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        481. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            LAVALLOIS Nash wrote:  I really like the entire idea, its well thought out. Now, im not a full time tanker, so I cant contribute that much in terms of CPU/PG balance, but there is one part I do want to comment on:     CCP Rattati wrote:    Phase... 
          - by CCP Rattati - at 2015.01.22 08:01:00 
          
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        482. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            DeathwindRising wrote:    CCP Rattati wrote:    Aeon Amadi wrote:  What's the plausibility of changing turret mechanics?   For instance, the Fragmented Large Missile Turret having missiles that have bullet drop instead of firing straight?  A bla... 
          - by CCP Rattati - at 2015.01.22 07:48:00 
          
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        483. PC map changes? - in Feedback/Requests [original thread] 
          The maps are for "lore" reasons, does anyone object to randomizing this up a bit? 
          - by CCP Rattati - at 2015.01.22 07:43:00 
          
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        484. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
          Our Resident Lore Keeper has started the naming thread   https://forums.dust514.com/default.aspx?g=posts&m=2583546  
          - by CCP Rattati - at 2015.01.22 07:39:00 
          
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        485. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            Pokey Dravon wrote:  Good stuff    Yes, High/Low/Large Turret/Small Turret, have fixed OP.  Existing modules can be changed relatively easily and I need the player base to propose changes to make them useful, as you all know I am not a big fan o... 
          - by CCP Rattati - at 2015.01.22 07:30:00 
          
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        486. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            Aeon Amadi wrote:  What's the plausibility of changing turret mechanics?   For instance, the Fragmented Large Missile Turret having missiles that have bullet drop instead of firing straight?  A blaster that fires much slower with high damage rou... 
          - by CCP Rattati - at 2015.01.22 07:20:00 
          
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        487. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            MINA Longstrike wrote:    CCP Rattati wrote:   2) This will be contentious, all HAVs will have prefitted turrets as that is their intent as a Main Battle Tank.      Are we talking talking 2 small turrets and 1 large turret? or are we talking unc... 
          - by CCP Rattati - at 2015.01.22 07:08:00 
          
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        488. Change the APEX Atlas to use a HMG instead of forge gun - in Feedback/Requests [original thread] 
          These fittings, and in fact all of them, were based on the best advice from veteran players. 
          - by CCP Rattati - at 2015.01.22 06:53:00 
          
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        489. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            True Adamance wrote:    Alex-ZX wrote:  As a future weapon I would add artillery turrets. U can't move while using them, so u are in a siege mode. It has to be a medium range turret to prevent redliners. To make it viable in the battlefield it s... 
          - by CCP Rattati - at 2015.01.22 06:50:00 
          
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        490. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            Tesfa Alem wrote:    CCP Rattati wrote:    I have been discussing this with Xel.  One normal HAV with 3 manned turrets - "will" win a solo HAV, just due to extra fire power One normal HAV with only driver - will have exactly the same fitting pow... 
          - by CCP Rattati - at 2015.01.22 06:42:00 
          
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        491. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            True Adamance wrote:    Jadek Menaheim wrote:  Flagellant (madrugar hull) Lol, clever name for the Amarr tank Rattati. I wonder if True Adamance will approve of it too.     Not even remotely.  This is not Warhammer 40k.   Who cares what True thi... 
          - by CCP Rattati - at 2015.01.22 06:27:00 
          
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        492. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            STYLIE77 wrote:   relevant thoughts      I know the risks, and all the history. I believe there is a way to make this work. Vehicle players will have to realize that the progression will not be nearly as steep as before, and that there will be a... 
          - by CCP Rattati - at 2015.01.22 06:24:00 
          
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        493. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            Aero Yassavi wrote:    Soraya Xel wrote:    CCP Rattati wrote:  I do know that commanders don't want players in their tanks, and that is the olive branch of solo HAvs, unlockable through specialization.    Solo HAVs should not be as powerful as ... 
          - by CCP Rattati - at 2015.01.22 06:19:00 
          
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        494. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            Jadek Menaheim wrote:  Flagellant (madrugar hull) Lol, clever name for the Amarr tank Rattati. I wonder if True Adamance will approve of it too.     Tiered progression of "you are not a true Amarr vehicle"  Sinner Unbeliever Stigmatus Repentant ... 
          - by CCP Rattati - at 2015.01.22 06:10:00 
          
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        495. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            Supacharjed wrote:  This is probably a stupid question, but:  "all HAVs will have prefitted turrets as that is their intent as a Main Battle Tank."  So, we are unable to change this?   If that is so, can we assume that:   HAV = 1 AV turret (Gunn... 
          - by CCP Rattati - at 2015.01.22 05:59:00 
          
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        496. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            Tesfa Alem wrote:   A bit of side note, but since we are talking pre fit turrets, is it possible to get Vehicle locks?  I really, really don't want blueberries jumping into my tank, one of the main reasons apart from fitting tankers don't equip ... 
          - by CCP Rattati - at 2015.01.22 05:56:00 
          
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        497. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            Derrith Erador wrote:    CCP Rattati wrote:   Destroyers are purely AV, Ultras are AI and should be able to withstand quite a lot of infantry AV punishment, especially fitted with dmg boosted small turrets    Gotcha. Well, honestly speaking, if ... 
          - by CCP Rattati - at 2015.01.22 05:44:00 
          
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        498. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
            Derrith Erador wrote:    CCP Rattati wrote:  Dear players,  after reading through the 71 pages, and going back to study the dropsuit progression, plus factor in the massive tank OP situation that has arisen in the past, I propose that we introdu... 
          - by CCP Rattati - at 2015.01.22 05:31:00 
          
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        499. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread] 
          Dear players,  after reading through the 71 pages, and going back to study the dropsuit progression, plus factor in the massive tank OP situation that has arisen in the past, I propose that we introduce a tiericided approach to vehicles that has b... 
          - by CCP Rattati - at 2015.01.22 05:22:00 
          
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        500. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] 
          Everyone, this has been pain and pleasure.  Let me manage expectations a little bit.  I will now post a Turret thread where we can discuss exact finetuning of existing Turrets. I have been reviewing the numbers and there are a few questions we nee... 
          - by CCP Rattati - at 2015.01.22 05:02:00 
          
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