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137H4RGIC
SVER True Blood
240
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Posted - 2014.08.21 03:03:00 -
[1] - Quote
Eat Heavies. Heavies stand not a single chance against a scout with half a measure of skill. I've played both sides. I have a scout maxed in minmitar scout with maxed nova knives and this is my heavy specialist. having 1300 HP, I can be oneshot by a nova knife. No issue. Makes hacking a death sentence for any heavy hacking a point with a scout speed fit and nova knife damage mod fit, a death sentence. A SIDEARM that does 1300 damage, has aim assist and can kill a heavy in three hits without a charge? Come on now, that's rediculous. Nova knife scouts are now better anti heavies than other heavies.
Taking a look at the stats, a proto minmi scout can fit 3 complex sidearm damage mods, which is some diminishing return number slightly above 18% damage increase, plus the BASE damage increase from the skill for the suit (which is 25%). You take the base damage for ishukone nova knives which is 200, and somehow end up with over 1000 damage in one hit after a charged hit? I can't turn up the sensitivity high enough to react to them quickly enough. Not to mention, that a scout can also fit a sub machine gun, which acts as a micro heavy machine gun with 1052 RPM, with more damage per shot than a heavy machine gun, and it's complex damage mods are much stronger than what a heavy has access to? I'm seeing something kinda broken here... Or is it just me and I should learn to HTFU to that which I cannot counter as a heavy?
BTW, I have a seriously easy time killing anyone attempting to hack anything. Nova knife... If they turn to run away and dodge, just switch to SMG, hipfire GG.
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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RogueTrooper 2000AD
Neckbeard Absolution
240
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Posted - 2014.08.21 04:21:00 -
[2] - Quote
Its called getting assassinated, deal with it.
I wonder how long it will be before we get 'op Amarr scan passives, nerf dat ting yo!'.
So tongue in cheek that my tongue is in your mouth.
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137H4RGIC
Bloodline Rebellion
240
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Posted - 2014.08.21 04:57:00 -
[3] - Quote
Cool. There's an intelligent contributor to the issue! Great feedback man! You're exactly what I'd expect you to be. Don't bother giving constructive criticism, that's for immature people :D You're alright in my book.
EVE players? Good at Dust?! Let the indiscriminate slaughter of PC huggers begin >:)
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Hawkings Greenback
Red Star. EoN.
217
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Posted - 2014.08.21 05:18:00 -
[4] - Quote
But to fit 3 comp dam mods and speed fit the suit you are using no tanking modules ( ok speed tank ). This with max skills will put you at around 260 HP. That suit will die very quickly if caught. It sacrifices a lot to get within 2 metres to kill you.
Also a heavy hacking a point, why are you alone?
I suppose CCP are maybe trying to get sidearms used a little more with the stat difference. Also HF Dekta will be looking at sidearms.
Minmatar logi <3
Moonlighting as an Amarr logi occasionally
Minmatar Nova Knife scout in training
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Maken Tosch
DUST University Ivy League
9100
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Posted - 2014.08.21 05:25:00 -
[5] - Quote
You're ignoring one very critical thing about pure-alpha-damage Minmatar Scouts. They sacrifice a lot of shields to achieve that. I run a maxed out Minmatar Scout as well and attack ONLY with the knives. Despite the fact that I am able to drop a heavy on the first hit, I'm extremely vulnerable. I have no shield mods and fitting armor plates or reactive plates will only slow me down on a suit meant for speed and speed is my only defense. My total EHP is nothing more than 197. That's it. A single mass driver round drunkingly shot at my general direction will wipe me off the face of the map. SMGs can kill me in not even a fraction of a clip. Flaylocks will Fillet me. An LAV grazing me is a death sentence. A fall can potentially paralyze me if the gaming gods someday decide to hate me. I'm sacrificing a lot of protection here just to OHK you. Also, the Min Scout is not known for effectively evading scanners especially EWAR scouts that can see me regardless of my complex profile dampener.
As a heavy, you need to stick with your team even if you're a solo player. Statistics always prove that your likelihood of survival increases the longer you stick with the pack. If you have an Amarr Scout or any other player that specialized in countering scouts in your squad, then you're good to go.
Therefore, if I managed to get close enough to you, I deserve a chance at OHK-ing you.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Adipem Nothi
Nos Nothi
4354
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Posted - 2014.08.21 05:25:00 -
[6] - Quote
Scenario A One 350HP NK Scout behind three 1300HP HMG Heavies. How many seconds will it take for him to shank all three Heavies?
Odds of Success: Very Low Possible? Yes Realistic? No Difficult? Absolutely
Scenario B 3 350HP NK Scouts in front of one 1300HP HMG Heavy. How many seconds does it take to mow down all three Scouts?
Odds of Success: Very High Possible? Yes Realistic? Yes Difficult? Absolutely not
Shoot scout with yes.
- Ripley Riley
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shady merc
RisingSuns Dark Taboo
50
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Posted - 2014.08.21 05:39:00 -
[7] - Quote
137H4RGIC wrote:Eat Heavies. Heavies stand not a single chance against a scout with half a measure of skill. I've played both sides. I have a scout maxed in minmitar scout with maxed nova knives and this is my heavy specialist. having 1300 HP, I can be oneshot by a nova knife. No issue. Makes hacking a death sentence for any heavy hacking a point with a scout speed fit and nova knife damage mod fit, a death sentence. A SIDEARM that does 1300 damage, has aim assist and can kill a heavy in three hits without a charge? Come on now, that's ridiculous. Nova knife scouts are now better anti heavies than other heavies.
BTW, I have a seriously easy time killing anyone attempting to hack anything. Nova knife... If they turn to run away and dodge, just switch to SMG, hipfire GG.
heavies being the best anti-heavy hinges on OP, It should never take the same class to best something. While the Nova Knifes did become easier to use they give up a lot to do this and unless your a tanked out scout which I doubt since you run knives I would venture to say your time to kill a heavy is very close to a heavy's time to kill your scout.
On to the point of killing anything hacking that is a problem for most suit and can be mitigated by code breakers slightly. The real issue with hacking is 2 part. 1. your hacking is broadcasted to the world, this becomes a problem since maps cluster 2 or 3 objectives together and you can go from almost one objective to the other before they finish the hack. 2. the circular design allows you to sneak up on the person hacking regardless of which direction you come from. This stop the hacker from being able to prepare for the incoming wave of enemies since they don't have a 360 degree view and the more time they wait to hack the more enemies will spawn on said cannon. |
Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
87
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Posted - 2014.08.21 05:58:00 -
[8] - Quote
Obligatory 'thing that kills me is overpowered' post.
Weep not poor children, For life is this way, Murdering beauty and passion.
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Apothecary Za'ki
Biomass Positive
582
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Posted - 2014.08.21 06:08:00 -
[9] - Quote
dear OP. your tears are delicious i take some masochistic pride in being knifed, shows the scout has balls to get up close, closer then a shotgun to kill you
moral of the story.. keep your ass to the wall and your eyes open
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
582
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Posted - 2014.08.21 06:11:00 -
[10] - Quote
Adipem Nothi wrote:Scenario A
One 300HP NK Scout behind three 1300HP HMG Heavies. Odds of successfully shanking all three Heavies?
* TTK (per Heavy): 3-4 seconds * Engagement Duration: 15-30 seconds * Possible: Yes * Realistic: No * Difficulty: Extreme * Odds of Success: Very Low
Scenario B
Three 300HP NK Scouts in front of one 1300HP HMG Heavy. Odds of successfully mowing down all three Scouts?
* TTK (per Scout): 0.35-0.75 seconds * Engagement Duration: 2-3 seconds * Possible: Yes * Realistic: Yes * Difficulty: Cakewalk * Odds of Success: Very High i would actually say if all the heavys backs are toward the scout and the scout is.. A MINJA! with proto knives and sidearm damage mods (incase he has to shank a proto sentinel) i would say TTK each heavy would be the time it takes to charge the knives 3 times.
basically.. situational.. minjas have to be stealthy opportunistic and strike form behind to servive, where as shotgun crutch users would just 2-3 shot each heavy while dancing around them
[[LogiBro in Training]]
Level 1 Forum Pariah
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2279
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Posted - 2014.08.21 06:13:00 -
[11] - Quote
Im honestly torn on the NK/shotgun issue.
