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21. Another shot at changing turrets - in Feedback/Requests [original thread]
ok, i'll bite, armor tanks are op right now, so can armor tanks fit all turrets and still be competitive? Tweaks to turrets is something we can do
- by CCP Rattati - at 2015.08.29 09:56:00
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22. What should I work on next? - in Feedback/Requests [original thread]
Hey Pokey, One thing on top of my mind these days is intel sharing: Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, esp...
- by CCP Rattati - at 2015.08.25 05:57:00
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23. [Feedback] Lore - in Feedback/Requests [original thread]
Mina Longstrike wrote: ^So essentially we're naming groups rather than more individual/personal titles. Stuff like maroons, musketeers, franks (after their francisca's) Precisely
- by CCP Rattati - at 2015.07.29 09:53:00
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24. [Feedback] Lore - in Feedback/Requests [original thread]
You are mostly thinking some kind of formal FW titles so I will clarify, but a few were on the right track. It was my question so I am to blame. I am thinking more royal guard, or special forces types of secret undercover groups, or covert mercs ...
- by CCP Rattati - at 2015.07.29 09:48:00
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25. Most painful UI components in DUST - in Feedback/Requests [original thread]
Mountain Doody wrote: Pressing GET AUR opens up a PSN modal that you cannot immediately cancel with circle. It takes many seconds to resolve a list of buyable things, and only then can you cancel with circle. I always swear when I press it ...
- by CCP Rattati - at 2015.07.28 10:29:00
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26. [Feedback] Lore - in Feedback/Requests [original thread]
What would be the toughest types of mercs/soldiers that earn their way to being the absolute highest ranks within each Faction Let's say the Empress's Bodyguards, or the Navy Seals of Gallente, etc. What could be a cool name for these types of e...
- by CCP Rattati - at 2015.07.28 09:44:00
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27. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Veg Hegirin wrote: RoF affects different weapons in different ways, and there's really no need for it who defines that?
- by CCP Rattati - at 2015.07.05 07:04:00
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28. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low?
- by CCP Rattati - at 2015.07.05 01:57:00
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29. forward facing shiled on LAV's - in Feedback/Requests [original thread]
Aeon Amadi wrote: I dunno about you, but I would personally love to see an HAV be vulnerable to a faster LAV if the turret can't track it. totally agree, by being wily
- by CCP Rattati - at 2015.07.05 01:54:00
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30. Improving biotics - in Feedback/Requests [original thread]
Breakin Stuff wrote: force the mario brothers to go back to the sewers where they belong. actual lol
- by CCP Rattati - at 2015.07.05 01:52:00
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31. forward facing shiled on LAV's - in Feedback/Requests [original thread]
Sigourney Reever wrote: CCP Rattati wrote: there needs to be a protective shield bubble around the gunner, maybe granting 50% damage reduction. a little like the personal shield in the flawed Kyle Maclachlachlan movie, Dune, not in Frank H...
- by CCP Rattati - at 2015.07.03 15:01:00
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32. New skins idea, - in Feedback/Requests [original thread]
Mordus legion has a very boring color scheme. Feel free to propose something cool. Also, making a single tribute skin, what faction and dropsuit size?
- by CCP Rattati - at 2015.07.03 14:27:00
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33. Warbarge upgrade idea, - in Feedback/Requests [original thread]
Scotty AI MatchMaker wrote: A recycling center, something we can use to recycle the mangled coils and other usless salvage into warbarge components or other equipment Recycling Facility subsystem, creating Nanites, this has been my dream for...
- by CCP Rattati - at 2015.07.03 14:26:00
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34. Is it possible... - in Feedback/Requests [original thread]
good idea, community trello ;)
- by CCP Rattati - at 2015.07.03 14:25:00
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35. forward facing shiled on LAV's - in Feedback/Requests [original thread]
there needs to be a protective shield bubble around the gunner, maybe granting 50% damage reduction. a little like the personal shield in the flawed Kyle Maclachlachlan movie, Dune, not in Frank Herberts best scifi book of all time, Dune.
- by CCP Rattati - at 2015.07.03 14:25:00
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36. Improving biotics - in Feedback/Requests [original thread]
interesting, is this in the community trello?
- by CCP Rattati - at 2015.07.03 14:22:00
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37. Assault rifle needs a buff. - in Feedback/Requests [original thread]
It is true
- by CCP Rattati - at 2015.07.01 15:14:00
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38. Kill Reports - Isk killed - in Feedback/Requests [original thread]
Ripley Riley wrote: CCP Rattati wrote: I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. How does one kill ISK? unfriended
- by CCP Rattati - at 2015.07.01 03:29:00
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39. Kill Reports - Isk killed - in Feedback/Requests [original thread]
I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list.
- by CCP Rattati - at 2015.07.01 01:38:00
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40. Increase Minmatar Light suit strafe speed before applying new change... - in Feedback/Requests [original thread]
The way the hierarchy works is that the 0.7 is overridden at the next level below with a 0.9, like all the suits, so this is not a verified inconsistency.
- by CCP Rattati - at 2015.06.24 00:57:00
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