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481. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
LAVALLOIS Nash wrote: I really like the entire idea, its well thought out. Now, im not a full time tanker, so I cant contribute that much in terms of CPU/PG balance, but there is one part I do want to comment on: CCP Rattati wrote: Phase...
- by CCP Rattati - at 2015.01.22 08:01:00
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482. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Aeon Amadi wrote: What's the plausibility of changing turret mechanics? For instance, the Fragmented Large Missile Turret having missiles that have bullet drop instead of firing straight? A bla...
- by CCP Rattati - at 2015.01.22 07:48:00
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483. PC map changes? - in Feedback/Requests [original thread]
The maps are for "lore" reasons, does anyone object to randomizing this up a bit?
- by CCP Rattati - at 2015.01.22 07:43:00
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484. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Our Resident Lore Keeper has started the naming thread https://forums.dust514.com/default.aspx?g=posts&m=2583546
- by CCP Rattati - at 2015.01.22 07:39:00
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485. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Good stuff Yes, High/Low/Large Turret/Small Turret, have fixed OP. Existing modules can be changed relatively easily and I need the player base to propose changes to make them useful, as you all know I am not a big fan o...
- by CCP Rattati - at 2015.01.22 07:30:00
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486. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Aeon Amadi wrote: What's the plausibility of changing turret mechanics? For instance, the Fragmented Large Missile Turret having missiles that have bullet drop instead of firing straight? A blaster that fires much slower with high damage rou...
- by CCP Rattati - at 2015.01.22 07:20:00
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487. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: CCP Rattati wrote: 2) This will be contentious, all HAVs will have prefitted turrets as that is their intent as a Main Battle Tank. Are we talking talking 2 small turrets and 1 large turret? or are we talking unc...
- by CCP Rattati - at 2015.01.22 07:08:00
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488. Change the APEX Atlas to use a HMG instead of forge gun - in Feedback/Requests [original thread]
These fittings, and in fact all of them, were based on the best advice from veteran players.
- by CCP Rattati - at 2015.01.22 06:53:00
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489. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
True Adamance wrote: Alex-ZX wrote: As a future weapon I would add artillery turrets. U can't move while using them, so u are in a siege mode. It has to be a medium range turret to prevent redliners. To make it viable in the battlefield it s...
- by CCP Rattati - at 2015.01.22 06:50:00
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490. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: I have been discussing this with Xel. One normal HAV with 3 manned turrets - "will" win a solo HAV, just due to extra fire power One normal HAV with only driver - will have exactly the same fitting pow...
- by CCP Rattati - at 2015.01.22 06:42:00
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491. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
True Adamance wrote: Jadek Menaheim wrote: Flagellant (madrugar hull) Lol, clever name for the Amarr tank Rattati. I wonder if True Adamance will approve of it too. Not even remotely. This is not Warhammer 40k. Who cares what True thi...
- by CCP Rattati - at 2015.01.22 06:27:00
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492. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
STYLIE77 wrote: relevant thoughts I know the risks, and all the history. I believe there is a way to make this work. Vehicle players will have to realize that the progression will not be nearly as steep as before, and that there will be a...
- by CCP Rattati - at 2015.01.22 06:24:00
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493. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Aero Yassavi wrote: Soraya Xel wrote: CCP Rattati wrote: I do know that commanders don't want players in their tanks, and that is the olive branch of solo HAvs, unlockable through specialization. Solo HAVs should not be as powerful as ...
- by CCP Rattati - at 2015.01.22 06:19:00
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494. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Flagellant (madrugar hull) Lol, clever name for the Amarr tank Rattati. I wonder if True Adamance will approve of it too. Tiered progression of "you are not a true Amarr vehicle" Sinner Unbeliever Stigmatus Repentant ...
- by CCP Rattati - at 2015.01.22 06:10:00
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495. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Supacharjed wrote: This is probably a stupid question, but: "all HAVs will have prefitted turrets as that is their intent as a Main Battle Tank." So, we are unable to change this? If that is so, can we assume that: HAV = 1 AV turret (Gunn...
- by CCP Rattati - at 2015.01.22 05:59:00
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496. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: A bit of side note, but since we are talking pre fit turrets, is it possible to get Vehicle locks? I really, really don't want blueberries jumping into my tank, one of the main reasons apart from fitting tankers don't equip ...
- by CCP Rattati - at 2015.01.22 05:56:00
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497. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Derrith Erador wrote: CCP Rattati wrote: Destroyers are purely AV, Ultras are AI and should be able to withstand quite a lot of infantry AV punishment, especially fitted with dmg boosted small turrets Gotcha. Well, honestly speaking, if ...
- by CCP Rattati - at 2015.01.22 05:44:00
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498. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Derrith Erador wrote: CCP Rattati wrote: Dear players, after reading through the 71 pages, and going back to study the dropsuit progression, plus factor in the massive tank OP situation that has arisen in the past, I propose that we introdu...
- by CCP Rattati - at 2015.01.22 05:31:00
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499. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Dear players, after reading through the 71 pages, and going back to study the dropsuit progression, plus factor in the massive tank OP situation that has arisen in the past, I propose that we introduce a tiericided approach to vehicles that has b...
- by CCP Rattati - at 2015.01.22 05:22:00
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500. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Everyone, this has been pain and pleasure. Let me manage expectations a little bit. I will now post a Turret thread where we can discuss exact finetuning of existing Turrets. I have been reviewing the numbers and there are a few questions we nee...
- by CCP Rattati - at 2015.01.22 05:02:00
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