On one hand: scouts are assassins. They should be good at it.
On the other hand: the ease of getting into optimal killshot range is frustrating. I wind up in a lot of matches with 8+ scouts. Its just as asinine as 8 heavies.
You would think that a sentinel (no matter my commentary are optimized for defense) has zero chance of spotting an inbound scout unless the stars align.
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Adipem Nothi
Nos Nothi
4355
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Posted - 2014.08.21 06:50:00 -
[12] - Quote
Apothecary Za'ki wrote:Adipem Nothi wrote:Scenario A
One 300HP NK Scout behind three 1300HP HMG Heavies. Odds of successfully shanking all three Heavies?
* TTK (per Heavy): 3-4 seconds * Engagement Duration: 15-30 seconds * Possible: Yes * Realistic: No * Difficulty: Extreme * Odds of Success: Very Low
Scenario B
Three 300HP NK Scouts in front of one 1300HP HMG Heavy. Odds of successfully mowing down all three Scouts?
* TTK (per Scout): 0.35-0.75 seconds * Engagement Duration: 2-3 seconds * Possible: Yes * Realistic: Yes * Difficulty: Cakewalk * Odds of Success: Very High i would actually say if all the heavys backs are toward the scout and the scout is.. A MINJA! with proto knives and sidearm damage mods (incase he has to shank a proto sentinel) i would say TTK each heavy would be the time it takes to charge the knives 3 times. basically.. situational.. minjas have to be stealthy opportunistic and strike form behind to servive, where as shotgun crutch users would just 2-3 shot each heavy while dancing around them
Scenario A assumes charged nova knife OHKs for each Sentinel. I estimate it'd take 5 seconds if the three sentinels were side-by-side and AFK. In practice, significantly more time is required, as they tend to move around ... and try to kill you.
The Shotgun would actually take more time than the Nova Knives. MN/CA Heavies generally require 3 blasts, and AM/GA require 5.
The Scout has extremely low odds with either weapon.
Shoot scout with yes.
- Ripley Riley
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Apothecary Za'ki
Biomass Positive
584
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Posted - 2014.08.21 07:32:00 -
[13] - Quote
Adipem Nothi wrote:[quote=Apothecary Za'ki][quote=Adipem Nothi]Scenario A
One 300HP NK Scout behind three 1300HP HMG Heavies. Odds of successfully shanking all three Heavies?
* TTK (per Heavy): 3-4 seconds * Engagement Duration: 15-30 seconds * Possible: Yes * Realistic: No * Difficulty: Extreme * Odds of Success: Very Low
. the TTK would be like 2 seconds per heavy while engagment wouldnt be 15-30 i would guess 1-2 seconds(skill depending) per charge and then depending on commitment for OHK fitting allow 1-1.5 seconds to allow adjustment/movment while charging for next target
[[LogiBro in Training]]
Level 1 Forum Pariah
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RedPencil
Abandoned Privilege Top Men.
65
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Posted - 2014.08.21 08:27:00 -
[14] - Quote
GET GOOD
New Burst HMG kill knifer under a second.
Beware paper cut M[;..;]M
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Meee One
Hello Kitty Logistics
1000
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Posted - 2014.08.21 08:40:00 -
[15] - Quote
137H4RGIC wrote:Eat Heavies. Heavies stand not a single chance against a scout with half a measure of skill. I've played both sides. I have a scout maxed in minmitar scout with maxed nova knives and this is my heavy specialist. having 1300 HP, I can be oneshot by a nova knife. No issue. Makes hacking a death sentence for any heavy hacking a point with a scout speed fit and nova knife damage mod fit, a death sentence. A SIDEARM that does 1300 damage, has aim assist and can kill a heavy in three hits without a charge? Come on now, that's rediculous. Nova knife scouts are now better anti heavies than other heavies.
