Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
461. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Am I correct in thinking that corporate missions are much like daily missions but across the corp? So for example, a corporate 'Berserkers' mission would require 400 kills across the corp or something similar. no, stil...
- by CCP Rattati - at 2015.01.23 09:11:00
|
462. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: Will clones autosell for Command Points or will a player with the proper roles have to sell off clones themselves using Command Points? not autosell, they will be need to be managed manually, and districts cleared out so as ...
- by CCP Rattati - at 2015.01.23 08:43:00
|
463. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Tesfa Alem wrote: give noobs a mlt starter forge gun suit. or a mlt starter commando suit. new starter fit: "militia commando with faction assault rifle and militia plasma cannon" being planned as of three days ago
- by CCP Rattati - at 2015.01.23 08:42:00
|
464. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully aimed to get all missiles to hit, it obstructs your field of vision and ...
- by CCP Rattati - at 2015.01.23 08:40:00
|
465. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. No 2. No more weapons that require 0 skill 3. No more weapons that require 0 aim Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully ...
- by CCP Rattati - at 2015.01.23 08:00:00
|
466. PC map changes? - in Feedback/Requests [original thread]
Zaria Min Deir wrote: CCP Rattati wrote: The maps are for "lore" reasons, does anyone object to randomizing this up a bit? "Random", I certainly object to. There is no justification for the map on the district to change between fights, tha...
- by CCP Rattati - at 2015.01.23 07:53:00
|
467. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Thanks everyone, all feedback appreciated!
- by CCP Rattati - at 2015.01.23 07:46:00
|
468. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Thanks everyone, all feedback appreciated!
- by CCP Rattati - at 2015.01.23 07:45:00
|
469. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Thanks everyone, all feedback appreciated!
- by CCP Rattati - at 2015.01.23 07:44:00
|
470. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Thanks everyone, all feedback appreciated!
- by CCP Rattati - at 2015.01.23 07:43:00
|
471. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Thanks everyone, all feedback appreciated!
- by CCP Rattati - at 2015.01.23 07:43:00
|
472. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
We are closing this thread, as we have resolved the feedback into a Proposal, found here: https://forums.dust514.com/default.aspx?g=posts&t=188510&find=unread
- by CCP Rattati - at 2015.01.23 07:06:00
|
473. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
We are closing this thread, as we have resolved the feedback into a Proposal, found here: https://forums.dust514.com/default.aspx?g=posts&t=188510&find=unread
- by CCP Rattati - at 2015.01.23 07:05:00
|
474. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
We are closing this thread, as we have resolved the feedback into a Proposal, found here: https://forums.dust514.com/default.aspx?g=posts&t=188510&find=unread
- by CCP Rattati - at 2015.01.23 07:05:00
|
475. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Dear players, after a lot of feedback, and a combination of ideas from veterans, plus all the known issues we wanted to fix, we have a proposal. I will try to explain as simply as I can, without going too much into details. I will followup and u...
- by CCP Rattati - at 2015.01.23 06:59:00
|
476. Re: HAV name progression - in Feedback/Requests [original thread]
I like many of these
- by CCP Rattati - at 2015.01.23 00:21:00
|
477. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Aeon Amadi wrote: - Any intentions on making the forward turret able to swivel 360 degrees as they did in closed beta? Always a pain to be stuck on the front gun with anything other than a small missile turret for use against other tanks. - P...
- by CCP Rattati - at 2015.01.22 09:40:00
|
478. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: CCP Rattati wrote: Tesfa Alem wrote: A bit of side note, but since we are talking pre fit turrets, is it possible to get Vehicle locks? I really, really don't want blueberries jumping into my tank, one of the main...
- by CCP Rattati - at 2015.01.22 09:37:00
|
479. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Since you seem to have a guiderail now a couple notes. My spreadsheet was incomplete but I'm sure you can extrapolate my intent based on what I changed vs. What was kept from chrome. I am assuming you intend for these ne...
- by CCP Rattati - at 2015.01.22 09:17:00
|
480. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Monkey MAC wrote: Firstly, I'm glad your refitting small turrets as a compulsory item and I'm liking the specialisations your going for too. Just be careful with difference between solo and regular HAV, if solos aren't comparable to regulars ev...
- by CCP Rattati - at 2015.01.22 09:09:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |