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1681. [Request/Idea] Capacitor + Active module + Automation - in Feedback/Requests [original thread]
Cosgar wrote: Capacitors are coming for vehicles soon.Gäó Not sure about dropsuits, but if you think about it, stamina = capacitor. Once we get nosferatu, it could drain stamina on suits and capacitor on vehicles. I know its coming for vehic...
- by Cat Merc - at 2013.05.13 13:15:00
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1682. [Request/Idea] Capacitor + Active module + Automation - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: First of all you have tons and tons of good ideas but this is not one of them, this would just make things complicated with little in return, more tactical game experience but I would see players (especially new ones) j...
- by Cat Merc - at 2013.05.13 13:01:00
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1683. [Request/Idea] Capacitor + Active module + Automation - in Feedback/Requests [original thread]
Reserved
- by Cat Merc - at 2013.05.13 12:35:00
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1684. [Request/Idea] Capacitor + Active module + Automation - in Feedback/Requests [original thread]
First and foremost, Why?: I feel like CCP doesn't want to give dropsuit users capacitors and active modules, because it means more micro management. However, I feel like Active modules and Capacitor would make the game much more deep, enjoya...
- by Cat Merc - at 2013.05.13 11:53:00
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1685. [Request/Idea] Armor/shield balancing + New module - in Feedback/Requests [original thread]
Changed cooldown values to: 1. Better balance shield and armor, as values before made armor favorable. 2. Make the other two armor rep types a good choice, since before only the normal one made sense to have. Also, decided to keep the passive rep...
- by Cat Merc - at 2013.05.12 15:20:00
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1686. Losing suit when revived - in Feedback/Requests [original thread]
What? You lose suits in the supply depot? Dafuq? Why? The whole point is that you can switch roles on the fly without dying.
- by Cat Merc - at 2013.05.08 17:26:00
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1687. [Request/Idea] Armor/shield balancing + New module - in Feedback/Requests [original thread]
Blarg
- by Cat Merc - at 2013.05.08 14:40:00
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1688. [Request/Idea] Armor/shield balancing + New module - in Feedback/Requests [original thread]
If you have any ideas for remote reps, feel free to share as I didn't have any particular idea when making this post.
- by Cat Merc - at 2013.05.08 13:53:00
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1689. [Request/Idea] Armor/shield balancing + New module - in Feedback/Requests [original thread]
Reserved for remote reps.
- by Cat Merc - at 2013.05.08 13:50:00
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1690. [Request/Idea] Armor/shield balancing + New module - in Feedback/Requests [original thread]
Reserved
- by Cat Merc - at 2013.05.08 13:21:00
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1691. [Request/Idea] Armor/shield balancing + New module - in Feedback/Requests [original thread]
Reserved
- by Cat Merc - at 2013.05.08 13:05:00
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1692. [Request/Idea] Armor/shield balancing + New module - in Feedback/Requests [original thread]
Reserved
- by Cat Merc - at 2013.05.08 13:05:00
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1693. [Request/Idea] Armor/shield balancing + New module - in Feedback/Requests [original thread]
1. Reduce shield extender HP bonus from 22/33/66 to 22/33/44. 2. Remove passive reps. 3. Introduce a module that does: Repair 30hp/s for 8 seconds, repairing in total 240hp. Has then a cool down of 30 seconds. If you activate two at the same tim...
- by Cat Merc - at 2013.05.08 13:04:00
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1694. Response time is much, much worse - in Feedback/Requests [original thread]
First thing I noticed going into uprising is that the time between pushing the right stick anywhere, gave a response much later in game. In chromosome it wasn't like that. Also, pressing R2/L2 take a while to register sometimes (not always), resul...
- by Cat Merc - at 2013.05.06 19:44:00
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1695. [Suggestion] Armor plates drawback - in Feedback/Requests [original thread]
Kiso Okami wrote: I'm going to vote this up because I actually managed to reach highest sprint speed with a lot of clothes on on a rainy day but I was really tired afterwards. As a cat who takes runs and his fur gets wet constantly, I agree.
- by Cat Merc - at 2013.05.03 18:27:00
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1696. [Suggestion] Armor plates drawback - in Feedback/Requests [original thread]
Jack McReady wrote: this is a bad idea. heavies wont be able to sprint across the street with this change and logis going for health to have the same amount of HP as assault wont be able to keep up with their team when going from one point to a...
- by Cat Merc - at 2013.05.03 15:30:00
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1697. [Suggestion] Armor plates drawback - in Feedback/Requests [original thread]
Cross Atu wrote: Did anyone take a look at the new info from FanFest? What are the reactions to the new types of plates, how do they effect the concerns raised in this thread? Cheers, Cross Don't see how that changes things. So they made a p...
- by Cat Merc - at 2013.05.03 12:21:00
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1698. [Suggestion] Armor plates drawback - in Feedback/Requests [original thread]
Uncle_AWOL, one of the players at Fanfest confirmed that Complex armor plates are now 15% penalty instead of 10%... Bravo CCP, you are the ultimate troll.
- by Cat Merc - at 2013.05.03 12:21:00
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1699. [REQUEST] HUD: Different Color Meters for Shield and Armor - in Feedback/Requests [original thread]
I don't think anyone has a problem seeing them....
- by Cat Merc - at 2013.04.29 20:18:00
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1700. M.T.A.Cs whats the timescale - in Feedback/Requests [original thread]
MTACS were promised to come as the first expansion coming early 2013. Though I'm pretty sure that plan has changed.
- by Cat Merc - at 2013.04.29 18:35:00
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