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21. Curious: spawning? - in General Discussions [original thread]
Aeon Amadi wrote: Hawk-eye Occultus wrote: CCP Wolfman wrote: As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team thou...
- by CCP Wolfman - at 2014.07.03 02:05:00
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22. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Severus Smith wrote: CCP Wolfman wrote: Saw some questions about squads, this is how we're thinking... Players do not change state by damaging or killing squad members. It is up to the squad to manage itself and eject anyone causin...
- by CCP Wolfman - at 2014.07.03 01:54:00
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23. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sylwester Dziewiecki wrote: CCP Wolfman wrote: A playerGÇÖs suspicion rating helps other players identify him as a possible threat, particularly PKGÇÖers. It is a reactive system used to rate and grade player behavior rather than a proactiv...
- by CCP Wolfman - at 2014.07.03 01:45:00
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24. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis Blackbird wrote: CCP Wolfman wrote: Lots of very good stuff The only problem I can see with the proposed system is the two edge cases that I tried to address in my suggestion. Deliberate vs accidental kill : Since the timer a...
- by CCP Wolfman - at 2014.07.03 01:42:00
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25. Curious: spawning? - in General Discussions [original thread]
As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team though which is a bit easier to grasp I think. I'll talk about spawning o...
- by CCP Wolfman - at 2014.07.02 10:34:00
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26. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Kevall Longstride wrote: CCP Wolfman wrote: if a neutral kills a threat the neutral player stays neutral. Well that would make sense. However I'd like to add a wrinkle to that. I think it would be interesting for neutrals to be rewarded ...
- by CCP Wolfman - at 2014.07.02 10:05:00
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27. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Saw some questions about squads, this is how we're thinking... Players do not change state by damaging or killing squad members. It is up to the squad to manage itself and eject anyone causing trouble for the squad.
All members of a squad w...
- by CCP Wolfman - at 2014.07.02 09:40:00
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28. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
if a neutral kills a threat the neutral player stays neutral.
- by CCP Wolfman - at 2014.07.02 08:22:00
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29. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
True Adamance wrote: Does this tie in as an over head marker or is this tied or visible in a Local chat? It uses the players tag, so yes over head marker. We could use it in chat as well potentially.
- by CCP Wolfman - at 2014.07.02 03:24:00
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30. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ok I want to go back to a topic weGÇÖve already chatted about a bit and share our current thinking on what weGÇÖre calling GÇÿsuspicion ratingGÇÖ in Salvage. A playerGÇÖs suspicion rating helps other players identify him as a possible threat, p...
- by CCP Wolfman - at 2014.07.02 03:12:00
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31. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
On correlation of salvage to gear lost in battle Step one is will be GÇÿrandomGÇÖ in that it will not be directly connected to what is dropped in a battle. However different places will yield different types of Salvage and different levels ...
- by CCP Wolfman - at 2014.06.27 02:22:00
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32. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Iron Wolf Saber wrote: Requesting to update the op with the new pictures and facts so far. Facts? There are no facts, I'm just making all this up and I found those pictures on the internet.
- by CCP Wolfman - at 2014.06.25 10:09:00
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33. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis Blackbird wrote: Malkai Inos wrote: What happens when I pick one up while already carrying my own? I guess you can't? Especially if it is the size of a very large backpack. There could be two mechanics perhaps? 1) With intention...
- by CCP Wolfman - at 2014.06.25 09:59:00
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34. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Malkai Inos wrote: CCP Wolfman wrote: steadyhand amarr wrote: That is awsome and a good move :-), hard to kill is a plus to prevent sniping :-) i could even see some awsome firefights over them if u can hack them once the owner is dead......
- by CCP Wolfman - at 2014.06.25 09:21:00
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35. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
steadyhand amarr wrote: That is awsome and a good move :-), hard to kill is a plus to prevent sniping :-) i could even see some awsome firefights over them if u can hack them once the owner is dead....hint hint :-P Yeah at first they were ea...
- by CCP Wolfman - at 2014.06.25 09:10:00
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36. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
steadyhand amarr wrote: Ooohhhh i like, does this thing follow us around or does it clip onto a suits backpack, as i could frustrateing counters of trolls just blowing them up at the perimeter of a salavage site. It's deployed like a fat nan...
- by CCP Wolfman - at 2014.06.25 08:57:00
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37. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
its actually a fair bit bigger than that :-)
- by CCP Wolfman - at 2014.06.25 08:27:00
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38. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Don't have anything to hand right now. It's about the size of a very large back pack. We have noticed the the FOV makes it look a little smaller than we expected. We'll need to get a functional test in game first to test it out (right now it's rep...
- by CCP Wolfman - at 2014.06.25 08:09:00
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39. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Thought you might like to check out some early pics of the Harvester. Here you see it closed: Here it's open and you can probably see why it's been nicknamed scorpion
- by CCP Wolfman - at 2014.06.25 08:00:00
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40. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Thanks for all the great ideas guys. IGÇÖve been giving this a little thought and I think IGÇÖm leaning towards a reactive system rather than a proactive one. If the safety level is player determined (proactive) I know for sure that a blue tag i...
- by CCP Wolfman - at 2014.06.15 06:35:00
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