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3941. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
Only if you have a friendly detector near them or flag them with your reticle. I can't get it to detect outside the 40m microcircle otherwise for the most part.
- by Breakin Stuff - at 2014.09.21 16:05:00
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3942. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
the radar reaches 120. You can only detect inside the tiny circle (20-40m-ish.) It's the stupidest thing I have ever seen. Why do you have a radar that goes out to 120m if it NEVER WORKS???
- by Breakin Stuff - at 2014.09.21 15:38:00
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3943. Being able to shoot while free falling from the sky ! - in Feedback/Requests [original thread]
God no.
- by Breakin Stuff - at 2014.09.21 11:38:00
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3944. Can we please have an ADS price reduction? - in Feedback/Requests [original thread]
Let us be honest here. ADS are MUCH less likely to die than an HAV.
- by Breakin Stuff - at 2014.09.21 03:16:00
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3945. Large rail splash vs Large rail movement freedom - in Feedback/Requests [original thread]
I would actually prefer large rail turrets on HAVs not lose their splash. No i don't drive HAVs unless I intend to lose tanks in gloriously nubtastic fashion.
- by Breakin Stuff - at 2014.09.20 17:29:00
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3946. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Tell me how 3 shots from a duvolle shottie hit the cal scout today, but he still killed me with one from an adv shottie. We both had full health. Both adv, him in a cal and me in a gal. TELL HOW THE F!!!!!!!!! That h...
- by Breakin Stuff - at 2014.09.20 16:13:00
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3947. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
Theres a few people who seem to both realize the weirdness and are capitalizing on it hard.
- by Breakin Stuff - at 2014.09.20 16:02:00
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3948. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
I was expecting a lot more cries that the calscouts are fine. In almost 6 hours no such thing. Interesting.
- by Breakin Stuff - at 2014.09.20 15:40:00
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3949. CCP Frame two minutes ago (14:47 EVE time): 912,707 clones destroyed - in Feedback/Requests [original thread]
23:59 is the first mil goal to qualify for the next mil. If we get a mil before then everything on top is cheddar and we have till the 22nd to hit 2 mil. Let's see if we can get CCP To authorize another mil for 4,000,000 clones before end of eve...
- by Breakin Stuff - at 2014.09.20 15:23:00
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3950. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
Honestly heavy damage mods could be removed without significantly changing the game dynamic.
- by Breakin Stuff - at 2014.09.20 15:21:00
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3951. Genius IDEA!! Rattati take a peep. - in Feedback/Requests [original thread]
Oh the odds of you being right are rather slim. If an ADS can get away from me dumping assault forge shots in under 7 seconds (it takes 3, exactly 6.75 seconds assuming I do not miss even once. The ADS can be out of my range within that time fram...
- by Breakin Stuff - at 2014.09.20 15:18:00
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3952. Re: Team Balancing - in Feedback/Requests [original thread]
I'm having a lot more fun that's for sure. I'm actually facing challenging tank drivers and with a few minor exceptions I'm not getting inundated by a sea of scouts with shotguns and nova knives.
- by Breakin Stuff - at 2014.09.20 14:41:00
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3953. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
Adipem Nothi wrote: 1. Agreed on CalScout buggy hitbox 2. Disagreed on "never see Scout packs" Perhaps anecdotal, but I am much more likely to survive f*ckups in my Caldari Scout than in my Gallente, Amarr or Minmatar Scout. You almost neve...
- by Breakin Stuff - at 2014.09.20 14:27:00
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3954. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Film a video and support a help ticket? That would probably get the best response. I do not have the capability of doing this. All I can do is describe in as much detail what I am observing and hope it's not just my per...
- by Breakin Stuff - at 2014.09.20 14:25:00
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3955. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
The original slayer logi epidemic was caused DIRECTLY by the logis originally having the caldari assault bonus to shield extenders, and being able to rock more fittings which allowed a logistics suit to brick up to the level of sentinels at the ti...
- by Breakin Stuff - at 2014.09.20 13:00:00
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3956. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
CCP Rattati I must respectfully disagree with your assessment that there is nothing wrong with the caldari scouts. There is a persistent hit detection issue when using direct fire weapons at the calscouts that makes them almost impossible to burn...
- by Breakin Stuff - at 2014.09.20 10:17:00
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3957. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
No. Useless mods are detrimental to the game. They should not be a thing. If the assault/scout damage mods got dumped back to 5% everyone would be up in arms. The idea that heavy suits need to be somehow ineffectual is a sh*t thesis statement. ...
- by Breakin Stuff - at 2014.09.20 09:42:00
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3958. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
If anyone is confused on how sentinel resistances actually work I will be happy to break it down shotgun style. It's not a resistance to explosives at all. You can ignore that particular resistance and bypass it.completely with direct hits.
- by Breakin Stuff - at 2014.09.20 09:25:00
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3959. Are RE's OP? - in Feedback/Requests [original thread]
Its the activation time. Should not be shorter than a grenade fuse. But right now REs are used as grenades because they work better.
- by Breakin Stuff - at 2014.09.20 08:11:00
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3960. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
Cross Atu wrote: /Cross steals Breakin's research to use as a reason marauders should be back in the game (what? I want there to be more toys to blow up play with ) I have very specific ideas on how to do that, balance against AV and buf...
- by Breakin Stuff - at 2014.09.20 08:09:00
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