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141. hit detection fixes! mostly :) - in General Discussions [original thread]
We have found the issue with shotguns. A fix is on the way and we will deploy it as soon as we can. Sorry shottybros normal service will resume shortly!
- by CCP Wolfman - at 2013.09.04 03:18:00
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142. Did snipers get aim assist already? - in General Discussions [original thread]
Spirit Charm wrote: CCP Wolfman wrote: Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon...
- by CCP Wolfman - at 2013.09.02 05:15:00
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143. Did snipers get aim assist already? - in General Discussions [original thread]
Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
- by CCP Wolfman - at 2013.09.02 01:34:00
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144. Anyone remember Vehicle Damage Points? - in General Discussions [original thread]
They were removed because they were being used for farming. Once some of our new anti-farming stuff comes online and we've had a chance to see how the vehicle gameplay is developing we'll consider bringing them back.
- by CCP Wolfman - at 2013.09.02 01:31:00
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145. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example?
- by CCP Wolfman - at 2013.08.30 08:13:00
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146. Results of active scanners - in General Discussions [original thread]
XiBravo wrote: If you "sweep" in the second or 2 while scanning, does it cover the whole area? For instance the 5 second one if i were to spin 360 deg, will it have scanned all 360 or have a "pulse effect" and miss increments? It does cover ...
- by CCP Wolfman - at 2013.08.30 06:39:00
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147. (Joke) Conspiracy Theory: CCP Wolfman is a Satanist! - in General Discussions [original thread]
You should be careful what you post on forums. It's a full moon soon...
- by CCP Wolfman - at 2013.08.30 06:15:00
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148. CCP Mass drivers are ****. - in General Discussions [original thread]
DUST Fiend wrote: CCP Wolfman wrote: I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Is there any chance th...
- by CCP Wolfman - at 2013.08.30 03:49:00
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149. CCP Mass drivers are ****. - in General Discussions [original thread]
I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs.
- by CCP Wolfman - at 2013.08.30 03:32:00
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150. 1.5 squad locking vehicles? - in General Discussions [original thread]
Lurchasaurus wrote: CCP Wolfman wrote: Yup, most of it is. The animation LOD switching and thruster effects optimizations were us (the latter task was a collaboration with other teams). The LOD tasks fixed a boatload of horrible animation gl...
- by CCP Wolfman - at 2013.08.29 10:10:00
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151. 1.5 squad locking vehicles? - in General Discussions [original thread]
Quote: Wolfman, sarcasm aside, this is a very valid point. It is quite crippling to not be able to see forges charging up. The problem you're experiencing may be related to a draw distance bug on HAV's that we have fixed in 1.4. Either way...
- by CCP Wolfman - at 2013.08.29 10:01:00
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152. 1.5 squad locking vehicles? - in General Discussions [original thread]
ChromeBreaker wrote: THE TRAINSPOTTER wrote: CCP Wolfman wrote: Void Echo wrote: CCP Wolfman wrote: Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to a...
- by CCP Wolfman - at 2013.08.29 09:58:00
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153. 1.5 squad locking vehicles? - in General Discussions [original thread]
Void Echo wrote: CCP Wolfman wrote: Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv...
- by CCP Wolfman - at 2013.08.29 09:36:00
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154. Results of active scanners - in General Discussions [original thread]
broonfondle majikthies wrote: If your not in a squad only you can see the scan results I can confirm this is true.
- by CCP Wolfman - at 2013.08.29 09:01:00
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155. 1.5 squad locking vehicles? - in General Discussions [original thread]
Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards.
- by CCP Wolfman - at 2013.08.29 08:58:00
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156. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Buried in replies! Thanks for the comments guys. Remnant and I are reading and itGÇÖs given us things stuff to think about. I donGÇÖt have time to respond to everything right now but IGÇÖll quickly throw a few more details out there. *When we ...
- by CCP Wolfman - at 2013.08.28 03:30:00
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157. Can a DEV please confirm or refute that... - in General Discussions [original thread]
its only a rail because they don't have the technology for throwing lamp posts...
- by CCP Wolfman - at 2013.08.27 09:07:00
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158. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Hi guys, As promised the other day here is an overview on the changes to vehicle gameplay weGÇÖre currently working on for 1.5 and beyond. What we didnGÇÖt want to do was take every element, hurriedly try to rebalance them all in 4 weeks, and th...
- by CCP Wolfman - at 2013.08.27 09:05:00
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159. CCP here is your vid of the melee cheat being used in PC and Tournament batts - in General Discussions [original thread]
So fixing this turns out to be trickier that expected, at least in the sense of delivering a fix to the live build. It's more than just tweaking a number here and there. We are looking at some other options so I'll let you know what comes of it.
- by CCP Wolfman - at 2013.08.27 08:41:00
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160. Can a DEV please confirm or refute that... - in General Discussions [original thread]
its rail.
- by CCP Wolfman - at 2013.08.27 08:31:00
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