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121. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
I sometimes wonder why I share stuff 1) How on earth can the 81k be a point of consternation. It's a figurative number that's the same in the first and second line of the example, meant to show that the ISK burn is the same. 2) Why would the dro...
- by CCP Rattati - at 2015.05.26 09:23:00
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122. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
My plan is to see if I can roll out the first part of this, for Commandos and Logistics, and hit 3 birds with one stone. That would remove slot progression, and define the true PG/CPU per layer. When I am able to get a Power Core module in (need...
- by CCP Rattati - at 2015.05.26 06:10:00
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123. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: This looks absolutely great ! Something worth discussing: Do you want a core for every role, or have -strictly- 3 cores with all possible interactions "baked in"?? In other words: do you envision such a thing as "Basic As...
- by CCP Rattati - at 2015.05.26 05:56:00
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124. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Dear Players, Discuss
- by CCP Rattati - at 2015.05.26 05:43:00
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125. [Feedback] Warlords 1.1 and Echo - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: They've been out for awhile, here is some feedback. - Warlords 1.1 Frame rate improvements Warlords 1.1 brought noticeable frame rate improvements, especially during intense close quarters combat. Since the proliferation of...
- by CCP Rattati - at 2015.05.26 02:43:00
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126. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Tesfa Alem wrote: 99% of this proposal is fantastic. The 1 percent of it however, the 'Keep what you kill...' Is this based on the individual or is it the team as a whole, and the total isk value of destroyed gear divided up evenly? If its a...
- by CCP Rattati - at 2015.05.26 02:34:00
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127. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Adipem Nothi wrote: Quote: Raiding - This also introduces a way for Corporations that donGÇÖt want to own Districts, to make money by using their earned Command Points to attack their enemies, or easy targets by any definition, to see if the...
- by CCP Rattati - at 2015.05.25 16:09:00
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128. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Adipem Nothi wrote: Alena Ventrallis wrote: CCP Rattati wrote: [ Clones are sold from Districts, for Command Points earned by members, and result in a lot of ISK for the corporation. That sale also places DK's into the wallets of Command...
- by CCP Rattati - at 2015.05.25 15:40:00
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129. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Sgt Kirk wrote: CCP Rattati wrote: Jadek Menaheim wrote: Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be...
- by CCP Rattati - at 2015.05.25 15:20:00
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130. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers hel...
- by CCP Rattati - at 2015.05.25 15:17:00
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131. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
We are not implementing anything to benefit alliances. Alliances exist as a strategic element and as such must provide its own benefit. There is no built-in benefit intended, now or ever. Ringers helping alliance buddies, is nothing more and nothi...
- by CCP Rattati - at 2015.05.25 14:25:00
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132. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Has there been discussion in the Think Tank on the kinds of items can be purchased with District Kredits? Just that they cannot be more powerful than normal items. They need to be exclusive, and different. SKINs are an ...
- by CCP Rattati - at 2015.05.25 12:23:00
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133. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Luther Mandrix wrote: If the DK is split up over all members in corp then purges of players that don't play a lot will happen.They come home one day and say who kicked me for playing Planet side 2 Bro that's why. read the 7day contribution pa...
- by CCP Rattati - at 2015.05.25 11:49:00
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134. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Pseudogenesis wrote: Are there any systems in place to prevent huge megacorporations which dominate the playing field through sheer numbers? This system seems like it encourages PC-ready players to seek out powerful/successful corporations. If ...
- by CCP Rattati - at 2015.05.25 11:48:00
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135. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Viktor Hadah Jr wrote: CCP Rattati wrote: Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battles. If ...
- by CCP Rattati - at 2015.05.25 08:21:00
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136. More Skins! - in Feedback/Requests [original thread]
Breakin Stuff wrote: Talos Vagheitan wrote: Melchiah ARANeAE wrote: Good luck licencing those. You can't copywrite a color. But you can copyright a pattern. The sever valor and raven skins were an homage to the MAG community. The...
- by CCP Rattati - at 2015.05.25 08:19:00
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137. Sticky:[Update] Factional Warfare and Planetary Conquest Payouts - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: I like it...but will have to make more coherent thoughts after I wake up Is it all Assets lost in battle...and how does this affect vehicle destroyed, hacked...and all that? Edit: So...is the ISK always payed out to ...
- by CCP Rattati - at 2015.05.25 08:18:00
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138. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Jadek Menaheim wrote: CCP Rattati wrote: Command Points b)The players contribution can be tracked on a separate UI page accessible by the corporation members. Holy smokes! Thanks for this Rattati. This will be invaluable for running inn...
- by CCP Rattati - at 2015.05.25 07:32:00
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139. Sticky:[Update] Factional Warfare and Planetary Conquest Payouts - in Feedback/Requests [original thread]
Dear players, We have listened to a lot of the community feedback on payouts, and want to do the following changes. 1) FW battle reward: Winners get 40% of their ISK losses refunded, losers get 20% Winning FW will now not only garner you the p...
- by CCP Rattati - at 2015.05.25 07:30:00
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140. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
That's it for now. Keep your eyes peeled for further hotfixes.
- by CCP Rattati - at 2015.05.25 07:09:00
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