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81. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Right, now I've had my first coffee I can respond to some questions I saw popping up Where does salvage come from? The idea is that salvage is the result from the aftermath of the many battles fought on planets. This doesnGÇÖt preclude o...
- by CCP Wolfman - at 2014.05.30 01:55:00
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82. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
SponkSponkSponk wrote: CCP Wolfman wrote: We were thinking of a complex mime minigame :-) At the most basic level there will be a much more accessible chat function Will there be holographic chat bubbles over our heads? Because I could ...
- by CCP Wolfman - at 2014.05.29 06:40:00
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83. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis Blackbird wrote: CCP Wolfman wrote: Allowing players to steal from each other during a salvage session is something that we plan to allow. Of course people are so nice I doubt anyone would do it... You say "salvage session", which l...
- by CCP Wolfman - at 2014.05.29 06:37:00
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84. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
SponkSponkSponk wrote: It would be nice to be able to communicate with other players we meet. Hand signals kinda don't cut it. Are there plans in place for proximity voice chat, even if it's optional? (Note that mandatory proximity chat will j...
- by CCP Wolfman - at 2014.05.29 06:29:00
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85. The case for always-on friendly fire - in General Discussions [original thread]
I think it's important that we offer both FF and no FF gameplay. The latter being particularly important for newcomers to the game.
- by CCP Wolfman - at 2014.05.29 06:24:00
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86. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Allowing players to steal from each other during a salvage session is something that we plan to allow. Of course people are so nice I doubt anyone would do it...
- by CCP Wolfman - at 2014.05.29 06:12:00
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87. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Scarcity of personal resources available to any player deploying is something that weGÇÖre interested in exploring i.e. limited gear, limited clones so that death counts. Garth brought up the idea of loot extraction. This is also a concept we li...
- by CCP Wolfman - at 2014.05.29 05:22:00
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88. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I'm not suggesting all areas would be like that. Not being sure who to trust would be part of the fun but I do think you need some safe places to learn the ropes.
- by CCP Wolfman - at 2014.05.29 03:55:00
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89. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Yes, we could have a no team 'free for all' but still not allow the players to damage/fire on each other if we wanted. So no 'neutral fire' I guess :-)
- by CCP Wolfman - at 2014.05.29 03:49:00
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90. Devs are quiet again...... - in General Discussions [original thread]
You know I'm right. You just can't handle the truth!
- by CCP Wolfman - at 2014.05.29 03:25:00
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91. Devs are quiet again...... - in General Discussions [original thread]
crazy is adding the milk after you add the tea
- by CCP Wolfman - at 2014.05.29 03:19:00
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92. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sec levels is something we see as important as well. The lower the sec the higher the risk (drones, well geared players) and potential reward (sweet sweet loot). We see it as a free for all but you can squad if you want. Lower security would of ...
- by CCP Wolfman - at 2014.05.29 03:18:00
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93. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Hi guys, IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer drones (and other players) are there doing the s...
- by CCP Wolfman - at 2014.05.29 02:36:00
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94. Devs are quiet again...... - in General Discussions [original thread]
Well, it's too late in the morning for breakfast tea now. These things are important.
- by CCP Wolfman - at 2014.05.29 02:11:00
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95. Devs are quiet again...... - in General Discussions [original thread]
True Adamance wrote: CCP Wolfman wrote: I think you'll find Singapore breakfast tea to be superior Saberwing Is that you St Wolfman? Really truly? It is, fueled now by French Earl Grey tea I rage on.
- by CCP Wolfman - at 2014.05.29 01:52:00
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96. Devs are quiet again...... - in General Discussions [original thread]
I think you'll find Singapore breakfast tea to be superior Saberwing
- by CCP Wolfman - at 2014.05.29 01:28:00
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97. Movement seems slower - in General Discussions [original thread]
We've not changed any base movement speeds. I will have a quick look in to this to make sure something else hasn't inadvertently had an impact on movement.
- by CCP Wolfman - at 2013.12.12 07:11:00
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98. 1.6 Dropship changes - in General Discussions [original thread]
Dachande Anasazi wrote: For the militia if you stop touchign the sticks the ship will automatically even out and be parrallel to the ground. It is only bad if you kept wanting to fly at an awkward position. Correct. It's only on milita and ...
- by CCP Wolfman - at 2013.11.08 09:50:00
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99. CCP, what did you do to the Nova Knives? - in General Discussions [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: We've been following the reports of continued issues with the Nova Knives. The fix we made was for a client/server mismatch which we believed would solve the problems. However after this feedback we spent...
- by CCP Wolfman - at 2013.11.07 01:03:00
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100. CCP, what did you do to the Nova Knives? - in General Discussions [original thread]
We've been following the reports of continued issues with the Nova Knives. The fix we made was for a client/server mismatch which we believed would solve the problems. However after this feedback we spent some time frowning and scratching our head...
- by CCP Wolfman - at 2013.11.06 09:17:00
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