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101. WTF Reduced kill points!!!??? - in General Discussions [original thread]
We've checked the data since it was released and have prepared an update which will be deployed in a hotfix soon.
- by CCP Wolfman - at 2013.10.30 01:51:00
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102. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Also, after seeing some of these comments I went and did some checking and there are indeed some updates ot comms in there. We will not know how effective these have been until the build is out in the wild and the system is put under some stress. ...
- by CCP Wolfman - at 2013.10.30 01:35:00
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103. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Sylwester Dziewiecki wrote: CCP Wolfman wrote: turret fixes were to stop turrets damaging the vehicle they were mounted on and changes to the way their collision works to stop them getting hung up on the environment. Ok, so if I will retr...
- by CCP Wolfman - at 2013.10.30 01:31:00
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104. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
turret fixes were to stop turrets damaging the vehicle they were mounted on and changes to the way their collision works to stop them getting hung up on the environment.
- by CCP Wolfman - at 2013.10.29 10:13:00
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105. Announcement:Weapon stats! - in General Discussions [original thread]
Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Combat Rifle and Rail Rifle. Speculate no more, f...
- by CCP Wolfman - at 2013.10.25 06:32:00
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106. Fall off damage for projectile weapons? or bullet drop - in Feedback/Requests [original thread]
We've done some tests with bullet drop in the past. The old 'experimental' sniper rifle had it. At the time it suffered pretty badly from network lag and we didn't take it any further. It would probably perform better now. At some point when we ha...
- by CCP Wolfman - at 2013.10.24 06:02:00
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107. Any update for repair tool in the works? - in Feedback/Requests [original thread]
We've fixed this and are aiming to get it out in 1.7. We are also looking at the repair rate and considering an increase.
- by CCP Wolfman - at 2013.10.24 03:36:00
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108. so... shotgun is still horrible - in General Discussions [original thread]
negative49er wrote: CCP Wolfman wrote: Parson Atreides wrote: CCP Wolfman wrote: In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get push...
- by CCP Wolfman - at 2013.09.29 03:32:00
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109. so... shotgun is still horrible - in General Discussions [original thread]
Parson Atreides wrote: CCP Wolfman wrote: In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get pushed back to 1.7 Snap! :-) These fixes sh...
- by CCP Wolfman - at 2013.09.29 02:45:00
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110. so... shotgun is still horrible - in General Discussions [original thread]
In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives.
- by CCP Wolfman - at 2013.09.29 02:28:00
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111. death to the amarr empire - in General Discussions [original thread]
Oh it's on now son!
- by CCP Wolfman - at 2013.09.29 02:14:00
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112. Make People Flinch When They're Shot - in Feedback/Requests [original thread]
The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might rev...
- by CCP Wolfman - at 2013.09.29 01:55:00
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113. So... the melee glitch - in General Discussions [original thread]
I'm happy to tell you that we fixed it in 1.5
- by CCP Wolfman - at 2013.09.27 05:47:00
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114. So, about giving us your current weapons stats/vehicle changes... - in General Discussions [original thread]
We've not forgotten :-) We will get them out to you as soon as we can. It's a lot of info to collate and we're working on fixes and features that have to get in to the build as well. Don't worry, they will come soon and most importantly within en...
- by CCP Wolfman - at 2013.09.27 05:37:00
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115. Scanner leading to a kill - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Does this count for vehicle scanners also? Not currently but we are adding that functionality (literally) at the moment. You will not have it in the first iteration though.
- by CCP Wolfman - at 2013.09.24 07:58:00
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116. Scanner leading to a kill - in Feedback/Requests [original thread]
Garth Mandra wrote: What if multiple people have an enemy scanned when he's killed? What if someone that isn't in your squad kills the red? Do you still get the points even though he didn't benefit from the scan? What about kill assists from sq...
- by CCP Wolfman - at 2013.09.24 07:56:00
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117. WTF cars!? kill my enemies! - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: R.I.P Murder Taxi And good ******* riddance. They caused the Opness of AV to show it's ugly face. Oh well, they were broken already. Now, stop yer' yapping and finish up the vehicle fix your schem...
- by CCP Wolfman - at 2013.09.24 05:08:00
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118. WTF cars!? kill my enemies! - in General Discussions [original thread]
Despite being less effective (and annoying) at running people over I've found there's still pretty good for harassing squads and drawing fire away from a team or squad defending a position. I've actually been having quite a lot of fun with that.
- by CCP Wolfman - at 2013.09.24 03:49:00
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119. Scanner leading to a kill - in Feedback/Requests [original thread]
Scan Assisted kills by your squad will net you 15 glorious WP
- by CCP Wolfman - at 2013.09.24 03:40:00
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120. WTF cars!? kill my enemies! - in General Discussions [original thread]
R.I.P Murder Taxi
- by CCP Wolfman - at 2013.09.24 03:38:00
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