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241. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Flint Beastgood III wrote: Feedback? Weaksauce. Even the many keys I see in my daily missions cannot entice me to play. Will have to see how I feel at the weekend, but I don't have high hopes. Bugs on top of bugs and mos...
- by DeathwindRising - at 2015.05.01 15:21:00
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242. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
well you could do this.... change the shield delays to kick in after shield hp drops to a certain level. say maybe 50%? so shields constantly regen until they fall below 50% of total shield hp.
- by DeathwindRising - at 2015.05.01 09:25:00
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243. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Std weapons vs proto? Yes. EDIT: im not sure which weapons you have issue with. smg vs breach smg for example? std smg vs proto smg? smg vs rail rifle? except for weapon tiers, all weapons...
- by DeathwindRising - at 2015.05.01 02:46:00
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244. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: DeathwindRising wrote: DJINN Jecture wrote: Ok so shield damage threshold gets implemented, we putting an armor damage threshold on too? It only seems fair. The shield damage threshold come from following eve. Armo...
- by DeathwindRising - at 2015.05.01 02:43:00
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245. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Addressing the point of low damage per shot weapons not breaking shield regen: A threshold of 20 was simply a number I pulled out of my head. It's more involved than I made it seem. Two thing that ...
- by DeathwindRising - at 2015.04.30 09:16:00
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246. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Another idea would be to allow zero shield delay while shields are above a certain percent of total shields. For example, if you have 100 hp of shields, then as long as your shields don't fall below 50 hp you would have zero shield delay. But on...
- by DeathwindRising - at 2015.04.30 03:29:00
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247. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Addressing the point of low damage per shot weapons not breaking shield regen: A threshold of 20 was simply a number I pulled out of my head. It's more involved than I made it seem. Two thing that effect damage I didn't mention before are damage ...
- by DeathwindRising - at 2015.04.30 03:15:00
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248. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: Ok so shield damage threshold gets implemented, we putting an armor damage threshold on too? It only seems fair. The shield damage threshold come from following eve. Armor doesn't have one
- by DeathwindRising - at 2015.04.29 20:51:00
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249. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: shield damage threshhold is in the game already. its value is set to zero currently. all it does is determine how much damage is rquired to stop your shields from regenerating. setting the value e...
- by DeathwindRising - at 2015.04.29 20:50:00
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250. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
shield damage threshhold is in the game already. its value is set to zero currently. all it does is determine how much damage is rquired to stop your shields from regenerating. setting the value equal to the lowest damage per shot by a weapon (e...
- by DeathwindRising - at 2015.04.29 13:12:00
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251. [Suggestion] Remove Combat Installations From Ambush - in Feedback/Requests [original thread]
gustavo acosta wrote: Dovallis Martan JenusKoll wrote: You're complaining, because you get a higher payout of ISK for a greatly reduced time investment? Why not just remove Ambush? The turrets are there to make people who think "it's okay t...
- by DeathwindRising - at 2015.04.19 12:33:00
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252. Development question. - in Feedback/Requests [original thread]
Text Grant wrote: Aiwha Bait wrote: Text Grant wrote: Is it even possible to change the laser rifle damage to build heat on target instead of in the weapon? What would the point of that be? Unlimited lazers? I think not! The point w...
- by DeathwindRising - at 2015.04.17 10:53:00
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253. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions. What if Skirmish, as the most tactical game mode becomes FW only. Playe...
- by DeathwindRising - at 2015.04.14 14:53:00
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254. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
Template; Primary play mode(s) - where you spend most of your in match time Top role(s) used since the change - roles you use nearly every battle you're in Have you tried the Myofibril Stimulant since the change? - a simple yes/no will suffice ...
- by DeathwindRising - at 2015.04.14 14:45:00
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255. Rattati, are you aware that... - in Feedback/Requests [original thread]
Sir Dukey wrote: Spkr4theDead wrote: How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. You get parity in that fashion, not nerfing so AV has an easier time of de...
- by DeathwindRising - at 2015.04.13 13:59:00
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256. tanks tested - in Feedback/Requests [original thread]
nickmunson wrote: DeathwindRising wrote: nickmunson wrote: yes we can go 3 of 3 if you like with a shield tanker vs you. shield tanking takes skill . the hardners are honestly great . cause what you are not taking into effect, is that av ...
- by DeathwindRising - at 2015.04.08 20:14:00
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257. tanks tested - in Feedback/Requests [original thread]
nickmunson wrote: yes we can go 3 of 3 if you like with a shield tanker vs you. shield tanking takes skill . the hardners are honestly great . cause what you are not taking into effect, is that av nades, forge, swarms, all get bonuses to armor ...
- by DeathwindRising - at 2015.04.08 07:19:00
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258. [Question] What does Accuracy Rating actually mean? - in Feedback/Requests [original thread]
CCP Rattati wrote: Recoil is not factored into accuracy, but accuracy is just a derived stat, doesn't do anything on its own. There are different recoil settings as well for ADS and hipfire, the RR for example, to reduce its close combat power...
- by DeathwindRising - at 2015.04.07 14:10:00
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259. Could we get a shield logi? - in Feedback/Requests [original thread]
shaman oga wrote: It would be OP. Imagine a cal sent, with 80 or even more shield recharge and no delays. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA what the **** do you think amar sentinels are getting from remote armor reps? they get a...
- by DeathwindRising - at 2015.04.04 11:13:00
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260. jumping god scouts, hvys r ****** now! thanks so much ccp!! - in Feedback/Requests [original thread]
ccp isnt a **** for letting scouts jump 40m... ccp is a **** for acknowledging that its a bug and not fixing it right away. the least they could have done was hotfix that out a week later. instead they let the issue fester
- by DeathwindRising - at 2015.04.04 11:04:00
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