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61. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
Dear lore enthusiasts as part of the progression feature we are working on, I decided to go for a thematic approach, inspired by EVE Online. Something a little more exciting than "Minmatar Combat Standard Loadout". I really like how EVE players...
- by CCP Rattati - at 2015.06.19 05:03:00
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62. When is BPO trading? - in Feedback/Requests [original thread]
let me see a list of the BPO's you are thinking of
- by CCP Rattati - at 2015.06.09 03:57:00
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63. Suggestions for CCP Rattati regarding PC 2.0 - in Feedback/Requests [original thread]
read and stored, thanks!
- by CCP Rattati - at 2015.06.03 02:46:00
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64. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: When assault is worrying about it's speed, let's be honest. Is it about the run-strafe speed. Because I see assault players saying "I will trade run for sprint any day of the week" even though fast sp...
- by CCP Rattati - at 2015.05.29 10:20:00
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65. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
When assault is worrying about it's speed, let's be honest. Is it about the run-strafe speed. Because I see assault players saying "I will trade run for sprint any day of the week" even though fast sprinting should get you in and out of combat si...
- by CCP Rattati - at 2015.05.29 09:45:00
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66. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others.
- by CCP Rattati - at 2015.05.28 23:38:00
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67. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: castba wrote: CCP Rattati wrote: sprint and strafe speeds are just multipliers off of movement speed, so all go up. Would it be possible to lower the strafe speed multiplier by any chance? H...
- by CCP Rattati - at 2015.05.28 14:31:00
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68. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
castba wrote: CCP Rattati wrote: sprint and strafe speeds are just multipliers off of movement speed, so all go up. Would it be possible to lower the strafe speed multiplier by any chance? Having more tactical, use cover effectively ins...
- by CCP Rattati - at 2015.05.28 14:23:00
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69. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Good thing its super late/early otherwise my good senses would get the better of me. I'm actually having trouble trying to tie down your arguments. What and Why? Aeon Amadi wrote: I can't even wrap my head around ...
- by CCP Rattati - at 2015.05.28 14:21:00
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70. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Varoth Drac wrote: Aeon Amadi wrote: I'll take the movement speed over the sprint speed -ANY- day. Why am I not surprised. But I concede it's not a worthless stat, though I suspect the proposed reduction will have...
- by CCP Rattati - at 2015.05.28 14:17:00
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71. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Adipem Nothi wrote: Varoth Drac wrote: ... as the latest proposal from Rattati would leave assault sprint the same . So the MN Assault will still sprint faster than the AM Scout? If we're stic...
- by CCP Rattati - at 2015.05.28 14:12:00
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72. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Pokey Dravon wrote: Just something I was playing around with, an alternative idea on quantifying Mobility vs HP. This is just a rough, conceptual project (because this is what sickness looks like) so by no means are the numbers anything you s...
- by CCP Rattati - at 2015.05.28 09:34:00
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73. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
After digging around all day in stamina and regen, I can safely conclude that with regard to mobility, the Minmatar faction has, due to I believe a fundamental misconception, been double dipping in the speed jar. The comparisons were done on bot...
- by CCP Rattati - at 2015.05.28 09:31:00
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74. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
The Eristic wrote: 8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade? hmmm, that's certainly an option. I think the grenade fits the amarr combat logi idea though,...
- by CCP Rattati - at 2015.05.28 08:41:00
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75. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Zaria Min Deir wrote: CCP Rattati wrote: what if proto is "only" 7 high/lows Why? Honest to god, the only reasoning I see for this is the calculations popping up in other threads on how the Caldari Logi specifically would become too good ...
- by CCP Rattati - at 2015.05.28 08:40:00
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76. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Juno Tristan wrote: DeathwindRising wrote: Juno Tristan wrote: DeathwindRising wrote: Juno Tristan wrote: Can we apply the same modifiers to the Assault jump height? I know i sound like a broken record, but I hate not being able to...
- by CCP Rattati - at 2015.05.28 08:02:00
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77. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I was hoping logis would keep the proposed speeds, or at least be as fast as assaults. I guess these revisions are acceptable though. uh they do, it's the sprint that will differentiate. Both will retain sprint sp...
- by CCP Rattati - at 2015.05.28 06:35:00
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78. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Sgt Kirk wrote: wait, what? Same CPU and PG across the board for all races??? What? Am I reading that right? If you look at the data, as I have, the differences are negligible. As explained in a previous post, I intend to balance throu...
- by CCP Rattati - at 2015.05.28 06:24:00
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79. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Latest update is; Medium (Logistics and Assault) Speed changes as in OP Sprint changes, Logis from 1.4 to 1.3 modifier, means they have the same sprint speed as they do now Assault from 1.4 to 1.5, means they retain current sprint Balance stami...
- by CCP Rattati - at 2015.05.28 06:11:00
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80. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: what if proto is "only" 7 high/lows This would be a nerf to most Logis would it not? Could you explain your reasoning behind this? Giving Assault an advantage, since total slots on logi are 2 mor...
- by CCP Rattati - at 2015.05.28 05:47:00
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