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161. CCP here is your vid of the melee cheat being used in PC and Tournament batts - in General Discussions [original thread]
Looking at it now and what kinds of fix may be possible. Will let you know when I know :-)
- by CCP Wolfman - at 2013.08.26 03:16:00
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162. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
Should be able to give you an update next week. Encountered a small bump in the road yesterday so need to figure that out first since it could change things a bit.
- by CCP Wolfman - at 2013.08.23 02:13:00
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163. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
We're working away on the vehicles atm. We'll give you guys an overview of what we're doing shortly so you know what's going on.
- by CCP Wolfman - at 2013.08.23 01:58:00
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164. Please tell us that scouts get some love in 1.4. - in General Discussions [original thread]
We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features inv...
- by CCP Wolfman - at 2013.08.22 03:53:00
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165. Dear CCP - in General Discussions [original thread]
Ah, that's better. We are hoping to add locks in the near future. Can't give an ETA yet but I thought I'd let you know it's on our radar.
- by CCP Wolfman - at 2013.08.22 03:42:00
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166. How do you like to cook your eggs? - in General Discussions [original thread]
Eggs benedict is the only way isnGÇÖt it?
- by CCP Wolfman - at 2013.08.21 09:00:00
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167. Hmg is getting a buff in 1.4 - in General Discussions [original thread]
Confirmed :-)
- by CCP Wolfman - at 2013.08.21 02:30:00
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168. Yo! Wolfman! - in General Discussions [original thread]
Thanks for the cookies!
- by CCP Wolfman - at 2013.08.19 05:53:00
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169. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Meeko Fent wrote: CCP Wolfman wrote: yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Double ooops! *runs away*
- by CCP Wolfman - at 2013.08.19 03:51:00
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170. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
yeah, sorry we missed that from the patch notes, totally slipped my mind.
- by CCP Wolfman - at 2013.08.19 03:28:00
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171. heads up for some armour and movement updates - in General Discussions [original thread]
BL4CKST4R wrote: CCP Wolfman wrote: Absolute Idiom II wrote: Perhaps it is intended, but the repair rate on the reactive plates is not affected by the repair skills and suit skills that boost repair amount (unlike for repair modules). Is...
- by CCP Wolfman - at 2013.08.15 02:57:00
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172. heads up for some armour and movement updates - in General Discussions [original thread]
Absolute Idiom II wrote: Perhaps it is intended, but the repair rate on the reactive plates is not affected by the repair skills and suit skills that boost repair amount (unlike for repair modules). Is this intended, Wolfman? Noticed a few ...
- by CCP Wolfman - at 2013.08.15 02:28:00
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173. heads up for some armour and movement updates - in General Discussions [original thread]
Zeylon Rho wrote: Same question as the last guy: did you change the repair rates on reactive? You didn't list that stat. Nopes, those are still the same.
- by CCP Wolfman - at 2013.08.14 07:38:00
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174. heads up for some armour and movement updates - in General Discussions [original thread]
FLAYLOCK Steve wrote: So all suits will strafe at same speed? Like will all suits strafe at 90% or just the 90% of each specific suit? Like scout will strafe at 90% of their speed. And when will the scouts have some love? Give them a buff on sp...
- by CCP Wolfman - at 2013.08.14 06:45:00
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175. Fix Splash Damage. - in Feedback/Requests [original thread]
S Park Finner wrote: CCP Wolfman wrote: just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is whether in any of your ...
- by CCP Wolfman - at 2013.08.14 06:02:00
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176. heads up for some armour and movement updates - in General Discussions [original thread]
Hi guys, A quick heads up for some upcoming changes in 1.4 to armour and movement. Currently a bug has caused some of the movement speed modifiers on strafe to be ignored. This is good and bad. ItGÇÖs good because faster strafe speeds are cool...
- by CCP Wolfman - at 2013.08.14 05:59:00
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177. Fix Splash Damage. - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is whether in any of your tes...
- by CCP Wolfman - at 2013.08.13 07:01:00
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178. Fix Splash Damage. - in Feedback/Requests [original thread]
just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is whether in any of your tests (particulalry with the forge) did you cr...
- by CCP Wolfman - at 2013.08.13 06:04:00
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179. Fix Splash Damage. - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: Pseudogenesis wrote: CCP Wolfman wrote: We've made further improvements to hit detection/lag compensation in the 1.4 release and will continue to do more in 1.5 so we should see things getting bett...
- by CCP Wolfman - at 2013.08.13 03:35:00
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180. Fix Splash Damage. - in Feedback/Requests [original thread]
Pseudogenesis wrote: CCP Wolfman wrote: We've made further improvements to hit detection/lag compensation in the 1.4 release and will continue to do more in 1.5 so we should see things getting better. Can you confirm that nova knife hi...
- by CCP Wolfman - at 2013.08.13 03:15:00
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