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Thread Statistics | Show CCP posts - 3 post(s) |
voidfaction
Nos Nothi
1018
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Posted - 2015.01.18 00:30:00 -
[151] - Quote
Vitantur Nothus wrote:Thought this thread was about eliminating AFK. Who would moan about that? I thought I hit the suggestion squad size thread notification. as far as AFK. I stuck ruber band around my 2 analog sticks today. Figured **** it. It will be a 1-3 months before they fix pubstomping or AFK so if im in a match less than 5 min and im killed by more than 3 proto suits in pubs and all objectives are red then im going to go smoke while i finish the match in the redline
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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Vitantur Nothus
Nos Nothi
1796
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Posted - 2015.01.18 00:32:00 -
[152] - Quote
voidfaction wrote:Vitantur Nothus wrote:Thought this thread was about eliminating AFK. Who would moan about that? I thought I hit the suggestion squad size thread notification. I was referring to El Operator. He seems really upset. |
voidfaction
Nos Nothi
1018
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Posted - 2015.01.18 00:37:00 -
[153] - Quote
Vitantur Nothus wrote:voidfaction wrote:Vitantur Nothus wrote:Thought this thread was about eliminating AFK. Who would moan about that? I thought I hit the suggestion squad size thread notification. I was referring to El Operator. He seems really upset. OH, I still don't even know what this thread is about, lol Seen EL Operator and though it was about the squad size and replied quickly noticed my post was not on the squad size post and come back and though it was the SP cap and min post. Damn now I have to read all of it to know where I am. Guess Ill drink a beer after this big **** up.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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One Eyed King
Land of the BIind
7238
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Posted - 2015.01.18 00:44:00 -
[154] - Quote
@ El Operator
Many of us vets didn't have to contend with people who had 40, 50, and 60 million SP and millions and billions of ISK stashed away.
The NPE is attrocious, and I think that fixing skill points in this way prevents vets from AFKing, and gives noobs some legs to stand on.
As a vet, you should be happy CCP is trying to make this game better. That they are trying to retain new people and bring in vets who have left because the game was so imperfect.
CCP has given vets who have stuck around through all the problems hope that our time and efforts in game were not in vain.
Being upset because improvements are being made and that new players won't have to go through the same was inevitable if any progress whatsoever was made, and is the result of our continued efforts.
Being indignant about that eventuality, in my opinion, is petty and small minded.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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el OPERATOR
Capital Acquisitions LLC Bad Intention
747
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Posted - 2015.01.18 04:54:00 -
[155] - Quote
voidfaction wrote:
Do you not also benefit from all the faster ways to gain SP? Or do you have EVERYTHING at lvl 5 Yes, just like everyone else, I benefit from the methods I choose to make the effort for.
When you started did you need an academy to teach you how to play because so many others had 50+ million SP? Need? Hell yeah it was needed. Did I learn to adapt and make do without it BY facing what were essentially the games beta testers and their significant SP advantage on a regular basis in pubs? Yes, I did.
If your playing for the RPG value should you not be in FW or PC? You know where winning and losing matters? I am active in both, regularly. Also, I am a member of the "NoFullProtoInPubs" minority of gameplayers, and have been for a very, very long time.
If you order a large pizza do they bring you a extra large? FW and PC matches are having squad size increased If you order a pint do they bring you a pitcher? FW and PC matches are having squad size increased Do they give you a 2nd phd for only getting 1? FW and PC matches are having squad size increased None of this makes any relevant sense to the topic here. Is the comparison that somehow increasing the number of people in a squad will offset or compensate for the loss of SP accrual for being an experienced player? I wasn't aware of squad size changes but aside from OB aquisition (which experienced squads don't have a ton of issue with) the point is ? insofar as diminshed SP rewards go?
Some times you need to alienate those regulars because they are douche bags and running off new potential paying customers as they hang out all day and only order a soda. [b] Newsflash, business 101: You NEVER eliminate an existing revenue stream in favor of a hypothetical one. Will new people MAYBE come, MAYBE pay? MAYBE. Are the existing guys there paying? Yes, so don't **** them off OR No, in which case f' em.
[Wrong thread but still fits a little with the topic] Noobs need a way to catch up and I see nothing wrong with changes to be made to allow it.
Noobs have more ways to catch up than ever. Do they need more? Ok, then, give them more. Go read my posting history, you'll find me repeatedly advocating on helping noobs, both in supporting adding SP acceleration, adding that CORE SKILLS should be visibly prioritized in the skilltree as well as being a part of the current "Last District Rule" in PC. Just a couple of examples, off the top of my head.
I am not saying that noobs don't need help. I'm not saying there shouldn't be some mechanism that gets them up and running faster.
I'm saying don't stifle my progression as a method of stimulating theirs. I spend my time, I spend my money, I deserve to progress uninhibited.
