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1341. Hotfix - Episode Charlie: Scotty must die - in Feedback/Requests [original thread]
Thanks for the feedback. Traditionally matchmaking is referred to as the "selection of the 32 players in the battle". For each player, an index (ELO like) is calculated, that is based on the individuals Win/Loss ratio. At the end of each battl...
- by CCP Rattati - at 2014.07.09 19:03:00
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1342. Hotfix Charlie - Update - in Feedback/Requests [original thread]
All, After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented. ...
- by CCP Rattati - at 2014.07.09 18:38:00
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1343. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Temias Mercurial wrote: I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicrously good at CQC due to it's damage output. ...
- by CCP Rattati - at 2014.07.05 04:16:00
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1344. [Feedback] FW payouts need a hotfix - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: Read, and agree that FW rewards need to be better than public matches due to higher risk. Don't forget to add all the missing dropsuits and what not. Kind of a pain fighting for Gallente with no option...
- by CCP Rattati - at 2014.07.05 01:54:00
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1345. [Feedback] FW payouts need a hotfix - in Feedback/Requests [original thread]
Read, and agree that FW rewards need to be better than public matches due to higher risk.
- by CCP Rattati - at 2014.07.05 01:48:00
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1346. how to remove/fix jihadd jeeping. - in Feedback/Requests [original thread]
DUST Fiend wrote: Working as intended. Just fix the damn bug on the large turret rotation skill. If that were applying properly, only the worst of the worst would die to this outside of just getting unlucky. Can you please clarify this rot...
- by CCP Rattati - at 2014.07.04 06:52:00
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1347. HMG's are still not a small threat to vehicles, they are no thre... - in Feedback/Requests [original thread]
Right now the shield repair is not interrupted by the HMG, so cannot harm a fully shielded vehicle. However, when shields are down, the HMG in optimal does plenty of damage to a LAV, enough at least to provide a killing stroke. We believe that is ...
- by CCP Rattati - at 2014.07.04 06:50:00
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1348. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Thanks for the feedback, but we are not touching Rifles in the short term. Our data and forums are in agreement that rifles have never been as balanced as they are currently. If that changes, we will come to the forums for feedback. Right now, the...
- by CCP Rattati - at 2014.07.04 06:47:00
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1349. In Charlie hotfix - in Feedback/Requests [original thread]
Please explain the shield depleted delay glitch.
- by CCP Rattati - at 2014.07.04 06:37:00
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1350. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
The-Errorist wrote: CCP Rattati wrote: It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, an...
- by CCP Rattati - at 2014.07.01 11:39:00
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1351. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
steadyhand amarr wrote: Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as e...
- by CCP Rattati - at 2014.06.27 11:07:00
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1352. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
True Adamance wrote: CCP Rattati wrote: It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, a...
- by CCP Rattati - at 2014.06.27 10:33:00
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1353. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulati...
- by CCP Rattati - at 2014.06.27 07:50:00
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1354. Good job with blaster and rail turret nerf, but... - in Feedback/Requests [original thread]
heat and dispersion are two separate variables (dispersion is actually many variables on its own) not connected in any way
- by CCP Rattati - at 2014.06.27 01:13:00
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1355. [Request] Changes To The Restock System - in Feedback/Requests [original thread]
It used to be "restock to", and later changed to "add all items +1" I never understood why we didn't offer both choices . I have asked for this since the day it was changed, but don't worry, this was and always has been on my list.
- by CCP Rattati - at 2014.06.26 13:29:00
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1356. Good job with blaster and rail turret nerf, but... - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Well L Blaster is bad, and not so bad at the same time. Initially you can get good shots but accuracy rapidly decreases real fast - and that is good. Now, having had a deep thoughts on the L turret balances, my analysis...
- by CCP Rattati - at 2014.06.26 13:18:00
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1357. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
What then for the Amarr scout in a similar vein
- by CCP Rattati - at 2014.06.24 14:09:00
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1358. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles.
- by CCP Rattati - at 2014.06.24 14:05:00
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1359. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing. Our main priority in Alpha and Bravo was to fix broken gameplay so the...
- by CCP Rattati - at 2014.06.24 10:58:00
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1360. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
DUST 514 No double grenades No double weapon assault Not removing Commandos I replied to a topic like this before, let's all remember these definitive answers.
- by CCP Rattati - at 2014.06.24 04:56:00
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