Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
4281. changes to the supply depots - in Feedback/Requests [original thread]
1: no. It needs to be a removable strategic asset. 2: absolutely agreed. The sooner you are fully reloaded the sooner you bring those warpoint printers back into kill range for me to terminate. You should not have to recall then re-deploy to rearm.
- by Breakin Stuff - at 2014.08.26 10:02:00
|
4282. Ammo and rockets in scarcity!!! - in Feedback/Requests [original thread]
The forge has been nerfed enough thanks. The ability to eliminate a CRU or supply depot is critical if a group of reds is using it as a hardpoint for defense, rather like it is often advantageous to destroy turrets. It takes a couple reloads to ...
- by Breakin Stuff - at 2014.08.26 08:50:00
|
4283. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
Because it puts caldari and gallente on an even keel for recovery. Neither should have to bricktank. Caldari and gallente are the regen races.
- by Breakin Stuff - at 2014.08.26 08:35:00
|
4284. Little fixes that would mean alot - in Feedback/Requests [original thread]
Lylith Groff wrote: BL4CKST4R wrote: taxi bastard wrote: i want wh0res. after every good battle a merc deserves his pleasures. maybe they could have different levels for different isk costs. the only problem i would face is not spendin...
- by Breakin Stuff - at 2014.08.25 04:40:00
|
4285. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
No, there needs to be more reptools, less rep hives. Rep hives devalue logistics players and make repair spam trivial.
- by Breakin Stuff - at 2014.08.22 14:11:00
|
4286. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
CCP Rattati wrote: Commando "mystery" solved, redline sniper fit Still worth driving a jeep deep into the redline to remove a thale from the game permanently.
- by Breakin Stuff - at 2014.08.22 12:41:00
|
4287. [Hotfix Delta] Suggestion: Tactical HMG - in Feedback/Requests [original thread]
Fox Gaden wrote: LetGÇÖs have the old bugged HMG back as a new variant. No dispersion. Does damage only at the dot at the center of the radical. Longer range. Because this wouldn't be abused at all. Disclaimer: I would totally abuse this.
- by Breakin Stuff - at 2014.08.22 11:53:00
|
4288. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
zzZaXxx wrote: Remotes: game breaking. Need to be changed so you have to sKet them and wait Uplinks: protos need more HP Nanohives: protos need more HP. I heard the ones that rep and give ammo break when heavies use them. They get sucked u...
- by Breakin Stuff - at 2014.08.22 11:50:00
|
4289. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
BL4CKST4R wrote: Breakin Stuff wrote: BL4CKST4R wrote: I'm sorry but you cannot buff shield extenders and recharging modules at the same time, especially extenders. You cannot have high EHP and high repairs; this would cause way to many b...
- by Breakin Stuff - at 2014.08.22 10:40:00
|
4290. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
BL4CKST4R wrote: I'm sorry but you cannot buff shield extenders and recharging modules at the same time, especially extenders. You cannot have high EHP and high repairs; this would cause way to many balance problems. Remember the rep, Madrugars...
- by Breakin Stuff - at 2014.08.22 10:37:00
|
4291. The burst hmg problem - in Feedback/Requests [original thread]
ladwar wrote: I-Shayz-I wrote: I haven't had a prolem with the burst HMG at all. Then again I don't engage sentinels in CQC unless I'm flanking and/or in my own sentinel suit. So...yeah. 66m is CQC? My poor commando die to 3 bursts 66...
- by Breakin Stuff - at 2014.08.22 10:35:00
|
4292. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
CCP Rattati wrote: First of all, so I was only talking about Regulators and Energizers and it seems everyone got upset about Rechargers. Second, Alldin, I went and looked at some data and I don't think shield dropsuits are above average curr...
- by Breakin Stuff - at 2014.08.22 10:31:00
|
4293. Nova Knives - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I'm truly amazed at the overall lack of Nova Knife QQ. Like dumbfounded. They are awesome! it's not the nova knives themselves. It's the ease of getting them into slaughter range.
- by Breakin Stuff - at 2014.08.21 15:43:00
|
4294. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Sum1ne Else wrote: Give an innate explosive damage resistance; this would need to be increased through the tiers, 5, 10, 20% through STD, ADV, PROTO respectively. Dear God no. Mass Drivers are literally one of the only ways to force a l...
- by Breakin Stuff - at 2014.08.21 15:39:00
|
4295. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Anything is possible, but if you're looking for consistent result averages? 1A vs 2B Yes 1A vs 3B Iffy 1A vs 4B No 1A vs 5B No 1A vs 6B No 2A vs 4B Yes 2A vs 5B Yes 2A vs 6B Iffy 3A vs 5B Yes 3A vs 6B Yes 4A vs 6B Yes I'm assuming encounters a...
- by Breakin Stuff - at 2014.08.21 15:32:00
|
4296. Nova Knives - in Feedback/Requests [original thread]
Im honestly torn on the NK/shotgun issue. On one hand: scouts are assassins. They should be good at it. On the other hand: the ease of getting into optimal killshot range is frustrating. I wind up in a lot of matches with 8+ scouts. Its just as ...
- by Breakin Stuff - at 2014.08.21 06:13:00
|
4297. [Feedback] SP weekly Limit - in Feedback/Requests [original thread]
Maken Tosch wrote: No. Removing the weekly cap will only widen the SP gap between vets and new players at an alarming rate. However, to give some lenience to you, I'm kind of ok with allowing new players a temporary boost or removal of the limi...
- by Breakin Stuff - at 2014.08.21 06:07:00
|
4298. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
We were both wrong. 15% from skillz.
- by Breakin Stuff - at 2014.08.21 06:04:00
|
4299. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
I'm just looking forward to seeing what comes of this. Even if it was the only thing that made it into Delta, non-suckass matchmaking would make Delta a goddamn masterpiece.
- by Breakin Stuff - at 2014.08.20 21:42:00
|
4300. Little fixes that would mean alot - in Feedback/Requests [original thread]
Came in here to mock... Left disgusted that the post is founded in actual issues. Move along. nothing worth trolling here.
- by Breakin Stuff - at 2014.08.20 21:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |