Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
661. On that increased activation delay - in Feedback/Requests [original thread]
Tesfa Alem wrote: Breakin Stuff wrote: You're hilarious. Taking two bodies to kill a tank isn't "fine." It almost is. Its more like 1.5 bodies to be honest. It depends on how quickly you want the job done. To clarify, because tanks have...
- by Breakin Stuff - at 2015.05.08 15:24:00
|
662. ideas for new equipment shield booster equipment and shield rep tool - in Feedback/Requests [original thread]
Upshot is amsent vs. Calsent is a 50/50 odds fight. That -15% to projectile on shields rocks. Pretty much my only problems are the rare scrambler and duvolle. Rail rifles and combat rifles in my optimal tend to die easier.
- by Breakin Stuff - at 2015.05.08 11:49:00
|
663. On that increased activation delay - in Feedback/Requests [original thread]
You're hilarious. Taking two bodies to kill a tank isn't "fine."
- by Breakin Stuff - at 2015.05.08 11:42:00
|
664. The hotfix - in Feedback/Requests [original thread]
Odds are it's a typo that isn't mechanically applied. Kinda like how the krins mods work on all weapons but the sidearm bonus is the only one that shows in the fitting window. I figure that it's just a visual error realistically. I thought you ...
- by Breakin Stuff - at 2015.05.08 11:40:00
|
665. ideas for new equipment shield booster equipment and shield rep tool - in Feedback/Requests [original thread]
Why are shields in the dumps again? I've been tearing ass in my calsent and haven't noticed a lack of beast mode. So how did the hotfix make shields worse?
- by Breakin Stuff - at 2015.05.08 11:37:00
|
666. On that increased activation delay - in Feedback/Requests [original thread]
I have definitely noticed a trend by a lot of drivers to try running into a cluster of infantry with hardeners off. The results have been fairly spectacular. My AHMG combined with three assaults lobbing AV nades on the bridge. I had a clear shot...
- by Breakin Stuff - at 2015.05.08 10:09:00
|
667. The hotfix - in Feedback/Requests [original thread]
Godin Thekiller wrote: Kallas Hallytyr wrote: Just an FYI, when I was on last night (before the disconnect) the MLT aHardeners were NOT giving 60%. I'm hoping that is going to stay that way... *shudder* I'd still would like to know the lo...
- by Breakin Stuff - at 2015.05.08 10:05:00
|
668. Sticky:[Feedback] Competitive ISK Loadouts for New players - in Feedback/Requests [original thread]
Prefits for sentinels are tricky. Back in the day you expressed interest in using existing art assets to make new heavy weapons. That would make recommendations for elite and lower loadouts hella easier to make recommendations for. I'm going to...
- by Breakin Stuff - at 2015.05.08 08:04:00
|
669. Forge Gun idea - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: Breakin Stuff wrote: I think the role you're looking at it "dropship killer" i wasnt but thats why i would like the burst intervals to be spaced out enough where a DS or even a tanker still has a chance to get...
- by Breakin Stuff - at 2015.05.07 23:40:00
|
670. Forge Gun idea - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: Breakin Stuff wrote: Pocket Rocket Girl wrote: Breakin Stuff wrote: Pocket Rocket Girl wrote: What about adding a Burst Forge Gun ? it can have a mag of 3 and with a 10 sec charge time have a total of 9...
- by Breakin Stuff - at 2015.05.07 23:25:00
|
671. Forge Gun idea - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: Breakin Stuff wrote: Pocket Rocket Girl wrote: What about adding a Burst Forge Gun ? it can have a mag of 3 and with a 10 sec charge time have a total of 9 ammo 3 in gun 6 reserve cannot move while charging...
- by Breakin Stuff - at 2015.05.07 21:33:00
|
672. The Salvation of Dust 514 - in Feedback/Requests [original thread]
Jackie Chang Lee wrote: Breakin Stuff wrote: USE FKING PARAGRAPHS FFS! GODDAMMIT YOU'D THINK THE ENTER KEY GOT DESTROYED. First off this problem has already been addressed, if you took the time to read you would not that I have said "I wi...
- by Breakin Stuff - at 2015.05.07 21:12:00
|
673. Forge Gun idea - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: What about adding a Burst Forge Gun ? it can have a mag of 3 and with a 10 sec charge time have a total of 9 ammo 3 in gun 6 reserve cannot move while charging when fired deals feedback damage ( with possible o...
- by Breakin Stuff - at 2015.05.07 21:11:00
|
674. Assault HMG - in Feedback/Requests [original thread]
Assessment: Lethal. Nicely done Rattati. The AHMG is deadly as hell without feeling like godmode. I have been able to be defeated in my calsents by assaults utilizing the correct weaponry for the suit class, so it's not the close-range automatic ...
- by Breakin Stuff - at 2015.05.07 17:55:00
|
675. Match Quality Feedback - in Feedback/Requests [original thread]
It's not a bad idea the problem is downvotes whenever you lose.
- by Breakin Stuff - at 2015.05.07 17:19:00
|
676. [REQUEST] Please let us trade BPOs - in Feedback/Requests [original thread]
General12912 wrote: the BPOs that we bought with our hard-earned, real-life money? this right here is EXACTLY why CCP is being cautious with initial trading, sport. If trading is bug ridden and causes duplication or worse, item deletion the...
- by Breakin Stuff - at 2015.05.07 11:54:00
|
677. HMG Range buff - in Feedback/Requests [original thread]
There's a reason I was trying to suggest every change under the sun to avoid the range nerf. It's viable, but only in a max-CQC map. Then it's pretty much the same as it was before. Like the orbital artillery socket.
- by Breakin Stuff - at 2015.05.07 07:59:00
|
678. The Salvation of Dust 514 - in Feedback/Requests [original thread]
USE FKING PARAGRAPHS FFS! GODDAMMIT YOU'D THINK THE ENTER KEY GOT DESTROYED.
- by Breakin Stuff - at 2015.05.07 07:53:00
|
679. Sticky:ISK rewards - in Feedback/Requests [original thread]
Forced Death wrote: when you commit to proto with an organized squad, you are just going to help benefit protostompers and fund them further and increase the isk disparity between vets and new players I dunno, my solo idiot ass pretty regular...
- by Breakin Stuff - at 2015.05.07 00:57:00
|
680. Warlords 1.1 Academy Question - in Feedback/Requests [original thread]
freedom FIGHTER5525 wrote: What is experience based on? Is it sp, wp, No. of kills, or kill/death ratio? There's an SP cap for passive SP characters. KD in a single match over a certain threshold, and total warpoint count will all boot you ou...
- by Breakin Stuff - at 2015.05.05 09:54:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |