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1661. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Colonel Killar wrote: Armor needs more HP for 3 reasons It repairs slowly even with a basic repper innate reppers rep slowly Armor is way slower than shields 2x armor for all plates. Mwuhahahaha
- by Cat Merc - at 2013.07.03 01:11:00
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1662. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
D legendary hero wrote: Arkena Wyrnspire wrote: TheGoebel wrote: So what's the verdict? Ferro doesn't add competitive HP and cost more fitting-wise then plates? Reactives cost a very high amount fitting and in trying to do two modules w...
- by Cat Merc - at 2013.07.02 22:49:00
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1663. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: So what's the verdict? Ferro doesn't add competitive HP and cost more fitting-wise then plates? Reactives cost a very high amount fitting and in trying to do two modules work do neither well enough? The verdict is CCP has n...
- by Cat Merc - at 2013.07.02 22:39:00
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1664. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I'm afraid I simply can't take you seriously when you suggest a damage buff that drastic. Ignore him. It's obvious he wants the HMG to be an AR, only better in every way.
- by Cat Merc - at 2013.07.02 21:57:00
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1665. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
How awesome! Shield energizers only affect base shields, in addition to their amazing stats!
- by Cat Merc - at 2013.07.02 13:19:00
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1666. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: As far as I can tell, the new modules work with the armor plating skills but not the armor repair skill. The reactive plates seem unaffected as they give me a straight 1 hp rate, not 1.15. *Clap* *Clap* *Clap* CCP
- by Cat Merc - at 2013.07.02 13:03:00
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1667. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
I was about to slap you because I thought you were talking about infantry tanks. Go on :P
- by Cat Merc - at 2013.07.02 12:51:00
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1668. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=90936&find=unread Classic CCP
- by Cat Merc - at 2013.07.02 12:48:00
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1669. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
The SCR has insane damage output without the overheat mechanic. In fact, it would be exactly like the TAR before the nerf!
- by Cat Merc - at 2013.07.02 03:29:00
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1670. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: Responses in bold within quote. Eskel Bondfree wrote: When attempting to rebalance armor, everyone should keep the existence of triage hives and rep tools in mind. Otherwise we might end up with a Gallente heavy, stackin...
- by Cat Merc - at 2013.07.01 15:54:00
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1671. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: Arkena Wyrnspire wrote: Torr Wrath wrote: I wish i had the time to reas every single post and page in this thread, as it stands i have got the first page completed and I must say that I am in complete support to the OP sa...
- by Cat Merc - at 2013.06.30 22:46:00
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1672. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Eskel Bondfree wrote: That's some exhaustive work on the matter OP, thanks for that. I completely agree that armor tanking needs to be brought in line with shield tanking. Still I'd like to add some points I think you...
- by Cat Merc - at 2013.06.30 22:45:00
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1673. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
meow
- by Cat Merc - at 2013.06.30 16:02:00
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1674. [Suggestion]To reduce HP modules and Damage mods spam - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I think basing HP modules more around powergrid consumption and utility modules more around CPU consumption would be a more elegant solution to this problem. Your suggestions would also make people never use HP modules. ...
- by Cat Merc - at 2013.06.29 13:16:00
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1675. [Suggestion]To reduce HP modules and Damage mods spam - in Feedback/Requests [original thread]
To reduce HP modules and Damage mods spam I suggest you do a couple of things. To people who don't know, damage mods and HP mods are probably the most used modules in this game. I want to fix that, so there would be more variaty. -Increase base s...
- by Cat Merc - at 2013.06.29 11:14:00
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1676. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
bump
- by Cat Merc - at 2013.06.28 19:17:00
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1677. [Request]Dropsuit rigs and rig slots - in Feedback/Requests [original thread]
To enhance the amount of customization you can have on your suit, I suggest having rigs and rig slots. Each suit, except the starter suits will have three slots. Into those three slots you can put in rigs that enhance your performance in one way a...
- by Cat Merc - at 2013.05.28 14:29:00
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1678. [Request]Dropsuit rigs and rig slots - in Feedback/Requests [original thread]
Electronics rigs: CPU Upgrades: Standard: +3% CPU per rig Advanced: +5% CPU per rig Prototype: +7% CPU per rig Profile dampening: Standard: -5% scan profile per rig -5% scan precision per rig Advanced: -10% scan profile per rig -10% scan pr...
- by Cat Merc - at 2013.05.28 14:29:00
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1679. [Request]Dropsuit rigs and rig slots - in Feedback/Requests [original thread]
reserved
- by Cat Merc - at 2013.05.28 14:29:00
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1680. [Request/Idea] Capacitor + Active module + Automation - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: But I guess that could be solved with tutorials... Everything in Dust in a nutshell.
- by Cat Merc - at 2013.05.13 13:16:00
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