Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 60 70 |
781. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Bethhy wrote: CCP Rattati wrote: Meisterjager Jagermeister wrote: Soraya Xel wrote: Alena Ventrallis wrote: Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminat...
- by CCP Rattati - at 2014.10.30 02:16:00
|
782. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Vrain Matari wrote: Meisterjager Jagermeister wrote: KDR is a meta stat. Revive is in game lore. The two are wholey separate. Strongly agree with this. KDR reports on user skill , and if you got beat then all of New Eden needs to know th...
- by CCP Rattati - at 2014.10.29 23:42:00
|
783. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: Soraya Xel wrote: Alena Ventrallis wrote: Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminated? This would have people wanting to b...
- by CCP Rattati - at 2014.10.29 23:35:00
|
784. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Let me clarify some things about my opinions. When the RR received the 4x increase to hipfire kick, the ARR also received a 4x increase to hipfire kick. This is what my issue is. If this was an accident I'd like it fixe...
- by CCP Rattati - at 2014.10.29 23:17:00
|
785. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
MINA Longstrike wrote: CCP Rattati wrote: MINA Longstrike wrote: ^Completely serious. There hasn't been any data provided that suggests that the RR was overperforming in CQC or that it was even getting a much much higher KDR than other we...
- by CCP Rattati - at 2014.10.29 17:16:00
|
786. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowe...
- by CCP Rattati - at 2014.10.29 16:35:00
|
787. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
MINA Longstrike wrote: ^Completely serious. There hasn't been any data provided that suggests that the RR was overperforming in CQC or that it was even getting a much much higher KDR than other weapons. Just a lot of data that says "people like...
- by CCP Rattati - at 2014.10.29 16:32:00
|
788. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
MINA Longstrike wrote: Because it doesn't seem like the data you have supports the nerf that was made. I believe it does, and have made a detailed fact based argument to support it.
- by CCP Rattati - at 2014.10.29 16:28:00
|
789. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
MINA Longstrike wrote: So what I'm seeing here, is that the rail rifle was roughly balanced and you decided to hit it with a harsh nerf anyways, because you didn't like the fact that it was being used in a game where the map design accommodates...
- by CCP Rattati - at 2014.10.29 16:23:00
|
790. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Tesfa Alem wrote: This is a bit of an eye opener and thanks for sharing. However, it still looks like a crucial element is missing, how rifles are being used in game. In my humble opinion, there is no reason for all ten rifles to be getting e...
- by CCP Rattati - at 2014.10.29 09:54:00
|
791. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Dear data fanatics, While I am currently writing a bigger piece on data and meta, I am going to run a little test case by the forums, both to battle-test the visualizations and to get some initial feedback. I will try to explain the thinking and...
- by CCP Rattati - at 2014.10.29 07:22:00
|
792. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Sgt Kirk wrote: Cat Merc wrote: And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time. Gotta see how that plays out, honestly feel like the Duvolle will lose on s...
- by CCP Rattati - at 2014.10.27 14:52:00
|
793. Data Question for Rattati - in Feedback/Requests [original thread]
Imp Smash wrote: Thank you. In that case I request that next time you guys mention a gun is underperforming, please mention by about how much at which ranges (if possible). That may help us when we discuss the fun as well as help up focus feedb...
- by CCP Rattati - at 2014.10.27 06:51:00
|
794. reducing ADS rof SP cost - in Feedback/Requests [original thread]
Lets see how the ROF penalty removal plays out for the Incubus (tomorrow)
- by CCP Rattati - at 2014.10.27 05:41:00
|
795. Need Ammo symbol - in Feedback/Requests [original thread]
Already on our list, thanks! If you want to experiment with designs, such as does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo? Would a similar system show reps needed...
- by CCP Rattati - at 2014.10.27 05:40:00
|
796. Data Question for Rattati - in Feedback/Requests [original thread]
Yes
- by CCP Rattati - at 2014.10.27 05:33:00
|
797. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
MRW rifles need more tweaking Let's do this, and then I have time to do the balance and meta devblog, and then we change more, OK?
- by CCP Rattati - at 2014.10.27 05:28:00
|
798. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
OP edited with ARR changes
- by CCP Rattati - at 2014.10.27 02:51:00
|
799. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Many of these changes will be implemented on Tuesday, with the rest. ARR keeps it's chargeup at old value, Damage increased to 40 and 42, and something else I can't remember, writing this from a hotel room in Bejing.
- by CCP Rattati - at 2014.10.25 12:25:00
|
800. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR ...
- by CCP Rattati - at 2014.10.25 12:12:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 60 70 |
First page | Previous page | Next page | Last page |