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4261. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Breakin Stuff wrote: Also: use the charge sniper for killing fatsnipers. Best weapon for the job. interesting, do you have any video links to prove its effectiveness vs fatsnipers? They drill my calmandi counter...
- by Breakin Stuff - at 2014.08.28 15:48:00
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4262. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
Giving a fatsuit an EWAR buff is about as useful as a football bat unless CCP sees fit to allow them passive scanning just behind scouts. I think fatties of all types should remain easily scanned regardless of whether sentinel, heavy frame or comm...
- by Breakin Stuff - at 2014.08.28 15:44:00
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4263. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Ghost Kaisar wrote: I approve of Blackstar's Core Flaylock buff. Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAIN reason why it got nerfed. Besides, turning it into a spam-cannon isn'...
- by Breakin Stuff - at 2014.08.28 15:36:00
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4264. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Also: use the charge sniper for killing fatsnipers. Best weapon for the job.
- by Breakin Stuff - at 2014.08.28 15:32:00
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4265. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: oh great now the flame-trolls have come here to try derail this thread. I just looked at your map. Your whole north sector and southward areas are reachable by LAV. The east/west markers are in odd spots but your west...
- by Breakin Stuff - at 2014.08.28 15:31:00
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4266. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Have you ever considered that maybe some snipers are just very good at what they do? The number of snipers who achieve double digit kill counts with zero deaths are few. Maybe 1 in 30-50 snipers can consistently pull this off and it can only be d...
- by Breakin Stuff - at 2014.08.28 15:18:00
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4267. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Bayeth, Duke Noobiam, both excellent contributions to the conversation. In particular the worry that a graduated Academy player will have inflated MU compared to post-academy MU's. Something to keep an eye out for, I will se...
- by Breakin Stuff - at 2014.08.28 12:07:00
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4268. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Here is a hilarious question, since I suck at reading statistics... What is the average WP/D range for most players, what is the average WP/SEC? Where do the high performers start to pull away? How much does fitting type seem to affect either?
- by Breakin Stuff - at 2014.08.28 12:03:00
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4269. reactive plates question. - in Feedback/Requests [original thread]
Edited OP to clarify the question.
- by Breakin Stuff - at 2014.08.28 10:08:00
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4270. reactive plates question. - in Feedback/Requests [original thread]
Do they benefit from armor repair skills like they get benefit from armor HP skill? If no, why not? What is the advantage of say running two reactives + a repper over a plate + 2 reps? Unless I miss my math mark you get a better fit overall with...
- by Breakin Stuff - at 2014.08.28 10:05:00
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4271. [Feedback]- Rattati, this is why the Gallante Assault Rifles are UP - in Feedback/Requests [original thread]
No the cr is supposed to be +10/-10. I personally think it would be best as -20% shields +20% armor. That way there is an armor cracking racial profile to match amarr shield annihilation racial profile. This would put caldari and gallente as th...
- by Breakin Stuff - at 2014.08.28 09:56:00
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4272. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
CCP Rattati wrote: Extremely helpful, am finalizing the Delta proposal with the CPM and this is very useful. Thanks! You mean I might feel obligated to put SP into sidearms soon? I just might die of shock. And please make the flaylock viab...
- by Breakin Stuff - at 2014.08.28 08:18:00
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4273. For a next event - in Feedback/Requests [original thread]
ISK payouts need to be buffed (or simply added in the case of FACWAR across the board. Graduating to sustainable advanced fits should be a thing without having sipped from the fountain of passive ISK that PC was.
- by Breakin Stuff - at 2014.08.28 08:07:00
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4274. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
Fatspam is falling off due to scout proliferation and assaults being made into versatile badasses. Its just a slow process because a lot of the slyers chased the effective combat fits and its only recently that speccing INTO assault has been made ...
- by Breakin Stuff - at 2014.08.28 08:04:00
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4275. FacWar - in Feedback/Requests [original thread]
If you add the rest of the faction War inventory (and add ISK payouts) I'll never enter a pub again. It's hard to get excited when the only complete fits I can build off FacWar are the Amarr Commandos. They're fun, but there's other setups i pref...
- by Breakin Stuff - at 2014.08.27 23:12:00
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4276. I'll buy AUR if you give Gallente Assault a USEFUL AR bonus - in Feedback/Requests [original thread]
bamboo x wrote: BL4CKST4R wrote: bamboo x wrote: I'm serious. I'll buy the Gallente pack or something. That would just make me soil myself if my AR was actually viable. I would be happy but I wouldn't buy aurum I've already bought en...
- by Breakin Stuff - at 2014.08.27 22:04:00
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4277. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
Mauren NOON wrote: Mex-0 wrote: Mauren NOON wrote: Zatara Rought wrote: [quote=Mauren NOON] Exactly...it takes almost 90 shots....yet the ASCR now overheats at 49-51 bullets. My goodness it's like 63 or 67 not 90 lol I apologize. ...
- by Breakin Stuff - at 2014.08.27 21:41:00
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4278. [Feedback]- Rattati, this is why the Gallante Assault Rifles are UP - in Feedback/Requests [original thread]
Soloing in a fatsuit is always sub-optimal. You wouldn't believe how much having two assault flankers increases your combat efficiency and survivability.
- by Breakin Stuff - at 2014.08.27 16:25:00
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4279. [Feedback]- Rattati, this is why the Gallante Assault Rifles are UP - in Feedback/Requests [original thread]
Pokey Dravon wrote: While you're in there you should change all of the instances of "Assault Rifle" to "Plasma Rifle" Far less confusing to new players who think all of the rifles are "Assault Rifles", I still get new players asking me to cl...
- by Breakin Stuff - at 2014.08.27 16:17:00
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4280. [Feedback]- Rattati, this is why the Gallante Assault Rifles are UP - in Feedback/Requests [original thread]
Good options. Any chance of changing scram heat to "per shot" rather than "per second?"
- by Breakin Stuff - at 2014.08.27 15:47:00
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