds? Combined with mobility, you wouldn't kill one o...
- by DeathwindRising - at 2014.06.06 06:02:00
|
926. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Rattati wrote: I'm forming the analysis as we speak, consisting of three components 1) comparable dps per class (std-adv-pro) between comparable styles breach AR vs rail rifle burst AR vs combat rifle tactical AR vs scrambler rifle AR vs ...
- by DeathwindRising - at 2014.06.05 13:14:00
|
927. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Lower the damage per shot a bit and increase rof for the AR stats you propose. Your dps should be the same. I'll do the math in a bit but, AR damage per shouldn't be that close to a RR.
- by DeathwindRising - at 2014.06.05 06:48:00
|
928. vehicles are definitely not fine - in Feedback/Requests [original thread]
CCP Rattati wrote: "Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few I'll be watching your work wi...
- by DeathwindRising - at 2014.05.28 08:11:00
|
929. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
the commando is the opposite of the sentinel and does the most damage but trades defense. the assault is in between, and doesnt deal as much deal damage as a commando or take as much damage as a sentinel but it recovers faster from changes in batt...
- by DeathwindRising - at 2014.05.25 18:48:00
|
930. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cody Sietz wrote: CCP Rattati wrote: Aeon Amadi wrote: CCP Rattati wrote: Cody Sietz wrote: Can we make assault swarms have longer range with less dmg? And bump up the normal swarm dmg but leave the range as is. Assault swarms a...
- by DeathwindRising - at 2014.05.24 00:04:00
|
931. Reduce equipment spam - supply depot & suit swapping - in Feedback/Requests [original thread]
John Demonsbane wrote: DeathwindRising wrote: why not change equipment so that it doesnt need to be deployed at all? nanohives would simply work by having one on your suit. anyone standing near you gets ammo. uplinks work by spawning n...
- by DeathwindRising - at 2014.05.22 09:34:00
|
932. Shield extenders - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Cardio Therapy wrote: Ryme Intrinseca wrote: As for making basic/enhanced shield extenders more competitive, 33/44/66 would do the job. I still think 55 /66/ 88 will be best with some stacking penalties. thus you...
- by DeathwindRising - at 2014.05.21 10:18:00
|
933. Shield extenders - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Shield tanking currently survive based on 3 things, 1) Duel tanking- Because shield tanking alone is not enough of a buffer to survive alpha 2) Cloaks- getting hit isn't a problem is your not seen, also time to regen ...
- by DeathwindRising - at 2014.05.21 06:46:00
|
934. Reduce equipment spam - supply depot & suit swapping - in Feedback/Requests [original thread]
why not change equipment so that it doesnt need to be deployed at all? nanohives would simply work by having one on your suit. anyone standing near you gets ammo. uplinks work by spawning near the guy carrying it. BOOM! no more spam it wou...
- by DeathwindRising - at 2014.05.21 06:42:00
|
935. [Feedback] Scouts - in Feedback/Requests [original thread]
Vitharr Foebane wrote: making armor plates give % armor and giving the Amarr scout a bonus to armor plate efficiency might help. i like it
- by DeathwindRising - at 2014.05.20 12:14:00
|
936. [Feedback] Commandos - in Feedback/Requests [original thread]
Atiim wrote: So if they take the SL Bonus away, can I get a Minmatar AV Weapon? Or a Respec? sure. a single shot stinger missile that needs to be laser guided to its target. good news is you dont need a lock to fire it lol
- by DeathwindRising - at 2014.05.19 15:18:00
|
937. [Feedback] Scouts - in Feedback/Requests [original thread]
John Demonsbane wrote: Rattati, while I appreciate that the best use of what limited resources CCP has given you is to fix small things that have larger impacts, I think that GÇ£fixingGÇ¥ the Amarr scout is not a single process. (IGÇÖm about to...
- by DeathwindRising - at 2014.05.19 15:15:00
|
938. [Feedback] Commandos - in Feedback/Requests [original thread]
Ground Zero420 wrote: CCP Rattati wrote: In short, Minmatar Commandos are by far the most commonly used currently. Please discuss why, and come up with tweaking suggestions to make them more aligned with his brethren (that includes buffing ...
- by DeathwindRising - at 2014.05.19 11:41:00
|
939. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
after some thought, what about decreasing the combat rifles magazine size? if we cut it by about half how would it be then? it has the fastest reload so it shouldnt also have the such a huge magazine size should it? if combat rifles only had 27 r...
- by DeathwindRising - at 2014.05.19 11:24:00
|
940. [Feedback] Commandos - in Feedback/Requests [original thread]
Pokey Dravon wrote: Couple things at work here: Weapon Options Minmatar Commando simply gets the best spread of weapons that make sense for mixed combat, namely the Combat Rifle and Mass Driver. They're both fairly flexible weapons that work...
- by DeathwindRising - at 2014.05.19 07:42:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |