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Thread Statistics | Show CCP posts - 0 post(s) |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
565
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Posted - 2015.05.10 17:55:00 -
[91] - Quote
Hotfix deployed throw distance 3 meters I think. |
DJINN Jecture
Templar of the Glowing Blade
366
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Posted - 2015.05.11 13:18:00 -
[92] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process. REs are fine, they are a tool for Area Denial, use a flux, drop a hive restock your flux move on.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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DJINN Jecture
Templar of the Glowing Blade
366
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Posted - 2015.05.11 13:30:00 -
[93] - Quote
korrah silain wrote: Now beyond noons using it as skill balance I believe that the others who have said that making grenades viable will significantly reduce re use as a grenade substitute, as they are right. If its a choice between toss nade, or switch to eq, deploy it, wait, detonate then I would chose toss nade...if the nades were useful which they aren't.
What's a "noon"?
Nice explanation of explosive damage, and right on the mark btw.
Further clarification about how "Rex" are deployed:
If it is moving near you and not shooting you there are 4 options:
- its an enemy shoot it
- its a logi enemy shoot it
- its non-red shoot it (FW rules)
- BOOM!
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8612
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Posted - 2015.05.11 14:43:00 -
[94] - Quote
Confirming frisbee packs were nerfed. I tried doing this just to test it the other day. You can still throw the packed anti-vehicle explosives. But they have a half-meter blast radius, so infantry kills are a skillshot.
REs are now rigged for remote traps.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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BLOOD Ruler
VOLKOV INDUSTRIES
1819
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Posted - 2015.05.11 15:54:00 -
[95] - Quote
All of your faces need a nerf
No Escaping Reason, No Denying Purpose
For We Know Without Purpose We World Not Exist
The Purpose Of Life Is To End
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Baltazar Pontain
Blauhelme E.B.O.L.A.
146
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Posted - 2015.05.11 17:37:00 -
[96] - Quote
Introduce two variants: * Against infantry * Against vehicle
Infantry version needs deploy time to handle throw and forget like it is done at the moment, vehicles are not harmed.
Vehicle version needs reduction in blast radius and infantry is not harmed but can be thrown fast (because vehicles move).
If the infantry version has a big deploy time I can thing of a bigger blast radius, as compensation. |
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
38
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Posted - 2015.05.11 23:54:00 -
[97] - Quote
CCP Rattati wrote:Remote Explosives throwing distance has been reduced, as activation delay settings seem to be bugged. Remote Explosives are designed to be placeables, or traps in essence, not super-grenades.
Thread is dead, discussion over. The fix has been implemented, higher ups, feel free to lock.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
25
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Posted - 2015.05.11 23:57:00 -
[98] - Quote
By far the most annoying way to be killed in Dust, with shotty death being the second
Just doing merc stuff
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D4GG3R
Opus Arcana
874
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Posted - 2015.05.11 23:59:00 -
[99] - Quote
I may have to run through groups of heavies to throw a remote now but I will not be oppressed!! The whining only makes it that much more sweet
I'm pretty plain.
I watch anime for the boobs
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TheEnd762
SVER True Blood RUST415
745
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Posted - 2015.05.12 00:34:00 -
[100] - Quote
You know what would've been great? If REs got a warning icon like grenades, that disappeared after they armed. I have no problem with needing to see them with the naked eye once they're armed (otherwise they'd be useless as traps), but as it is, they're completely invisible mid-throw most of the time. I've been staring at someone using one. Seen the toss animation, but no visible RE, then an explosion. THAT is OP. |
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