Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
92
|
Posted - 2014.08.26 01:03:00 -
[1] - Quote
1 give them an ehp buff 2 extend the field of resupply outward and downward to allow re supplying vehicles when supply depot is on buildings or in bunkers.
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Alena Ventrallis
Vengeance Unbound Dark Taboo
1599
|
Posted - 2014.08.26 01:59:00 -
[2] - Quote
So much number 2.
Rest in peace, oh Captain, my Captain.
|
TheEnd762
SVER True Blood Public.Disorder.
587
|
Posted - 2014.08.26 07:31:00 -
[3] - Quote
+1 to number 2. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2315
|
Posted - 2014.08.26 10:02:00 -
[4] - Quote
1: no. It needs to be a removable strategic asset.
2: absolutely agreed. The sooner you are fully reloaded the sooner you bring those warpoint printers back into kill range for me to terminate. You should not have to recall then re-deploy to rearm. |
Apothecary Za'ki
Biomass Positive
609
|
Posted - 2014.08.26 11:32:00 -
[5] - Quote
Maiden selena MORTIMOR wrote:1 give them an ehp buff 2 extend the field of resupply outward and downward to allow re supplying vehicles when supply depot is on buildings or in bunkers. no. doing this will leave tanks and dropships able to stay in the field indefinitely instead of going back to base to resupply
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
609
|
Posted - 2014.08.26 11:32:00 -
[6] - Quote
Breakin Stuff wrote:1: no. It needs to be a removable strategic asset.
2: absolutely agreed. The sooner you are fully reloaded the sooner you bring those warpoint printers back into kill range for me to terminate. You should not have to recall then re-deploy to rearm. they dont have to do that, they are just too lazy to bug out back to base to get resupplied
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
94
|
Posted - 2014.08.26 12:39:00 -
[7] - Quote
Breakin Stuff wrote:1: no. It needs to be a removable strategic asset.
2: absolutely agreed. The sooner you are fully reloaded the sooner you bring those warpoint printers back into kill range for me to terminate. You should not have to recall then re-deploy to rearm. number 2 is something I felt is really needed
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
|
CCP Rattati
C C P C C P Alliance
5714
|
Posted - 2014.08.26 13:20:00 -
[8] - Quote
We have increased supply radius on our backlog
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
The dark cloud
The Rainbow Effect
3996
|
Posted - 2014.08.26 15:10:00 -
[9] - Quote
CCP Rattati wrote:We have increased supply radius on our backlog When did that happend? Cause usually i cant get ammo for my LAV when a supply depot is like on top of a building.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2967
|
Posted - 2014.08.26 15:18:00 -
[10] - Quote
The dark cloud wrote:CCP Rattati wrote:We have increased supply radius on our backlog When did that happend? Cause usually i cant get ammo for my LAV when a supply depot is like on top of a building.
Backlog as in, "We want to do it but haven't gotten around to it yet" |
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2182
|
Posted - 2014.08.26 15:24:00 -
[11] - Quote
Can we also add a small armor repair amount to people in the restock vicinity for drop suits?
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
512
|
Posted - 2014.08.26 15:42:00 -
[12] - Quote
Gavr1lo Pr1nc1p wrote:Can we also add a small armor repair amount to people in the restock vicinity for drop suits?
Absolutely not. That would make the Chocolate Factory map unplayable if a team gets stuck in that damn SupDep room -_-
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
|
Brush Master
HavoK Core RISE of LEGION
1287
|
Posted - 2014.08.26 15:58:00 -
[13] - Quote
CCP Rattati wrote:We have increased supply radius on our backlog
lets get this moved up. I said it before they deployed the limited ammo on vehicles, they needed a better way to restock them then current depots. With no new features, this means we have to make due with current depots and their horrid placements in regards to vehicles.
Rattati have you tried to fly a dropship, do you know you basically have to touch a supply depot and be almost on the ground before it restocks? There is zero vertical supply to a depot. Checkout some of the structures where the depot is inside a wall or better yet, one that is down a slop next to a giant structure, next to impossible to land close enough to a depot, I have been flying since the begging of this game and I have a hard time, I couldn't imagine a less experienced player being able to pilot for restock.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2969
|
Posted - 2014.08.26 16:33:00 -
[14] - Quote
501st Headstrong wrote:Gavr1lo Pr1nc1p wrote:Can we also add a small armor repair amount to people in the restock vicinity for drop suits? Absolutely not. That would make the Chocolate Factory map unplayable if a team gets stuck in that damn SupDep room -_-
You think adding 1-2HP a second is going to matter when they're standing on top of nanohives that rep them 20-40x faster?
I think a small rep would go a long way in helping shield units deal with some of the problems they suffer with their armor. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
317
|
Posted - 2014.08.26 17:17:00 -
[15] - Quote
Brush Master wrote:CCP Rattati wrote:We have increased supply radius on our backlog lets get this moved up. I said it before they deployed the limited ammo on vehicles, they needed a better way to restock them then current depots. With no new features, this means we have to make due with current depots and their horrid placements in regards to vehicles.
As much as I enjoy killing vehicles, I agree with this. There are tons of socket variations where a supply depot is up on top of a building or down in a pit that renders them completely inaccessible to ground vehicles.
A small armor repair ability for dropsuits is also something I'm in favor of.
Free Sigberct! Again!
|
Kallas Hallytyr
Skullbreakers
723
|
Posted - 2014.08.26 17:35:00 -
[16] - Quote
Apothecary Za'ki wrote:they dont have to do that, they are just too lazy to bug out back to base to get resupplied
Really? Because there are some maps where the redline spawns have inaccessible depots, or no depot at all (Border Gulch anyone?)
Alt of Halla Murr.
|
Brush Master
HavoK Core RISE of LEGION
1288
|
Posted - 2014.08.26 18:30:00 -
[17] - Quote
Hobo on Fire wrote:Brush Master wrote:CCP Rattati wrote:We have increased supply radius on our backlog lets get this moved up. I said it before they deployed the limited ammo on vehicles, they needed a better way to restock them then current depots. With no new features, this means we have to make due with current depots and their horrid placements in regards to vehicles. As much as I enjoy killing vehicles, I agree with this. There are tons of socket variations where a supply depot is up on top of a building or down in a pit that renders them completely inaccessible to ground vehicles. A small armor repair ability for dropsuits is also something I'm in favor of.
please note that supply depots use to repair dropsuits back in the day. I believe it was removed due to players grouping around depots, you could spam grenades and enjoy higher reps.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2972
|
Posted - 2014.08.26 18:42:00 -
[18] - Quote
Brush Master wrote:Hobo on Fire wrote:Brush Master wrote:CCP Rattati wrote:We have increased supply radius on our backlog lets get this moved up. I said it before they deployed the limited ammo on vehicles, they needed a better way to restock them then current depots. With no new features, this means we have to make due with current depots and their horrid placements in regards to vehicles. As much as I enjoy killing vehicles, I agree with this. There are tons of socket variations where a supply depot is up on top of a building or down in a pit that renders them completely inaccessible to ground vehicles. A small armor repair ability for dropsuits is also something I'm in favor of. please note that supply depots use to repair dropsuits back in the day. I believe it was removed due to players grouping around depots, you could spam grenades and enjoy higher reps.
1-2HP a second is not going to be a noticeable factor in combat when most rep-suits now have around 30 HP/s. It is however extremely useful in terms of armor maintenance, particularly for shielded suits, and adds additional tactical significance to the holding and position of supply depots.
|
Brush Master
HavoK Core RISE of LEGION
1288
|
Posted - 2014.08.26 19:23:00 -
[19] - Quote
Pokey Dravon wrote:Brush Master wrote:Hobo on Fire wrote:Brush Master wrote:CCP Rattati wrote:We have increased supply radius on our backlog lets get this moved up. I said it before they deployed the limited ammo on vehicles, they needed a better way to restock them then current depots. With no new features, this means we have to make due with current depots and their horrid placements in regards to vehicles. As much as I enjoy killing vehicles, I agree with this. There are tons of socket variations where a supply depot is up on top of a building or down in a pit that renders them completely inaccessible to ground vehicles. A small armor repair ability for dropsuits is also something I'm in favor of. please note that supply depots use to repair dropsuits back in the day. I believe it was removed due to players grouping around depots, you could spam grenades and enjoy higher reps. 1-2HP a second is not going to be a noticeable factor in combat when most rep-suits now have around 30 HP/s. It is however extremely useful in terms of armor maintenance, particularly for shielded suits, and adds additional tactical significance to the holding and position of supply depots. EDIT: While I may be wrong about this, I've been in the Beta since May 2012 and do not recall Supply Depots ever having innate armor repairs to dropsuits. In fact when I first discovered that they repaired vehicles, I asked "Why not dropsuits?"
Not sure how you missed it but I remember it in closed beta and I only joined around June.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
Kevall Longstride
DUST University Ivy League
1598
|
Posted - 2014.08.26 19:39:00 -
[20] - Quote
We're aware of this thread and speaking personally I think an increase in the supply depots sphere of influence is long needed. Perhaps a way can be found to increase it for vehicles only so as to not make them too much of a hotspot for ammo camping.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
|
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2972
|
Posted - 2014.08.26 19:58:00 -
[21] - Quote
Well that may be the case that I missed it, but HP and armor rep rates are significantly higher than they used to be, and as such, as I've stated before, I don't think a point or two of repping is going to make that much of a direct combat difference.
Hell, the Gallente get their built in 1-2 HP/s rep and the benefit is marginal at best, and they have it all the time, not just near a static location. |
Zindorak
1.U.P
681
|
Posted - 2014.08.26 20:21:00 -
[22] - Quote
+1
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
|
Meee One
Hello Kitty Logistics
1016
|
Posted - 2014.08.26 21:34:00 -
[23] - Quote
Maiden selena MORTIMOR wrote:1 give them an ehp buff 2 extend the field of resupply outward and downward to allow re supplying vehicles when supply depot is on buildings or in bunkers. 3.Put them where enemies can't destroy them easily ( referring to those in the redline) -Out of turret range -Behind sufficient cover so loltanks can't destroy them from halfway across the map.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
|
KEROSIINI-TERO
The Rainbow Effect
1236
|
Posted - 2014.08.26 23:55:00 -
[24] - Quote
2) gets a +1.
1) not needed. Killing supply depots even with XT launcher is not trivial. Well, at least not something you do while passing by.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
Brush Master
HavoK Core RISE of LEGION
1290
|
Posted - 2014.08.27 00:30:00 -
[25] - Quote
Kevall Longstride wrote:We're aware of this thread and speaking personally I think an increase in the supply depots sphere of influence is long needed. Perhaps a way can be found to increase it for vehicles only so as to not make them too much of a hotspot for ammo camping.
I would lean towards increasing it first if making it vehicle only increases the workload else I would be fine with that. Since there is already armor repair for vehicles only, maybe this is trivial, else go for the simplest route to get it done.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
100
|
Posted - 2014.08.27 03:30:00 -
[26] - Quote
Brush Master wrote:Kevall Longstride wrote:We're aware of this thread and speaking personally I think an increase in the supply depots sphere of influence is long needed. Perhaps a way can be found to increase it for vehicles only so as to not make them too much of a hotspot for ammo camping. I would lean towards increasing it first if making it vehicle only increases the workload else I would be fine with that. Since there is already armor repair for vehicles only, maybe this is trivial, else go for the simplest route to get it done. I guess I thought It was implied that i only feel the range extension is needed for vehicles
AND RATATTI LACK OF VERTICAL RESUPPLY IS A BIG ISSUE. The supple depot should have a 10 _ 15 sphere of vehicular resupply. SPHERE meaning all direction up and down included
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
|
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
763
|
Posted - 2014.08.27 04:08:00 -
[27] - Quote
how about we finally get the ability to drop them in on top of these suggestions, arnt we supposed to be able to drop thm in like orbitals? |
Dimitri Rascolovitch
The Immortal Knights
215
|
Posted - 2014.08.27 07:16:00 -
[28] - Quote
Kallas Hallytyr wrote:Apothecary Za'ki wrote:they dont have to do that, they are just too lazy to bug out back to base to get resupplied Really? Because there are some maps where the redline spawns have inaccessible depots, or no depot at all ( Border Gulch anyone?)
you can access delta and bravo supply depots if you know how for bravo, just drive your vehicle off the ledge from charlie side, and for delta, just hug the wall with your vehicle
Burst HMG is OP use it. I do
|
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
319
|
Posted - 2014.08.27 09:15:00 -
[29] - Quote
Dimitri Rascolovitch wrote:Kallas Hallytyr wrote:Apothecary Za'ki wrote:they dont have to do that, they are just too lazy to bug out back to base to get resupplied Really? Because there are some maps where the redline spawns have inaccessible depots, or no depot at all ( Border Gulch anyone?) you can access delta and bravo supply depots if you know how for bravo, just drive your vehicle off the ledge from charlie side, and for delta, just hug the wall with your vehicle
The problem ones are the ones like at charlie and echo (up high) and the ones situated in powerplants, like the CRU on that map between echo and bravo.
Also, "driving your vehicle off a ledge" should not be a requirement to top off your ammo.
Free Sigberct! Again!
|
Kallas Hallytyr
Skullbreakers
726
|
Posted - 2014.08.27 11:19:00 -
[30] - Quote
Hobo on Fire wrote:Dimitri Rascolovitch wrote:Kallas Hallytyr wrote:Apothecary Za'ki wrote:they dont have to do that, they are just too lazy to bug out back to base to get resupplied Really? Because there are some maps where the redline spawns have inaccessible depots, or no depot at all ( Border Gulch anyone?) you can access delta and bravo supply depots if you know how for bravo, just drive your vehicle off the ledge from charlie side, and for delta, just hug the wall with your vehicle The problem ones are the ones like at charlie and echo (up high) and the ones situated in powerplants, like the CRU on that map between echo and bravo. Also, "driving your vehicle off a ledge" should not be a requirement to top off your ammo.
Indeed. Its even more of an issue for the pilots that start Echo side side, where there is no base Supply Depot, unlike Charlie side where they have a decently protected Depot.
Quite simply, some maps have stupidly placed and stupidly unbalanced Depot placement.
Alt of Halla Murr.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |