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3921. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
Meee One wrote: LOL,he said 240 TOTAL eHP was fine for the minmatar logistics. During the initial proposal for charlie,he actually had logistics slated to be nerfed again . I have no doubt he will. Before fitting tank modules. *Yawn* No...
- by Breakin Stuff - at 2014.09.22 20:08:00
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3922. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
Meee One wrote: OHK ruins games,look at destiny. -5 for lack of consideration for logistics. Actually I AM considering logistics. I'm considering the Logi + sentinel chain of death. I also don't believe for a split instant that Rattati's...
- by Breakin Stuff - at 2014.09.22 19:17:00
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3923. [Question] LP store dropsuit racial parity - in Feedback/Requests [original thread]
CLONE ALPHA 001 wrote: I'd like to know if there's a plan to release the missing faction suits in the lp store. As it stands now I have cal scout lvl 5 but there's no state issue scout suit so the incentive for me to do fw is not there please c...
- by Breakin Stuff - at 2014.09.22 16:51:00
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3924. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I find the idea of weaponless logis horrific. I found it not worth commenting on, or considering seriously.
- by Breakin Stuff - at 2014.09.22 16:48:00
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3925. Can we please have an ADS price reduction? - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Breakin Stuff wrote: Let us be honest here. ADS are MUCH less likely to die than an HAV. Uh huh.... You know I "killed" an Incubus with my 'Dren' Swarm Launcher. Fired off the first volley, and he started to evac. Fire...
- by Breakin Stuff - at 2014.09.22 16:42:00
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3926. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
I'm not quoting that last post. It may be a wall of text, but it was a good wall of text.
- by Breakin Stuff - at 2014.09.22 15:07:00
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3927. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
The bonus to TTK on the HMG is negligible. 2 damage mod HMG on any suit vs a hard tank gallente or amarr sentinel alwsys loses. They have a higher % HP over all other sentinels and the mods don't overcome that fast enough. You won't even notice ...
- by Breakin Stuff - at 2014.09.22 15:02:00
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3928. a real simple solution how to get rid of afkers - in Feedback/Requests [original thread]
This is new Eden. It is A CCP GAME. Consider the player base. Most of us will do something solely to **** someone off. "Today we will be kicking everyone whose name begins with D. Further, anyone from Molon Labe will be kicked." People won't ev...
- by Breakin Stuff - at 2014.09.22 12:01:00
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3929. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
With the most recent series of balance passes every single suit in the game has had it's tankability increased, and the grenade generation capacity on nanohives reduced. I believe it is time to bring grenade carrying capacity back up to the pre-n...
- by Breakin Stuff - at 2014.09.22 11:55:00
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3930. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
CommanderBolt wrote: You cant seriously want to push scouts and others to brick tank even more can you?! Scouts should NOT be engaging in single combat against sentinels and assaults in CQC. Scouts should be opportunistic and picking moment...
- by Breakin Stuff - at 2014.09.22 11:47:00
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3931. a real simple solution how to get rid of afkers - in Feedback/Requests [original thread]
Votekicks are abused habitually in every FPS game ever. What's to stop players from votekicking a new player who has the poor luck to keep turning a corner and finding a sentinel? What keeps players from votekicking a sentinel because he cant de...
- by Breakin Stuff - at 2014.09.22 09:53:00
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3932. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
KA24DERT wrote: Nerf strafing and make this game even slower paced? The keyboard DOES NOT strafe faster than the controller, go test it. Adding inertia to strafing would make the game faster, since you couldn't use herky-jerky dancing to do...
- by Breakin Stuff - at 2014.09.22 09:44:00
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3933. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
I need the original numbers of the old HAVs and common use solid fit examples from chromosome. Focused on tank over gank. I need the old stats from the base marauder and enforcer hulls as well as their skill bonuses. My ideas for how to balance a...
- by Breakin Stuff - at 2014.09.22 09:32:00
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3934. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
The problem with strafing is inertia. Its the instant change of direction with no slowdown of momentum. Because it takes 1 second approximate for a human's reflexes to adjust to new input (medical fact) one can use the instant direction change wi...
- by Breakin Stuff - at 2014.09.22 08:04:00
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3935. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Again: 1) Splash is the PRIMARY mode of damage for the mass driver. 2) No other dropsuit in the game has such a high resistance to ANY other weapon type. Instead of one or two dropsuits being resistant to explosive splash dam...
- by Breakin Stuff - at 2014.09.22 07:48:00
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3936. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Dimitri Rascolovitch wrote: wanna know why? 1.8 AV got nerfed into the ground, and we got invincible flying HAVs Invincible really? If you cant use reason theres no point arguing with you. I find all the bitchi...
- by Breakin Stuff - at 2014.09.22 04:56:00
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3937. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
Tectonic Fusion wrote: Breakin Stuff wrote: John Psi wrote: Bradric Banewolf wrote: I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fir...
- by Breakin Stuff - at 2014.09.21 17:37:00
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3938. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
John Psi wrote: Bradric Banewolf wrote: I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10 Oddly enough... That'...
- by Breakin Stuff - at 2014.09.21 16:38:00
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3939. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
it's easier to do the figure-8 strafe with a controller. much harder to it, and the controller gets better interface mileage. CCP removed most of the usefulness from KB/M. It's about as gimped as a game interface can get. We also lost a lot of p...
- by Breakin Stuff - at 2014.09.21 16:35:00
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3940. Being able to shoot while free falling from the sky ! - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I don't even know why you would want this ability. There are no enemies close enough to the MCC's to even have a chance of hitting them while falling, so the only people to shoot would be other blues. This would only be us...
- by Breakin Stuff - at 2014.09.21 16:06:00
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