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141. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
That's it for now, we will share more data on Dropsuit KDR at a later date.
- by CCP Rattati - at 2015.05.25 07:07:00
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142. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Dear players We want to further clarify our vision for a robust Planetary Conquest feature in DUST 514. These are the design principles, and we will use those to underpin our reasons for any feature decision. So letGÇÖs dive into the updated Desi...
- by CCP Rattati - at 2015.05.25 06:49:00
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143. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: shaman oga wrote: CCP Rattati wrote: This simply isn't happening. https://forums.dust514.com/default.aspx?g=posts&t=172200&find=unread CCP Rattati wrote: I think I have thread a...
- by CCP Rattati - at 2015.05.14 09:44:00
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144. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
shaman oga wrote: CCP Rattati wrote: This simply isn't happening. https://forums.dust514.com/default.aspx?g=posts&t=172200&find=unread CCP Rattati wrote: I think I have thread about this somewhere or, at least have expressed ...
- by CCP Rattati - at 2015.05.14 08:55:00
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145. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
We are looking at this in conjunction with PC 2.0. Please consider this thread under "monitoration"
- by CCP Rattati - at 2015.05.14 08:50:00
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146. Skins should cover all racial suits - in Feedback/Requests [original thread]
Avallo Kantor wrote: The reason they do it they way they do (by race / suit type) is due to the mechanical restraints of adding skins to a suit. Very simply, it's applying a texture pack to a model. These texture packs have to be based to a c...
- by CCP Rattati - at 2015.05.14 00:44:00
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147. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Another thing that can be done, or two actually, are faction fitting bonuses, i really like them because they can be seen like a mini wow set bonus, and more efficacy bonuses. This is also all in relation to our work on an improved progression de...
- by CCP Rattati - at 2015.05.14 00:43:00
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148. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy.
- by CCP Rattati - at 2015.05.14 00:04:00
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149. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Adipem Nothi wrote: Tesfa Alem wrote: 1. No matter how many were sold if its was OP as people claim it should have the highest KD. It isn't. 2. Also, we should absolutley ignore PC data when balancing for everyone ... PC is the worst metri...
- by CCP Rattati - at 2015.05.13 00:30:00
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150. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
DeathwindRising wrote: cal assault has the highest rating of all suits... interesting. what the hell fit is on that caldari logi!? that rating is double that of the other racial suits. EDIT: this data is inconclusive. the data is for KDR in ...
- by CCP Rattati - at 2015.05.12 10:36:00
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151. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Breakin Stuff wrote: I see my calsent isn't nearly as underpowered as everyone claims. IN YOUR FACE, HATERS! We need an emoticon for being smug or gloating. Oh ... right... Uh... first? How the hell did that happen? Calsent is a sniper ...
- by CCP Rattati - at 2015.05.12 10:15:00
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152. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Stefan Stahl wrote: P.S.: You actually read that? I did, and this is my favorite post of the month.
- by CCP Rattati - at 2015.05.12 10:00:00
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153. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Dear data enthusiasts, here are the average Kill Death Ratios of dropsuits, per race and role for the last 30 days. The reason why I rigged this up, was to check for myself whether Minsaults are as OP as reported, and it doesn't really look like...
- by CCP Rattati - at 2015.05.12 09:57:00
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154. Known issues of the Hotfix that "Fixed" Hotfix Echo. - in Feedback/Requests [original thread]
Many of these are fixed today.
- by CCP Rattati - at 2015.05.12 09:46:00
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155. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
updated the spreadsheet
- by CCP Rattati - at 2015.05.08 06:13:00
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156. The hotfix - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1: You cut the current firing time down by a second, and then nerfed its reload. This will affect it with dealing with turret installations, probably something you need to look at. Against HAV's it'll probably bring it mo...
- by CCP Rattati - at 2015.05.08 06:06:00
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157. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Alright, Small Blasters, while better are still just not cutting it as a mostly dedicated Small Turret. As some of you might know the small blasters now have a accuracy gain while firing similar to the HMG. The issue with the ...
- by CCP Rattati - at 2015.05.08 05:41:00
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158. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
I was playing around with a saga, and was capped fairly hard by pg. Not a viable fit but I just wanted to try all the new items together regulator small blaster heat sink dispalizer extender and ended up having to trade the low for an armor slot...
- by CCP Rattati - at 2015.05.08 05:40:00
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159. On that increased activation delay - in Feedback/Requests [original thread]
Tebu Gan wrote: For armor hardeners for vehicles. I'll say that it certainly changes my game. Very important to activate it well before you hear or take damage. Been jumped a few times and just barely made it out alive. It's not a HUGE change,...
- by CCP Rattati - at 2015.05.08 05:24:00
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160. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Railgun AI is a little too accurate. You can have a single bullet scratch one, and it'll OHK you a second or 2 later. Let that be a lesson to you
- by CCP Rattati - at 2015.05.07 15:25:00
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