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Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
806
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Posted - 2015.09.16 18:09:00 -
[1] - Quote
It must integrate, and do so far more than it does now.
When Dust was launched, the promise was for one universe, and to to that, the two would be somewhat dependent. Sadly that dependence never materialized, and for a while it seemed as if it was to be a parasitic relationship, rather than the symbiotic one I had hoped for. Then the ties were loosened.
I dreams of EVE pilots providing all consumables for Dust players (baring officer and factional gear), and dust players being important to EVE pilots to ease access to raw materials. I dreamt that the two could exist apart, but working together would be encouraged due to the benefits. Take over a district/planet, and the EVE corp could harvest it with better yield.
That didn't happen.
I had hoped for a truly open and free market, like we have in EVE, with a marketplace fed by players, and with the basics seeded by NPC's. A market that included contracts. We really need those for better handling of trade of items.
What we have now isn't even close.
I really don't see why CCP are trying to reinvent the trade system that has already proven itself in EVE. Not just trade though, but even some game mechanics were redone, and caused significant headaches early on.
There are limitations imposed by the platform, and the fact that an FPS is not like flying a spaceship, but there are so much of the EVE legacy that just didn't make it, and not really because they couldn't do it, much was just renamed.
The last thing that really needs to be done, is to open up the game world. No red zones unless there can be a technical (techno-babble?) excuse for them ie. the capacitor; The suits don't have their own power, and are powered by wireless power transfer from the MCC which have a limited range. More variety. Right now we only touch a handful of planets out of the thousands in New Eden, even then they all feature the same geology. They look at feel the same. They are getting repetitive and boring.
Dust is just about everything EVE isn't.
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abdullah muzaffar
Random Gunz Rise Of Legion.
1
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Posted - 2015.09.16 18:33:00 -
[2] - Quote
Nope. Eve poses too many limitations for Dust.
My Trades
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Hector Carson
Hellz Gate of Awakening The Empire of New Eden
247
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Posted - 2015.09.16 19:14:00 -
[3] - Quote
abdullah muzaffar wrote:Nope. Eve poses too many limitations for Dust. Actually I disagree the only thing that really separates Dust from EVE is the Economy, if they simply redo the whole Market system for Dust there could be a possibility of the 2 interconnecting more.
Also if they tweak a little bit of the economy in EVE to match up with dust it could work, plus simply adding the same concept such as being able to Travel from system to system allow the Dust mercs to make a contract with EVE pilots to transport them to other stations.
This all can work if CCP would just be willing to put the time and effort into it.
Logistics mk.0
Commando mk.0
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Lady MDK
Kameira Lodge Amarr Empire
436
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Posted - 2015.09.16 19:32:00 -
[4] - Quote
Hector Carson wrote:abdullah muzaffar wrote:Nope. Eve poses too many limitations for Dust. Actually I disagree the only thing that really separates Dust from EVE is the Economy, if they simply redo the whole Market system for Dust there could be a possibility of the 2 interconnecting more. Also if they tweak a little bit of the economy in EVE to match up with dust it could work, plus simply adding the same concept such as being able to Travel from system to system allow the Dust mercs to make a contract with EVE pilots to transport them to other stations. This all can work if CCP would just be willing to put the time and effort into it.
There are many things that seperate eve and dust. believe it or not EVE is far more than just shooting people... thats ALL dust is.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.16 22:56:00 -
[5] - Quote
Lady MDK wrote:Hector Carson wrote:abdullah muzaffar wrote:Nope. Eve poses too many limitations for Dust. Actually I disagree the only thing that really separates Dust from EVE is the Economy, if they simply redo the whole Market system for Dust there could be a possibility of the 2 interconnecting more. Also if they tweak a little bit of the economy in EVE to match up with dust it could work, plus simply adding the same concept such as being able to Travel from system to system allow the Dust mercs to make a contract with EVE pilots to transport them to other stations. This all can work if CCP would just be willing to put the time and effort into it. There are many things that seperate eve and dust. believe it or not EVE is far more than just shooting people... thats ALL dust is.
+1 for synchronizing NULL cannons to shoot down EVE ships in orbit.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.16 22:57:00 -
[6] - Quote
Oh, and getting paid to do so.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
645
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Posted - 2015.09.17 13:50:00 -
[7] - Quote
Salutations, Dewie. And I agree with your perception that there's a dream that we (yep, not only you) climbed on board a train for.... And we knew as experienced RPG players that this "fps" game was actually an experimental hybrid shooter, and that we were agreeing to be experimental players in it, so the ride might be long and maybe rocky.... but it would always be getting nearer to that interesting innovative objective.
I disagree that EVE and Dust should have their economy redone into some kind of single system. I'm not bothered by the fact that it takes a whole different proportion of monies to accumulate spaceship resources, compared with the "comparatively" minute (but still viscerally powerful) money-struggle required to accumulate dropsuit resources. Although it prevents both games from "trading" with each other, it doesn't stand in the way to both games "doing business" with each other.
I also disagree that shooting is all that Dust is. Many players "just zoom and hunt stuff to blow up" in EVE Online. They are not into the economy, wealth management stuff AT ALL. "Mining? Please, be real! I want your spaceship go boom!" So although there is a growing boat-load of wealth-accumulation grinding in Dust (second-hand resale to NPC, resale pricing adjustment through "agents", player-standing adjustments to manipulate percentages, strategic scrap resale to fund FW no-ISK component, personal warbarge preparation for future productions)... ....wealth-grinding that takes a good 2 or 3 years for a player to be fully matured into, players don't need to recognize any of that wealth-grooming stuff in Dust, and many just use Dust to "just run and hunt faces to blow off". And it's cool that the game is trying to be innovative, but still allows the player to play the game for the personal pursuit she is interested in, and not have to care about the innovative objective.
But Dewie, I do fear that Dust is not being innovative in that original pursuit to "merge" with EVE as much as it used to. The first "crew" of Devs were steady-focused on what EVE Online is (pursuit-wise, and lore-wise), but apparently were too rigid in the stubborn idea that the two games should be "identical" in gameplay. This second "crew" achieved so much more problem-solving than the first, arguably because this crew didn't see that phantom need for the two games to mirror each other--Bravo for them, they really have done wondrous things to give our game a real "Dust" personality and capability of its own.
...But this new crew often reveals they have members who don't even KNOW much about EVE ONline's personality or lore. So, how can you get us nearer to that common New Eden gameplay, without knowing those key things? It seems as though they are starting to play catch-up, and learn more about EVE Online, and bring some of it's "feeling" back into Dust (...'back', Celesta?).
I'm worried, but not going to jump ship on this game. The essential "Link" idea was easy for me to understand, and I think it's still available to acheive: ---the EVE Online population has a hunger to control its wealth-through-mining portion of their game. Those who drool for making money that way MUST control squaters and ownership of whole solar systems. Dust gameplay is (only?) way to control a system right down to the granular, DISTRICT level. And since mercs are a cheap commodity relative to the monies that Capsuleers make, there's a huge profit opportunity to for EVE players to want to hire Dust players, and for Dust players to make way more ISK marketing themselves for hire by EVE players, than to sit around grinding our wealth through the tiny salvage and marketplace purchases available in Dust---- That's the EVE-to-Dust Link idea.
"Pay my price, and I'll strike down the Heavens" is the only real interaction EVE and Dust need between each other. The rest is just sugar and dessert stuff. I just hope the Dev crew is as focused on this single idea as the previous crew seemed. With that focus, and the clearly-displayed fact that they haven't let themselves get handcuffed the way the first crew did, Rattati and his people CAN still achieve what players like you have been waiting for, Dewie.
Either way, I'll be sticking around to witness the outcome.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Kierkegaard Soren
Eridani Light Horse Battalion
925
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Posted - 2015.09.17 15:42:00 -
[8] - Quote
I agree we need the integration, but not now. There's no point. Dust is not a good enough, or more accurately, complex enough game to be properly tied to EvE. To my mind, the axis around which both games should revolve in terms of integration with one another is the Warbarge as, simply put, it's a space ship that foot soldiers live on. Conceptually, it's already there. But in terms of how it works and what it can do for us, it's incredibly simple; right now, it's just a glorified vending machine with a mostly terrible selection of "free" products and a "paid" product (the weapons) that cost way too much for what we get. I can't see how the 'barge could develop into an entity that becomes central to a merc's game plan/career in its current state, and if can't do that it's got no basis for reaching out further into the EvE 'verse.
But it most definitely should.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Greiv Rabbah
Brutor Vanguard
336
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Posted - 2015.09.18 01:26:00 -
[9] - Quote
Dewie Cheecham wrote:It must integrate, and do so far more than it does now.
When Dust was launched, the promise was for one universe, and to to that, the two would be somewhat dependent. Sadly that dependence never materialized, and for a while it seemed as if it was to be a parasitic relationship, rather than the symbiotic one I had hoped for. Then the ties were loosened.
I dreams of EVE pilots providing all consumables for Dust players (baring officer and factional gear), and dust players being important to EVE pilots to ease access to raw materials. I dreamt that the two could exist apart, but working together would be encouraged due to the benefits. Take over a district/planet, and the EVE corp could harvest it with better yield.
That didn't happen.
I had hoped for a truly open and free market, like we have in EVE, with a marketplace fed by players, and with the basics seeded by NPC's. A market that included contracts. We really need those for better handling of trade of items.
What we have now isn't even close.
I really don't see why CCP are trying to reinvent the trade system that has already proven itself in EVE. Not just trade though, but even some game mechanics were redone, and caused significant headaches early on.
There are limitations imposed by the platform, and the fact that an FPS is not like flying a spaceship, but there are so much of the EVE legacy that just didn't make it, and not really because they couldn't do it, much was just renamed.
The last thing that really needs to be done, is to open up the game world. No red zones unless there can be a technical (techno-babble?) excuse for them ie. the capacitor; The suits don't have their own power, and are powered by wireless power transfer from the MCC which have a limited range. More variety. Right now we only touch a handful of planets out of the thousands in New Eden, even then they all feature the same geology. They look at feel the same. They are getting repetitive and boring.
Dust is just about everything EVE isn't.
https://forums.dust514.com/default.aspx?g=posts&m=2959740
dust 514 needs to be part of EVE, and to do that, it needs to start following the setting that was laid out for us in the books that led up to dust 514
Sebiestor scout, MTAC pilot, Merc w/ a face
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