Cat Merc
BetaMax. CRONOS.
1116
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Posted - 2013.05.28 14:29:00 -
[1] - Quote
To enhance the amount of customization you can have on your suit, I suggest having rigs and rig slots. Each suit, except the starter suits will have three slots. Into those three slots you can put in rigs that enhance your performance in one way and reduce it in another way (not always, but mostly). Suits will have calibration points, just like CPU/PG, as a limiter on what rigs you can fit. These rigs apply after all the modules. So lets say I add a plate on my armor, resulting in 350 armor, and add a 5% HP rig on my armor, it will turn into: 367.5 HP
Here are some stats I thought of: Basic suits (all frames) Standard: 200 calibration points Advanced: 300 calibration points Prototype 400 calibration points
Specialized suits (all types) Standard: 250 calibration points Advanced: 350 calibration points Prototype: 450 calibration points
Assault: -5% Weapon upgrades rigs drawback per level Scout: -5% Biotics upgrades rigs drawback per level Logistics: -5% Electronics upgrades rigs drawback per level Sentinel: -5% Armor/Shield upgraes rigs drawback per level
New skills: Shield rigging (x3): Allows the use of shield rigs. STD lvl1, ADV lvl3, PRO lvl5 -5% shield rig drawback per level
Armor rigging (x3): Allows the use of Armor rigs. STD lvl1, ADV lvl3, PRO lvl5 -5% Armor rig drawback per level
Biotic rigging (x3): Allows the use of Biotics rigs. STD lvl1, ADV lvl3, PRO lvl5 -5% Biotics rig drawback per level
Electronics rigging (x3): Allows the use of Electronics rigs. STD lvl1, ADV lvl3, PRO lvl5 -5% Electronics rig drawback per level
Engineering rigging (x3): Allows the use of Engineering rigs. STD lvl1, ADV lvl3, PRO lvl5 -5% Engineering rig drawback per level
Weapon upgrades rigging (x3): Allows the use of Weapon Upgrades rigs. STD lvl1, ADV lvl3, PRO lvl5 -5% Weapons Upgrades rig drawback per level
And now to the actual rigs: (Note that the names aren't what I want them to be, I just can't think of lore friendly names) Shield rigs Shield extension: Standard: +2% shield HP per rig +3% shield modules CPU requirements per rig
Advanced: +3% shield HP per rig +5% shield modules CPU requirements per rig
Prototype: +5% shield HP per rig +7% shield modules CPU requirements per rig
Shield modulation: Standard: +7% shield recharge rate per rig +3% shield modules CPU requirements per rig
Advanced: +12% shield recharge rate per rig +5% shield modules CPU requirements per rig
Prototype: +15% shield recharge rate per rig +7% shield modules CPU requirements per rig
Shield Regulation: Standard: -5% shield recharge delay +3% shield modules CPU requirements per rig
Advanced: -7% shield recharge delay +5% shield modules CPU requirements per rig
Prototype: -10% shield recharge delay +7% shield modules CPU requirements per rig
Shield fitting optimization: Standard: -3% shield modules CPU requirements per rig -2% shield HP per rig
Advanced: -5% shield modules CPU requirements per rig -3% shield HP per rig
Prototype: -7% shield modules CPU requirements per rig -5% shield HP per rig
Armor rigs Armor plating: Standard: +2% armor HP per rig +3% Armor modules PG requirements
Advanced: +3% armor HP per rig +5% Armor modules PG requirements
Prototype: +5% armor HP per rig +7% Armor modules PG requirements
Armor Repairing: Standard: +5% armor repair rate per rig +3% Armor modules PG requirements
Advanced: +7.5% armor repair rate per rig +5% Armor modules PG requirements
Prototype: +10% armor repair rate per rig +7% Armor modules PG requirements
Armor Fitting optimization: Standard: -2% armor HP per rig -3% Armor modules PG requirements
Advanced: -3% armor HP per rig -5% Armor modules PG requirements
Prototype: -5% armor HP per rig -7% Armor modules PG requirements
Remote Armor trigae: +5% Remote armor repair rate per rig +3% Remote Armor modules PG requirements
Advanced: +7.5% Remote armor repair rate per rig +5% Remote Armor modules PG requirements
Prototype: +10% Remote armor repair rate per rig +7% Remote Armor modules PG requirements
Biotics rigs: Cardiac Regulation: Standard: +10% max stamina per rig +20% Stamina recovery rate per rig -2% Sprint speed per rig
Advanced: +20% max stamina per rig +40% Stamina recovery rate per rig -3% Sprint speed per rig
Prototype: +30% max stamina per rig +60% Stamina recovery rate per rig -5% Sprint speed per rig
Kinetic Catalyzation: Standard: +2% Sprint speed per rig -10% max stamina per rig -20% Stamina recovery rate per rig
Advanced: +3% Sprint speed per rig -20% max stamina per rig -40% Stamina recovery rate per rig
Prototype: +5% Sprint speed per rig -30% max stamina per rig -60% Stamina recovery rate per rig
Myofbril Stimulation: Standard: +5% melee damage per rig +5% melee stamina cost per rig
Advanced: +10% melee damage per rig +10% melee stamina cost per rig
Prototype: +15% melee damage per rig +15% melee stamina cost per rig |