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181. Fix Splash Damage. - in Feedback/Requests [original thread]
Cross Atu wrote: CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. There is a good chanc...
- by CCP Wolfman - at 2013.08.13 01:53:00
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182. Fix Splash Damage. - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. There is a good chan...
- by CCP Wolfman - at 2013.08.13 01:25:00
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183. Fix Splash Damage. - in Feedback/Requests [original thread]
Trust me, it is spherical. I can see the sphere on my screen right now :-) On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. There is a good chance the issues you are seeing are related to...
- by CCP Wolfman - at 2013.08.12 09:56:00
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184. Fix Splash Damage. - in Feedback/Requests [original thread]
We are going to be taking a look at splash damage to see if there is anything fishy going on with it. However I can confirm it is a sphere.
- by CCP Wolfman - at 2013.08.12 05:07:00
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185. Caldari Logis BEWARE! You are not getting what was promised to you! - in General Discussions [original thread]
This was a mistake on our part. Sorry Logibros, we'll fix it ASAP.
- by CCP Wolfman - at 2013.08.08 05:51:00
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186. Vehicle modules - CCP wolfman read - in General Discussions [original thread]
WeGÇÖre planning the vehicle work for 1.5 at the moment. Once weGÇÖre done with that weGÇÖll be able to talk more about it. Watch this space :-)
- by CCP Wolfman - at 2013.08.05 02:59:00
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187. Variable hitbox sizes. The most important issue IMO, no word from CCP? - in General Discussions [original thread]
Quick info dumpGǪ The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore. The hit box doesnGÇÖt change size. The hit box...
- by CCP Wolfman - at 2013.08.05 02:55:00
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188. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Ok, this is caused by the collision box changing shape when the player sprints to better fit the mesh. We'll change this so you don't catch on stuff. It isn't related to any issues with hit detection. It looks like the hit detection issue may be...
- by CCP Wolfman - at 2013.08.02 09:06:00
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189. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Aeon Amadi wrote: All provided links have been replaced. The links used previously were for the mobile version of youtube - they now go to the videos as they are for normal Desktops. Cheers :-)
- by CCP Wolfman - at 2013.08.02 08:52:00
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190. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Aeon Amadi wrote: Edit: Posted in General Discussion as its not necessary a Bug. Yet. Tests were conducted on a domination match on North American servers (both testers are resident) on Skim Junction. Precursor: This is an issue chalked up...
- by CCP Wolfman - at 2013.08.02 08:41:00
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191. Hey IWS (or wolfman, if he actually reads this) - in General Discussions [original thread]
I've not seen the new ones yet but these have been updated for 1.4 now.
- by CCP Wolfman - at 2013.08.02 07:13:00
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192. it detection after 1.3 - in General Discussions [original thread]
xxwhitedevilxx M wrote: xxwhitedevilxx M wrote: CCP Wolfman wrote: After reading this I went off and checked the ping time stats and weGÇÖre not seeing any significant difference between 1.2 and 1.3. If anything it actually looks a little...
- by CCP Wolfman - at 2013.08.02 05:33:00
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193. it detection after 1.3 - in General Discussions [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: After reading this I went off and checked the ping time stats and weGÇÖre not seeing any significant difference between 1.2 and 1.3. If anything it actually looks a little better. We have found some bug...
- by CCP Wolfman - at 2013.08.02 05:29:00
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194. it detection after 1.3 - in General Discussions [original thread]
Vethosis wrote: Could you change the aiming back to chromosome? The differences in chromosome were that the pad had a higher pitch and yaw speed which meant that fine aiming was actually quite poor with a pad since smaller inputs resulted in...
- by CCP Wolfman - at 2013.08.02 05:28:00
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195. it detection after 1.3 - in General Discussions [original thread]
After reading this I went off and checked the ping time stats and weGÇÖre not seeing any significant difference between 1.2 and 1.3. If anything it actually looks a little better. We have found some bugs with the hit detection (they were present...
- by CCP Wolfman - at 2013.08.02 03:24:00
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196. Concerning MTACs - in General Discussions [original thread]
Paladin Sas wrote: CCP Wolfman wrote: Paladin Sas wrote: Aeon Amadi wrote: CCP Wolfman wrote: A sparkle in the eye until the vehicles we have in the game already are in a better place. Would be awesome though... Should really rel...
- by CCP Wolfman - at 2013.08.01 09:58:00
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197. Concerning MTACs - in General Discussions [original thread]
Nguruthos IX wrote: CCP Wolfman wrote: A sparkle in the eye until the vehicles we have in the game already are in a better place. Would be awesome though... Is dropship cloaking still on the table, planned, or being worked on? http://d...
- by CCP Wolfman - at 2013.08.01 09:52:00
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198. Concerning MTACs - in General Discussions [original thread]
Paladin Sas wrote: Aeon Amadi wrote: CCP Wolfman wrote: A sparkle in the eye until the vehicles we have in the game already are in a better place. Would be awesome though... Should really release the concept art then so that we can at ...
- by CCP Wolfman - at 2013.08.01 09:52:00
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199. Black Eagle Suit Invalid Fiiting after patch 1.3 - in Technical Support/Bugs [original thread]
An unforeseen consequence of some recent updates. Sorry about this, we'll be making a fix ASAP.
- by CCP Wolfman - at 2013.08.01 09:48:00
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200. Concerning MTACs - in General Discussions [original thread]
A sparkle in the eye until the vehicles we have in the game already are in a better place. Would be awesome though...
- by CCP Wolfman - at 2013.08.01 09:05:00
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