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GENERAL FCF
Sentinels of New Eden
74
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Posted - 2015.03.29 02:01:00 -
[1] - Quote
1. Take away the red line and make it a yellow line for a warning GÜá sign. 2. Equip the MCC with more turrets (the same ones that deal ludicrous amounts of damage to damage other MCC's) specifically for trespassers whether they be land/air 3. Equip the MCC with passive radial scans that ping trespassers therefore making them visible (on field) as long as they're behind enemy lines to decloak cloaking devices. 4. Watch trespassers red-lineing get targeted by the MCC guns and instantly get blown to poop piles.
No random exploding, legitimate "you crossed, you're screwed ". |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5599
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Posted - 2015.03.29 02:17:00 -
[2] - Quote
I don't see how this is a "fix" more so a simply change in how you die, that is functionally the same thing.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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GENERAL FCF
Sentinels of New Eden
74
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Posted - 2015.03.29 02:20:00 -
[3] - Quote
Read it carefully again.... Then you will answer your own question.... Understanding will come, I hope.... |
JARREL THOMAS
Dead Man's Game RUST415
527
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Posted - 2015.03.29 06:00:00 -
[4] - Quote
Red line should = a force field can't shoot in or out but if you leave you cannot enter back in. And add vehicle nanohives and supply depots.
Caldari Loyalist. buff swarms...
D
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vogon mugwump
Corrosive Synergy Rise Of Legion.
36
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Posted - 2015.03.29 09:25:00 -
[5] - Quote
JARREL THOMAS wrote:Red line should = a force field can't shoot in or out but if you leave you cannot enter back in. And add vehicle nanohives and supply depots.
Like a staging ground near the MCC :) Something like this was shown in the original DUST concept but without the force field. It supposedly was put there by the MCC commander - a role that is yet to appear in game and who also was also supposed to be responsible for placement of turrets to aim his team. Something else that could aid a struggling team :) |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2598
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Posted - 2015.03.29 16:48:00 -
[6] - Quote
GENERAL FCF wrote:1. Take away the red line and make it a yellow line for a warning GÜá sign. 2. Equip the MCC with more turrets (the same ones that deal ludicrous amounts of damage to damage other MCC's) specifically for trespassers whether they be land/air 3. Equip the MCC with passive radial scans that ping trespassers therefore making them visible (on field) as long as they're behind enemy lines to decloak cloaking devices. 4. Watch trespassers red-lineing get targeted by the MCC guns and instantly get blown to poop piles.
No random exploding, legitimate "you crossed, you're screwed ". It works and is immersive, which is a big bonus. It might be a bit more demanding of game resources, not sure.
In thinking about the 'redline problem' two thoughts that always come to mind are:
1) Do we really need to load that giant map into memory? Assuming that we still are, ofc, but it looks like it. We know the memory budget is tight, why not chop the map off at 200 m past the redline, just obscure it with some mist or something equivalent. If it gives us more frames it's justified imo.
2) How would New Eden corporations really write the contract for employing mercs? What features would we mercs insist on in the contracts? Besides immersion-for-free(There should be a reference document that mercs can actually read in their quarters or while hiding on the battlefield, as well as a 'Do you accept the terms of this Contract?' signoff button before every contract match(someday we'll have custom corporation contracts were we do the same thing for District Maintenance, harassment, auto-defense, etc.)), investing in re-thinking public contracts can prolly contribute to resolving some of our redline issues.
It's worth a second look for the immersion alone, but also for gameplay.
PSN: RationalSpark
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Derpty Derp
Dead Man's Game
952
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Posted - 2015.03.29 16:48:00 -
[7] - Quote
Move the redzone back, add the permanently scanned idea where the redzone used to be.
The MCC blowing you up, would be cool, but it's still the same as the timer... something to hide behind when you're losing/lazy.
Some of the maps would need the MCC pushed back, or some other spawn point further back. |
Henchmen21
Planet Express LLC
1184
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Posted - 2015.03.29 19:44:00 -
[8] - Quote
The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while within the redzone you get concorded just like in EVE. Nothing fancy just stick to the the already existing structure of how Concord works withing the New Edan universe.
/Faceplam
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MINA Longstrike
Kirjuun Heiian
2433
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Posted - 2015.03.29 21:24:00 -
[9] - Quote
Lingering within your own redline for 'long' periods of time (per clone) should cause loss of warpoints.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2840
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Posted - 2015.03.29 21:40:00 -
[10] - Quote
Just add invincible superAI Large Blaster Turrets around the spawning areas and below the MCCs, and remove redlines. >Perfect tracking and headshot aim out to 80m. >Shoots slow moving projectiles out of the air. Plasma Cannons, Swarms, Forge Guns, Ect... >Cloaks can't hide from them. >300% damage to vehicles. >Not player controllable.