Financial Investing 101: Once returns begin to diminish over time, investment funds are reallocated to other, more rewarding investments. Investor gets back less, dollar for dollar, Investor puts in less. Period.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Vitantur Nothus
Nos Nothi
1798
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Posted - 2015.01.18 05:18:00 -
[156] - Quote
I still don't understand what all the fuss is about ...
* Implement a baseline activity requirement to deter AFK * Safeguard the newbros from said baseline requirement
^ What is fundamentally wrong with this concept? |
el OPERATOR
Capital Acquisitions LLC Bad Intention
747
|
Posted - 2015.01.18 05:22:00 -
[157] - Quote
Vitantur Nothus wrote:voidfaction wrote:Vitantur Nothus wrote:Thought this thread was about eliminating AFK. Who would moan about that? I thought I hit the suggestion squad size thread notification. I was referring to El Operator. He seems really upset.
This thread is about restructuring SP generation to both help the NPE as well as punish AFK. Both of which are entirely noble and worthwhile goals. I'm upset, yes, because the proposal as is presents as a conerstone the idea that "Veteran" players will accrue SP at a slower ratio per WarPoint once their WP total exceeds a certain amount. That is my problem with this proposal. I am being penalized for having spent the last 2 years playing this game and supporting CCP financially through this game. And its crazy to me that anyone who can think past what happens at 15 or 25M SP, or w/e the final definition of a "Vet" becomes, would consider this a good idea. You idiots are perpetuating the grind onto yourselves which I wouldn't care about EXCEPT you're perpetuating it for me too! You folks are advocating to have your own progression hamstrung at the higher levels on some false premise that doing so will suddenly 180-¦ the NPE!! You want to 180-¦ the NPE? Add those guides that were proposed that were ideafarmed for content a couple months back!! Even out the matchmaking!! AutoSquad Noobs based on their SP! And a hundred other ideas the forums have proposed in the last two years. Extend the Academy some more, add a tier to it that noobs can go back into which is Meta-controlled and SP capped until they're farther along! Add Meta-level capped gamemodes!! etc etc etc. But don't start ******* with my progression or it's rate, I earned my progress and deserve to be able to continue progressing unimpeded moving forward. Unless these "New Players" are automatically allocated 50million SP and 2 years familiarity and experience in the game they aren't going to be evenly keeled with me or Vets like me anyways . What there'll be, is New Players paying less in both time and MONEY to receive more while individuals such as myself STOP paying altogether, since continuing progression will NOT be worth it. We'll just rack our passive (till that dissappears b/c, y' know, passive SP is OP) so we have something to spend on the rare occasion we actually decide to turn the game on and play.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
747
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Posted - 2015.01.18 05:38:00 -
[158] - Quote
One Eyed King wrote:@ El Operator
Many of us vets didn't have to contend with people who had 40, 50, and 60 million SP and millions and billions of ISK stashed away.
The NPE is attrocious, and I think that fixing skill points in this way prevents vets from AFKing, and gives noobs some legs to stand on.
As a vet, you should be happy CCP is trying to make this game better. That they are trying to retain new people and bring in vets who have left because the game was so imperfect.
CCP has given vets who have stuck around through all the problems hope that our time and efforts in game were not in vain.
Being upset because improvements are being made and that new players won't have to go through the same was inevitable if any progress whatsoever was made, and is the result of our continued efforts.
Being indignant about that eventuality, in my opinion, is petty and small minded.
I am all about the NPE being improved upon and noobs getting more help and resources made available to them than were even possible to me when I was among them.
I am NOT about the part of the proposal that looks to limit Veteran player SP accrual by introducing some decending SP return on WarPoints past a certain point. THAT is my problem with this idea.
Accelerate Noob SP accrual to some value (8, 10, 12Million SP)? SURE. Cap "Veteran" SP accrual potential after some certain threshold ( 10M, 25M, 40Million lifetime)? **** No! THAT is NOT an "Improvement". THAT is an albatross, slung around the neck of every player who persists in what is supposed to be a " persistent universe". Congratulations, You've made it so far that now you get go the rest of the way [ b] slower [/b] for no other reason than that you've been able to get this far! How is it "small minded " to NOT like that idea? How is it "large minded" to approve of that?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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voidfaction
Nos Nothi
1021
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Posted - 2015.01.18 05:45:00 -
[159] - Quote
el OPERATOR wrote:Vitantur Nothus wrote:voidfaction wrote:Vitantur Nothus wrote:Thought this thread was about eliminating AFK. Who would moan about that? I thought I hit the suggestion squad size thread notification. I was referring to El Operator. He seems really upset. This thread is about restructuring SP generation to both help the NPE as well as punish AFK. Both of which are entirely noble and worthwhile goals. I'm upset, yes, because the proposal as is presents as a conerstone the idea that "Veteran" players will accrue SP at a slower ratio per WarPoint once their WP total exceeds a certain amount. That is my problem with this proposal. I am being penalized for having spent the last 2 years playing this game and supporting CCP financially through this game. And its crazy to me that anyone who can think past what happens at 15 or 25M SP, or w/e the final definition of a "Vet" becomes, would consider this a good idea. You idiots are perpetuating the grind onto yourselves which I wouldn't care about EXCEPT you're perpetuating it for me too! You folks are advocating to have your own progression hamstrung at the higher levels on some false premise that doing so will suddenly 180-¦ the NPE!! You want to 180-¦ the NPE? Add those guides that were proposed that were ideafarmed for content a couple months back!! Even out the matchmaking!! AutoSquad Noobs based on their SP! And a hundred other ideas the forums have proposed in the last two years. Extend the Academy some more, add a tier to it that noobs can go back into which is Meta-controlled and SP capped until they're farther along! Add Meta-level capped gamemodes!! etc etc etc. But don't start ******* with my progression or it's rate, I earned my progress and deserve to be able to continue progressing unimpeded moving forward. Unless these "New Players" are automatically allocated 50million SP and 2 years familiarity and experience in the game they aren't going to be evenly keeled with me or Vets like me anyways . What there'll be, is New Players paying less in both time and MONEY to receive more while individuals such as myself STOP paying altogether, since continuing progression will NOT be worth it. We'll just rack our passive (till that dissappears b/c, y' know, passive SP is OP) so we have something to spend on the rare occasion we actually decide to turn the game on and play.
CCP Rattati wrote: 1) Two formulas, one for New Players and one for Veteran Players.
The New Players will be awarded more SP per BattleSecond and less per War Point, the reverse for Veterans. Now Veterans have a higher upside, but they need to do something in battle so AFKing will be rather worthless for Veterans. New Players will not be stuck in a situation they can't get out of, while they learn the game.
Attributes: New Player Skill Points/BattleSecond = A (integer) Veteran Player Skill Points/BattleSecond = B (integer) New Player Skill Points/War Point = C (integer) New Player Skill Points/War Point = D (integer)
Noob gets more SP for TIME (BattleSecond) in battle and LESS per WP Vet gets less SP for TIME (BattleSecond) in battle and MORE per WP I have no problem getting MORE SP per WP and less for BattleSecond because I don't do nothing in battle (except for today, lol) and if your active like you say then you should benefit with higher SP as well.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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el OPERATOR
Capital Acquisitions LLC Bad Intention
747
|
Posted - 2015.01.18 05:51:00 -
[160] - Quote
Vitantur Nothus wrote:I still don't understand what all the fuss is about ...
* Implement a baseline activity requirement to deter AFK * Safeguard the newbros from said baseline requirement
^ What is fundamentally wrong with this concept?
I have 0 problem with that. I am exceptionally leery of the
The Proposal wrote: "... there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal gameplay..."
part for Veterans, since CCP has shown time after time, patch after patch, fix after fix, that they have little to no real concept of what goes for "normal gameplay" outside of the test server. You want to cap SP after a certain WP level for the guys who spent the time to learn AND the time to be able to build the fits to succeed? That is some garbage right there. But a "New" player accrues hand over fist? I'm calling BS on this part of this idea, right now.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Vitantur Nothus
Nos Nothi
1798
|
Posted - 2015.01.18 06:14:00 -
[161] - Quote
el OPERATOR wrote:I am exceptionally leery of the The Proposal wrote: "... there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal gameplay..."
part for Veterans, since CCP has shown time after time, patch after patch, fix after fix, that they have little to no real concept of what goes for "normal gameplay" outside of the test server. You want to cap SP after a certain WP level for the guys who spent the time to learn AND the time to be able to build the fits to succeed? That is some garbage right there. But a "New" player accrues hand over fist? I'm calling BS on this part of this idea, right now.
Ahhh. I took this to mean we'd mechanically safeguard against boosting. Though I do remember Djinn Marauder triggering a "booster guard" through legitimate play sometime back. Then again, that was the old dev team :-) |
One Eyed King
Land of the BIind
7252
|
Posted - 2015.01.18 20:42:00 -
[162] - Quote
Vitantur Nothus wrote:el OPERATOR wrote:I am exceptionally leery of the The Proposal wrote: "... there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal gameplay..."
part for Veterans, since CCP has shown time after time, patch after patch, fix after fix, that they have little to no real concept of what goes for "normal gameplay" outside of the test server. You want to cap SP after a certain WP level for the guys who spent the time to learn AND the time to be able to build the fits to succeed? That is some garbage right there. But a "New" player accrues hand over fist? I'm calling BS on this part of this idea, right now. Ahhh. I took this to mean we'd mechanically safeguard against boosting. Though I do remember Djinn Marauder triggering a "booster guard" through legitimate play sometime back. Then again, that was the old dev team :-) I agree, I think it is preemptive to say that this will be a hindrance to vets until we see where the cap is.
