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261. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
thats a bit harsh...
- by DeathwindRising - at 2015.04.02 12:32:00
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262. [Suggestion] Rail Rifle optimal Range increase - in Feedback/Requests [original thread]
Scr shouldn't share a similar range profile with the rr. The scr is a pulse laser, which would put it at about half the range of the laser rifle. Scr optimal range should be reduced to keep in line with dps/range ratio. 40% damage at 80m is stil...
- by DeathwindRising - at 2015.04.02 06:37:00
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263. Bad tank mechanics - in Feedback/Requests [original thread]
Pokey Dravon wrote: The dual hardener dual rep fit is very powerful. I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again. There was a recommendation to change the rep "cycle" from hp...
- by DeathwindRising - at 2015.04.01 05:04:00
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264. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
increase clip size to 14 rounds and increase reload speed. preferably by removing the 4 second reload delay
- by DeathwindRising - at 2015.03.31 12:30:00
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265. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Spkr4theDead wrote: Move the redline back a few hundred meters so everyone has to come out and risk some ISK. with their BPO's? what risk?
- by DeathwindRising - at 2015.03.31 11:49:00
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266. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: Simply what happened was that the Scrambler was OP, but few were using it so either it was hard to use or only paying off for a few to use. Now, what is happening is that since I said that, a flood of player have migrated to...
- by DeathwindRising - at 2015.03.29 01:39:00
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267. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: Harpyja wrote: CCP Rattati wrote: scrambler is high skill? keep charged and spam at short range, give me a break Miss the charge shot and you're dead. So yes, high skill = high accuracy. everybody must be pretty ...
- by DeathwindRising - at 2015.03.28 20:24:00
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268. Shield module adjustments - in Feedback/Requests [original thread]
For comparison I'm link three modules from Eve Online to show their fitting costs: Large Shield Extender II https://wiki.eveonline.com/en/wiki/Large_Shield_Extender_II CPU: 46 PG: 165 Large Shield Booster II https://wiki.eveonline.com/en/wi...
- by DeathwindRising - at 2015.03.27 21:46:00
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269. [Design] Make the experimental weapons have a white base color - in Feedback/Requests [original thread]
Lady MDK wrote: Cypher Nil wrote: ThatOther BlackGuy wrote: Just to make them look somewhat more special than the proto weapons. They looked nice back in the earlier releases. White also makes some people think of something new and clean...
- by DeathwindRising - at 2015.03.27 18:48:00
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270. SHAV's will be useless even with a fix - in Feedback/Requests [original thread]
yea rattati was told we would flat out abuse the higher fitting on the normal HAV's by using small turrets to increase fitting. I do it and im not sorry. solo HAV's are useless as INTENDED
- by DeathwindRising - at 2015.03.27 18:47:00
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271. Issues with infantry shield tanking - in Feedback/Requests [original thread]
Shield threshold would do wonders. I would wait on anything more though until the dust settled on that change. Cal assault would be almost unkillable at range unless using a rail rifle.
- by DeathwindRising - at 2015.03.27 02:25:00
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272. Discussion on tank speed. - in Feedback/Requests [original thread]
All that would happen with a change like the op suggests is it would make tankers change their engagement range. Even without a fuel injector I can get away in a maddy. If I couldn't, then I'd wear an assault suit while tanking and pop my harden...
- by DeathwindRising - at 2015.03.26 06:43:00
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273. I asked for advanced & prototype HAVs... - in Feedback/Requests [original thread]
Does the op even tank? You don't even proto turrets or complex mods to kill pretty much everything. I used all basic mods and turrets and survive OB's and proto av. This guy doesn't know what he's talking about. Sure you can't fit tanks like y...
- by DeathwindRising - at 2015.03.26 06:13:00
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274. Armor Tanks are OP. - in Feedback/Requests [original thread]
Vesta Opalus wrote: THUNDERGROOVE wrote: Vesta Opalus wrote: THUNDERGROOVE wrote: The answer is still missiles. You WILL kill them unless they blow their entire load and pop both of their hardeners. Good for them I guess? So yeah ...
- by DeathwindRising - at 2015.03.26 06:03:00
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275. Armor Tanks are OP. - in Feedback/Requests [original thread]
Well for starters, armor reps used to be active, so this sort of thing wouldn't happen. The gunnlogi can do it too though of you use triple hardeners. Oh and before anyone forgets, Rattati wants marauders to have even higher hp than these "normal...
- by DeathwindRising - at 2015.03.26 04:04:00
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276. Armor Tanks are OP. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: Sir Dukey wrote: Double hardened Armor tanks with two armor reps are unkillable in a tank v tank fight. How to win a tank fight: Madrugar- 2 hardeners, 2 heavy reps, particle Cannon, Dmg mod, heat sink. How to ...
- by DeathwindRising - at 2015.03.25 11:33:00
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277. Armor Tanks are OP. - in Feedback/Requests [original thread]
DarthJT5 wrote: I concur with this. Tried out the fit yesterday, nothing could kill me. actually, i can kill it with a ion cannon complex heat sink, and complex blaster damage mod. dual hardener and reps armor hardeners last longer and coo...
- by DeathwindRising - at 2015.03.25 10:50:00
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278. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
CCP Rattati wrote: My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules" I think we should be inspired but not overruled by EVE. How can EVE inspire us in a different way then just with mo...
- by DeathwindRising - at 2015.03.20 17:13:00
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279. Normalization of Vehicle Module Progression - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Takahiro Kashuken wrote: The only reason it is 'go PRO or go home' is because AV hits like a nuclear missile so you want the best defences possible so you can survive and actually do something. Go fit up a basic vehi...
- by DeathwindRising - at 2015.03.18 17:20:00
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280. Proxy remotes buff - in Feedback/Requests [original thread]
they work fine if your smart. i use them when im tanking to defend myself . use them in groups of 4 in choke points and then run back to them when a tank finds you. he'll take about 3000 damage and then you can kill him really easily lol. i did it...
- by DeathwindRising - at 2015.03.16 11:26:00
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