Home at Last <3
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GENERAL FCF
Sentinels of New Eden
85
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Posted - 2015.03.31 04:13:00 -
[11] - Quote
Vrain Matari wrote: It works and is immersive, which is a big bonus. It might be a bit more demanding of game resources, not sure.
In thinking about the 'redline problem' two thoughts that always come to mind are:
1) Do we really need to load that giant map into memory? Assuming that we still are, ofc, but it looks like it. We know the memory budget is tight, why not chop the map off at 200 m past the redline, just obscure it with some mist or something equivalent. If it gives us more frames it's justified imo.
2) How would New Eden corporations really write the contract for employing mercs? What features would we mercs insist on in the contracts? Besides immersion-for-free(There should be a reference document that mercs can actually read in their quarters or while hiding on the battlefield, as well as a 'Do you accept the terms of this Contract?' signoff button before every contract match(someday we'll have custom corporation contracts were we do the same thing for District Maintenance, harassment, auto-defense, etc.)), investing in re-thinking public contracts can prolly contribute to resolving some of our redline issues.
It's worth a second look for the immersion alone, but also for gameplay.
Plenty of good ideas here! I especially like the having something to do in the merc quarters. As far as running low on resources, it's inevitable without going to the PS4. CCP plans on releasing much more content this year so I think they're getting better at compressing although I wouldn't mind more frames! Especially a CCP* one ;) :D aww snap! |
Greiv Rabbah
M.T.A.C Assault Operations Command
302
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Posted - 2015.03.31 04:46:00 -
[12] - Quote
i feel like the best non-gimmick redline fix is to have a way to get rid of the redline without it being an abusable "first team to spanwcamp wins" scenario... working on ideas for that, nothing good to share right now... will try to come back with something decent eventually
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
302
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Posted - 2015.03.31 04:49:00 -
[13] - Quote
Vrain Matari wrote:GENERAL FCF wrote:1. Take away the red line and make it a yellow line for a warning GÜá sign. 2. Equip the MCC with more turrets (the same ones that deal ludicrous amounts of damage to damage other MCC's) specifically for trespassers whether they be land/air 3. Equip the MCC with passive radial scans that ping trespassers therefore making them visible (on field) as long as they're behind enemy lines to decloak cloaking devices. 4. Watch trespassers red-lineing get targeted by the MCC guns and instantly get blown to poop piles.
No random exploding, legitimate "you crossed, you're screwed ". It works and is immersive, which is a big bonus. It might be a bit more demanding of game resources, not sure. In thinking about the 'redline problem' two thoughts that always come to mind are: 1) Do we really need to load that giant map into memory? Assuming that we still are, ofc, but it looks like it. We know the memory budget is tight, why not chop the map off at 200 m past the redline, just obscure it with some mist or something equivalent. If it gives us more frames it's justified imo. 2) How would New Eden corporations really write the contract for employing mercs? What features would we mercs insist on in the contracts? Besides immersion-for-free(There should be a reference document that mercs can actually read in their quarters or while hiding on the battlefield, as well as a 'Do you accept the terms of this Contract?' signoff button before every contract match(someday we'll have custom corporation contracts were we do the same thing for District Maintenance, harassment, auto-defense, etc.)), investing in re-thinking public contracts can prolly contribute to resolving some of our redline issues. It's worth a second look for the immersion alone, but also for gameplay. i'm completely in favor of re-evaluating how public contracts work, especially considering that when i get put in a fight with holdfast vs TLF, as a sebiestor how in the world am i supposed to fight my hardest for the slavers against my people when all theyre doing is trying to liberate slaves?! some things like this make no sense.
its like a gallennte fighting for CPD, theres no way.
Sebiestor scout, MTAC pilot, Merc w/ a face
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CCP Rattati
C C P C C P Alliance
19362
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Posted - 2015.03.31 05:47:00 -
[14] - Quote
Henchmen21 wrote:The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while within the redzone you get concorded just like in EVE. Nothing fancy just stick to the the already existing structure of how Concord works withing the New Edan universe.
That's actually pretty cool, thanks for that. I would love for the warning to say "CONCORD is protecting the safety of civilians in this area"
And redline suicides would be "CONCORD kills"
This goes on the list!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Spkr4theDead
Red Star.
3147
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Posted - 2015.03.31 06:06:00 -
[15] - Quote
Move the redline back a few hundred meters so everyone has to come out and risk some ISK.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5523
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Posted - 2015.03.31 06:11:00 -
[16] - Quote
vogon mugwump wrote:JARREL THOMAS wrote:Red line should = a force field can't shoot in or out but if you leave you cannot enter back in. And add vehicle nanohives and supply depots. Like a staging ground near the MCC :) Something like this was shown in the original DUST concept but without the force field. It supposedly was put there by the MCC commander - a role that is yet to appear in game and who also was also supposed to be responsible for placement of turrets to aid his team. Something else that could aid a struggling team :)
And something that will never happen because someone at Shanghai coded the turrets in such a way that they can only fall onto pre-built sockets on the map.
CCP's programmers are apparently fans of irreversible technical debt that directly contradicts the stated design documents. Sure would love to know who was supervising that one.
Usually banned for being too awesome.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7768
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Posted - 2015.03.31 07:50:00 -
[17] - Quote
CCP Rattati wrote:Henchmen21 wrote:The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while within the redzone you get concorded just like in EVE. Nothing fancy just stick to the the already existing structure of how Concord works withing the New Edan universe. That's actually pretty cool, thanks for that. I would love for the warning to say "CONCORD is protecting the safety of civilians in this area" And redline suicides would be "CONCORD kills" This goes on the list!
Add to this for the inevitable spawn camp push that results In a massacre:
Spend 150 WP to engage a targeted skydrop. You said it was compelling... Once. But if it becomes a warpoint-spend tactical option it has more meaning than "feature for the sake of a feature."
CONCORD kills (insert nerd here) with Limited Precision Strike.
them jovian targeting systems. Thread a needle from orbit, or so they say.
AV
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Genral69 death
Random Gunz Rise Of Legion.
138
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Posted - 2015.03.31 08:34:00 -
[18] - Quote
JARREL THOMAS wrote:Red line should = a force field can't shoot in or out but if you leave you cannot enter back in. And add vehicle nanohives and supply depots. I'm mot so sure about this idea. I was playing around with a logi with kincats and myrofibs and was doing quite well. Had to run back to the redline for ammo twice. Yes I am a logi I could bring my own ammo but id rather have support for the blues when it comes to it (needle,rep and uplinks) . Also this would be a pain in the arse when calling on a vechile. Countless times I've called in a vehicle and its dropped it in the redline . However It is about stupid that I can rush into the redline and kill someone and make it out in time. Your sincerely the Cookie Monster
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Regis Blackbird
Dust University Ivy League
685
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Posted - 2015.03.31 09:37:00 -
[19] - Quote
Spkr4theDead wrote:Move the redline back a few hundred meters so everyone has to come out and risk some ISK.
This ^ In fact, why not just remove the redline altogether apart from around the MCC?
What would happen if we actually use the gigantic maps that we do have? Would the PS3 melt?
If we open up the maps and only block around the MCC, we don't need portals etc to escape red-lining. You just "slip out the back" and do a huge flanking manouvere using fast LAVs. Redlining is only effective right now since you have a firing squad on one side, and "CONCORD" on the other. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7768
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Posted - 2015.03.31 09:46:00 -
[20] - Quote
Spkr4theDead wrote:Move the redline back a few hundred meters so everyone has to come out and risk some ISK. Make rail tanks unable to hang back and casually snipe at people and trivially back up to recover without serious fear of retaliation?
I'm sold.
I like this idea better than the concord kill. Far more satisfying To actually have the bastards having nowhere to run to, running them down and executing them like rabid dogs.
AV
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Thaddeus Reynolds
Facepunch Security
240
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Posted - 2015.03.31 09:56:00 -
[21] - Quote
CCP Rattati wrote:Henchmen21 wrote:The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while within the redzone you get concorded just like in EVE. Nothing fancy just stick to the the already existing structure of how Concord works withing the New Edan universe. That's actually pretty cool, thanks for that. I would love for the warning to say "CONCORD is protecting the safety of civilians in this area" And redline suicides would be "CONCORD kills" This goes on the list!
Headcanon becoming realcanon?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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steadyhand amarr
shadows of 514
3672
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Posted - 2015.03.31 10:30:00 -
[22] - Quote
CCP Rattati wrote:Henchmen21 wrote:The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while within the redzone you get concorded just like in EVE. Nothing fancy just stick to the the already existing structure of how Concord works withing the New Edan universe. That's actually pretty cool, thanks for that. I would love for the warning to say "CONCORD is protecting the safety of civilians in this area" And redline suicides would be "CONCORD kills" This goes on the list!
Win. I always just assumed we had a inbuilt safety catch that went off if we left the battlefield to stop 514s from escaping =ƒÿå bring more new Eden into dust is frankly a must Gÿ¦
You can never have to many chaples
-Templar True adamance
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Miokai Zahou
warravens
456
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Posted - 2015.03.31 10:57:00 -
[23] - Quote
CCP Rattati wrote:Henchmen21 wrote:The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while within the redzone you get concorded just like in EVE. Nothing fancy just stick to the the already existing structure of how Concord works withing the New Edan universe. That's actually pretty cool, thanks for that. I would love for the warning to say "CONCORD is protecting the safety of civilians in this area" And redline suicides would be "CONCORD kills" This goes on the list!
If that is the case then wouldn't it be logical to also add some civilian buildings into the red line to make look like they are livable habitats ie. small department blocks on both sides?
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head. pâ+(n+ƒ-ön+ƒ)n+ë
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DeathwindRising
ROGUE RELICS
947
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Posted - 2015.03.31 11:49:00 -
[24] - Quote
Spkr4theDead wrote:Move the redline back a few hundred meters so everyone has to come out and risk some ISK.
with their BPO's? what risk? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7770
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Posted - 2015.03.31 11:55:00 -
[25] - Quote
Miokai Zahou wrote:CCP Rattati wrote:Henchmen21 wrote:The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while within the redzone you get concorded just like in EVE. Nothing fancy just stick to the the already existing structure of how Concord works withing the New Edan universe. That's actually pretty cool, thanks for that. I would love for the warning to say "CONCORD is protecting the safety of civilians in this area" And redline suicides would be "CONCORD kills" This goes on the list! If that is the case then wouldn't it be logical to also add some civilian buildings into the red line to make look like they are livable habitats ie. small department blocks on both sides? Graphical limits. If we can fix the rendering issues that seem endemic, we can squeeze more range out of the guns and potentially more background detail.
But one consideration is that the biomass outpost in line harvest (the towers) wouldn't actually be manned by mercs, but by civilians. And. When a shotgun is vomiting ambiplasma to kill a target you have to consider the residual hazards the mercs are creating.
Radiation, heat pollution, damaged facilities that can collapse/explode. Concord is there to enforce limits on persons whose antitank landmines are often low-yield tactical antimatter charges.
AV
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Takahiro Kashuken
Red Star.
4421
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Posted - 2015.03.31 12:20:00 -
[26] - Quote
CCP Rattati wrote:Henchmen21 wrote:The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while within the redzone you get concorded just like in EVE. Nothing fancy just stick to the the already existing structure of how Concord works withing the New Edan universe. That's actually pretty cool, thanks for that. I would love for the warning to say "CONCORD is protecting the safety of civilians in this area" And redline suicides would be "CONCORD kills" This goes on the list!
So yesterday i went into the enemy redline 3 times to kill a redline rail tank.
If i did this with this terrible idea in place i get concorded and the redline rail tank gets all the protection without any risk and can still ping me from the redline in safety.
Bottom line this is another safety net in addition to the redline.
How easy is this game going to get?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Varoth Drac
Dead Man's Game RUST415
706
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Posted - 2015.03.31 12:24:00 -
[27] - Quote
I personally like to think the redline is the limit of range from the mcc that your mind can be transferred to a new clone upon death.
This would allow mcc's to fly around a large battlefield projecting an area where mercs can operate. Maybe in a future iteration of the game. |
Happy Violentime
OMFGZOMBIESRUN
976
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Posted - 2015.03.31 12:55:00 -
[28] - Quote
GENERAL FCF wrote:1. Take away the red line and make it a yellow line for a warning GÜá sign. 2. Equip the MCC with more turrets (the same ones that deal ludicrous amounts of damage to damage other MCC's) specifically for trespassers whether they be land/air 3. Equip the MCC with passive radial scans that ping trespassers therefore making them visible (on field) as long as they're behind enemy lines to decloak cloaking devices. 4. Watch trespassers red-lineing get targeted by the MCC guns and instantly get blown to poop piles.
No random exploding, legitimate "you crossed, you're screwed ".
I always thought the problem with the redline was with the pussies that hid in it? You seem to think that the problem is that you're not even safe.inside it? LOL |
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9373
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Posted - 2015.03.31 13:11:00 -
[29] - Quote
CCP Rattati wrote:Henchmen21 wrote:The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while within the redzone you get concorded just like in EVE. Nothing fancy just stick to the the already existing structure of how Concord works withing the New Edan universe. That's actually pretty cool, thanks for that. I would love for the warning to say "CONCORD is protecting the safety of civilians in this area" And redline suicides would be "CONCORD kills" This goes on the list!
Wasn't the redline already explained as being a kill-signal to the implant in the clone's head whenever they ventured outside the pre-determined battlespace? I like this explanation as it sort of expands on that, but only if there's no fundamental change to how redline mechanics work.
On the topic of MCC guns though, I'd love it if we had turrets we could man on the MCC specifically for Redline camping defense - not unlike AC-130 use in Battlefield. Just make it to where they can't be operated unless the enemy team has all of the objectives or something, that way you discourage AFKers chilling in the guns for the duration of the match.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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steadyhand amarr
shadows of 514
3672
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Posted - 2015.03.31 13:55:00 -
[30] - Quote
The idea itself could be natural growth as we become more powerful. It's natural to assume we could find ways around any kill switch. So concord has to look to other methods and a off map blap cannon fixes the problem.
Concord will end up being refs in games of war. Immortally is a fun concept =ƒÿå
You can never have to many chaples
-Templar True adamance
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