Some people boost, and there are even more pub stompers out there. I don't see why we should jump to drastic conclusions before we know what the upper limit is. I think that both boosters and pub stompers are something that I would encourage to have drastically reduced if done in a reasonable manner.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Vitantur Nothus
Nos Nothi
1805
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Posted - 2015.01.18 21:09:00 -
[163] - Quote
One Eyed King wrote: Some people boost, and there are even more pub stompers out there. I don't see why we should jump to drastic conclusions before we know what the upper limit is. I think that both boosters and pub stompers are something that I would encourage to have drastically reduced if done in a reasonable manner.
I understand and support the need to deter boosting, but why would we implement diminishing returns for legitimate, high-end performance? Other shooters do the exact opposite; the better a player performs, the bigger his killstreak rewards (for example). I'm of the opinion that we should be encouraging players to play their best, and appropriately rewarding (rather than punishing) those who do so.
Pubstomping, in my humble opinion, is an altogether separate issue. |
IAmDuncanIdaho II
R 0 N 1 N
1265
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Posted - 2015.01.18 22:41:00 -
[164] - Quote
i can see where EL Operator is coming from. i'd assumed that any thresholds wouldnt be an issue to anyone if they were set high enough. then again as said, CCP do have a track record for horrendous over nerfing / buffing with no quick way of undoing or tweaking it.
i wonder what a week of no proto in pubs would bring to the field. that could be really fun, or could prove that its not proto that is OP. or both. i wonder what we might call that event ;-)
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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killian178
Random Gunz RISE of LEGION
80
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Posted - 2015.01.21 04:07:00 -
[165] - Quote
Breakin Stuff wrote:Zaria Min Deir wrote:voidfaction wrote:CCP Rattati wrote:
3) To prevent exploits, there will be no Skill Points granted to Veterans with less than minimum War Points.
Attributes: Veteran Minimum War Point Threshold = M (WP)
Please discuss and propose numbers
800 higher if you add WP for team scan kills for solo players like me. In 50 clone ambush? Really? But anyway, stating the obvious here, the threshold has to be different for different game modes. CCP Rattati wrote:
2) To prevent War Point exploits, there will be diminishing returns above a certain number of War Points, a high number that is "next to impossible" to reach with normal gameplay
I am very curious, though, what you consider this "next to impossible" amount of WP to be... Numbers significantly higher than 2500 are deeply hard to hut without being a logi spammer. Anything above 3000 is impossible without boosting or being in the top 0.5% native shooter badass player category. Since they are outliers they should not be used as a balancing factor. ^This
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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killian178
Random Gunz RISE of LEGION
80
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Posted - 2015.01.22 00:25:00 -
[166] - Quote
Tesfa Alem wrote:Regis Blackbird wrote:Unless I read it wrong, I am worried about the sudden jump from being classified as "New Player" and "Veteran". If your earnings suddenly drop like a rock, just because you are now a "Veteran", it might **** off players.
I would prefer if the system was more dynamic with the amount of lifetime SP a character has, so a player linearly grows from being reliant on passive SP to active WP.
I.e: Not 11,999,999 SP = New Player 12,000,000 SP = Veteran
Staggered over time makes alot of sense.maybe 1) 0-5 million Rrookie 2) 5-8 million Seasoned 3) 8-10 million Vet 4) 10-12 million Seasoned Vet 5) 12 million + Experienced Vet Something like this? 1-4 blueberry 4-8 green 8-15 soldier 15-20 Spartan 20-30 Veteran 30-50 Proto Bear 50+ Harbinger of Destruction 100+ The walking dead for they have no life :)
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Talon Paetznick II
Gallente Federation Resistance
74
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Posted - 2015.01.23 02:52:00 -
[167] - Quote
calculate across the board using an formula that takes the average WP for people on your team and if people exceed others past a certain extent more than 600 WP between wo places than those ranking above said player have a different turnout of sp gain
if the flat average sucks because of say a protostomp they all receive a flat rate sp gain and the other teams vet scored players have sp and isk docked by say 50% this will only occur if one team has a total war point balance that is far higher than the other team on a percentage basis
if a team has an amount of warpoints triple that of the other payouts start getting reduced
all proper murder is premeditated, that's what makes new Eden fun
acidental mansluaghter charges in FW however are not
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CCP Rattati
C C P C C P Alliance
15520
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Posted - 2015.01.23 07:44:00 -
[168] - Quote
Thanks everyone, all feedback appreciated!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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