Taking a look at the stats, a proto minmi scout can fit 3 complex sidearm damage mods, which is some diminishing return number slightly above 18% damage increase, plus the BASE damage increase from the skill for the suit (which is 25%). You take the base damage for ishukone nova knives which is 200, and somehow end up with over 1000 damage in one hit after a charged hit? I can't turn up the sensitivity high enough to react to them quickly enough. Not to mention, that a scout can also fit a sub machine gun, which acts as a micro heavy machine gun with 1052 RPM, with more damage per shot than a heavy machine gun, and it's complex damage mods are much stronger than what a heavy has access to? I'm seeing something kinda broken here... Or is it just me and I should learn to HTFU to that which I cannot counter as a heavy?
BTW, I have a seriously easy time killing anyone attempting to hack anything. Nova knife... If they turn to run away and dodge, just switch to SMG, hipfire GG. I completely agree OP.
You'll have KN users saying "but we're so frail',yet omitting the fact they can strafe at full sprint speed and very easily dodge rounds fired.
And yes,unkillable KN scouts are a thing now.
Stun lock needs to be reintroduced for light frames.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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RedPencil
Abandoned Privilege Top Men.
65
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Posted - 2014.08.21 08:41:00 -
[16] - Quote
Adipem Nothi wrote:Scenario A
One 300HP NK Scout behind three 1300HP HMG Heavies. Odds of successfully shanking all three Heavies?
* TTK (per Heavy): 3-4 seconds * Engagement Duration: 15-30 seconds * Possible: Yes * Realistic: No * Difficulty: Extreme * Odds of Success: Very Low
Scenario B
Three 300HP NK Scouts in front of one 1300HP HMG Heavy. Odds of successfully mowing down all three Scouts?
* TTK (per Scout): 0.35-0.75 seconds * Engagement Duration: 2-3 seconds * Possible: Yes * Realistic: Yes * Difficulty: Cakewalk * Odds of Success: Very High
Scenario A: I bet, most scout would toast those heavy with RE. * Odds of Success: Very High
Scenario B: Trust me, Smart heavy will drop NK Scout down under a second with Burst HMG. * Odds of Success: 50-50
I run knife every night (even in PC), RE still be a better option to kill heavy. Face to face heavy, it is 50-50 chance.
Beware paper cut M[;..;]M
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Adipem Nothi
Nos Nothi
4369
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Posted - 2014.08.21 12:13:00 -
[17] - Quote
RedPencil wrote:Adipem Nothi wrote:Scenario A
One 300HP NK Scout behind three 1300HP HMG Heavies. Odds of successfully shanking all three Heavies?
* TTK (per Heavy): 3-4 seconds * Engagement Duration: 15-30 seconds * Possible: Yes * Realistic: No * Difficulty: Extreme * Odds of Success: Very Low
Scenario B
Three 300HP NK Scouts in front of one 1300HP HMG Heavy. Odds of successfully mowing down all three Scouts?
* TTK (per Scout): 0.35-0.75 seconds * Engagement Duration: 2-3 seconds * Possible: Yes * Realistic: Yes * Difficulty: Cakewalk * Odds of Success: Very High 1. Scenario A: I bet, most scout would toast those heavy with RE. 2. Scenario B: Trust me, Smart heavy will drop NK Scout down under a second with Burst HMG. 3. I run knife every night (even in PC), RE still be a better option to kill heavy. Face to face heavy, it is 50-50 chance.
1. Yes, adding REs to the attack sequence would improve the Scout's odds in Scenario A. 2. When it connects, a Boundless HMG will drop 300HP in under 1/2 a second; SixKin Burst is even faster. 3. If the Heavy is decent, no Nova Knife Scout will have 50/50 odds face-to-face with him.
Anyhow, I believe you've missed the point (i.e. mistaken my intent). OP suggested that NKs are overpowered because they "kill better" than HMGs. In response, I've attempted to demonstrate that NKs are situational, and behave quite differently from HMGs.
Shoot scout with yes.
- Ripley Riley
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1109
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Posted - 2014.08.21 13:07:00 -
[18] - Quote
Totally agree with you OP .
This is what's wrong with this game .
Scouts should not be assassins , that's what assaults are for .
Scouts are for intel ( how many targets are in a area ) and hacking null points ,but somewhere along the line scouts became light assaults , hence assassins .
What is a scout ??? I see nothing about being assassins in the meaning of the term while reading the dictionary .
Every weapon that they carry has OKH potential .. shotguns , nova knives and remotes but theirs nothing wrong with that .
Sentinels have damage resistance bonuses that just do nothing , scramblers still eat shields , shotguns and CR's still eat armor and remotes still OKH despite having resistance bonuses .
Yes come to the defense of your role while you same people campaign to kill every single role besides scouts .
The same people who are defending are the same people who complained about heavies and logi's .... logi's for fucks sake .
No lets not have slayer logi's but have slayer scouts , that's alright and NO ONE sees anything wrong with that picture .
Keep talking about what your giving up while just your movement alone , coupled with the fact that you go unseen while having OKH weapons ... makes scouts the new slayers .
No role is safe with these people around but nothing happens to them and I can understand why .
Keep it up CCP and in the end you will just have all scouts running around and no one else because at some point , people will get tired of this crap and how you catering to one group and alienating all others .
Come at me scrubs because I'm tired of seeing this $hit and something needs to be done .
This game will not be balanced in any way if this is allowed and right now CCP , you are allowing it .
I guess you don't care anyway because you have legion and you would love to get those who are not going on that journey with you , keep it up CCP and trust me ... those are all that will remain .
There are just too many choices on the way and this game is not the great shining beacon that many have lead you to believe .
Look at how many left after FF and the fact that PS4 sales are on the rise along with choices as well , to play games that are not " trying to balance " their game but have the mechanics that are needed to compete .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4330
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Posted - 2014.08.21 15:39:00 -
[19] - Quote
I'm truly amazed at the overall lack of Nova Knife QQ.
Like dumbfounded.
They are awesome!
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2284
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Posted - 2014.08.21 15:43:00 -
[20] - Quote
Thor Odinson42 wrote:I'm truly amazed at the overall lack of Nova Knife QQ.
Like dumbfounded.
They are awesome!
it's not the nova knives themselves. It's the ease of getting them into slaughter range. |
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Arkena Wyrnspire
Fatal Absolution
17305
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Posted - 2014.08.21 15:51:00 -
[21] - Quote
Meee One wrote: You'll have KN users saying "but we're so frail',yet omitting the fact they can strafe at full sprint speed and very easily dodge rounds fired.
No, they can't strafe at full sprint speed. Even if you were comparing the strafe rate of an unburdened Minmatar scout to the sprint rate of a 4x complex plated Amarr heavy, you would still be wrong.
Quote: And yes,unkillable KN scouts are a thing now.
Stun lock needs to be reintroduced for light frames.
'Unkillable'? Shoot them. They will die very quickly, unless they're heavily tanked in which case they're going to be doing none of this running about knifing people. Or unless you're really bad at aiming. I suppose that's possible, if you're calling sub-300 HP glass cannons 'unkillable'. Even stun-lock won't help people like you unless you can actually hit them.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
37
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Posted - 2014.08.21 15:54:00 -
[22] - Quote
So basically what I can sum up about this thread is that my favorite way of killing things should be nerfed... All i can ask is why? You reply because I can OHKO your sentinel when I am behind you. I simply reply back and say that you should pay more attention to your surrounding. You differ saying that i am cloaked there fore I cannot be seen. Well simply said if I can get behind you the rest of your squad is not doing their job in watching your back as you are watching theirs.
NK's are not the FOTM especially when Burst HMG's will rip through a heavy with 1-2 corefocus's on him/her
NK's take a lot of skill, care full timing, planning, paying attention to your surroundings, and most importantly just outsmarting your opponent.
Now if I can do all of these things and do them well why should I not be able to OHKO you?
I Like Tanks, Nova Knives and MagSec SMG's.
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Cass Caul
798
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Posted - 2014.08.21 15:54:00 -
[23] - Quote
In-Game Description of the Scout suits wrote:The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.
[insert racial themes here]
When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
Damn, you're right. The definition of the verb "scout" doesn't mention assassination at all. Clearly the definition of "assault" must have the word assassination somewhere in there? Oh, wait. It doesn't either.
In fact, the descriptions of the suits say the opposite. The suits' descriptions say that Scouts are the primary choice for assassination while the Assault is the best choice in direct confrontation.
How strange is that?! How dare CCP do that!!!
I demand that the description of the Scout suit is changed so that I am justified in my bullshit rhetoric saying that Scouts shouldn't be allowed to engage in combat effectively!
I blame her for nova knife kills on tanks
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taxi bastard
uptown456 Dark Taboo
213
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Posted - 2014.08.21 15:56:00 -
[24] - Quote
Really, I run mostly mini commando and mini scout, all my scout fits run nk.
Firstly on my mini commando nothing gives me a bigger hard on than seeing a scout shimmer it's easy WP a lot of the time , if it's this "OP" double speed modded mini scout with damage mods it going to be 200-270 Ehp at advanced level with crap e-war. Any scout vs scout battle there will only be one looser.
Although I do run kn on my mini scout it's e-war fitted with a bit more tank. I use the nk maybe 2 or 3 times a match because in most situations it's safer and quicker to use a gun. For heavy suits it's often a case of RE, knife if solo or leave be if in a group. Trying to knife a heavy not hacking which has situational awareness is very risky with spray and pray extreme dps hmgs of any type .
If I am on my 700 Ehp mini commando aka light assault tank heavy hitbox which I play mostly I know that getting that first shot off on any suit is important. I am easy to hit and unless your a scout I probably have less Ehp that you which is never a good thing if you get jumped. I play solo 95% of the time which gives me more reason to be vigilant. Realistically I'll get considerably more SG and NK scouts than what will get me, a scout at a reasonable range with a gun game scares me a lot more.
Mostly I see heavy players complaining, which is cute and ironic because in my 2600 Isk dren suit I can melt proto scouts, logi's,some proto assaults and comando's in less time than it takes to charge the KN using a basic Hmg. |
Cass Caul
798
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Posted - 2014.08.21 15:59:00 -
[25] - Quote
SoTa PoP wrote: I keep forgetting that it's called a "Scout," because all I ever see is +50 WP
Paraphrasing a bit there, but close enough
I blame her for nova knife kills on tanks
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Zindorak
1.U.P
655
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Posted - 2014.08.21 16:10:00 -
[26] - Quote
mmmmmmmm alll the tears *motorboats* Solution take burst HMG hear or see scout burst done. You must suck if you get killed by NK scouts you need situational awareness
Pokemon master
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RogueTrooper 2000AD
Neckbeard Absolution
255
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Posted - 2014.08.21 16:13:00 -
[27] - Quote
137H4RGIC wrote:Cool. There's an intelligent contributor to the issue! Great feedback man! You're exactly what I'd expect you to be. Don't bother giving constructive criticism, that's for immature people :D You're alright in my book.
You seriously think your post is worth anything but a bullsht reply?.
You are delusional sir.
So tongue in cheek that my tongue is in your mouth.
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mollerz
4983
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Posted - 2014.08.21 19:30:00 -
[28] - Quote
Just goes to show, to be a good heavy you have to be a good crybaby first.
Dingle Dust Berry.
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One Eyed King
Land of the BIind
3477
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Posted - 2014.08.21 20:02:00 -
[29] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Totally agree with you OP .
What is a scout ??? I see nothing about being assassins in the meaning of the term while reading the dictionary .
I see nothing in the dictionary about being a Heavy other than being fat and slow.
It said nothing about holding an HMG or any other high DPS weapon, nor anything about having lots of HP.
So they must be doing it wrong too.
I will give up my ability to assassinate if you give up your ability to carry a weapon and have lots of HP, because that is what the dictionary says right??
You can always tell a Millford Minja
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OgTheEnigma
The Rainbow Effect
198
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Posted - 2014.08.21 21:04:00 -
[30] - Quote
Alas, I may have gone to far today with knives. I slew entire nations and left heavies quaking in their boots as I assassinated them one by one. I now have undeniable proof that Nova Knives are the most OP weapon in Dust: 39/2 in Ambush |
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