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3961. Could we please nerf/balance/fix Supply Depot in future please? - in Feedback/Requests [original thread]
This might be considered for legion. Unfortunately it is beyond the scope of DUST at the moment. This may change. My suggestion is that when a supply depot becomes a problem, the response should be "destroy the depot." Also when the advantage is...
- by Breakin Stuff - at 2014.09.20 07:55:00
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3962. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
OMG nerf heavies... Again. Heavies die pretty easy if you dont engage them at point blank range. Scouts farm us for war points. RE are instakill even on an overtanked suit. Main guns are either useless in CQC or at ranges longer than spitball la...
- by Breakin Stuff - at 2014.09.20 07:44:00
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3963. Genius IDEA!! Rattati take a peep. - in Feedback/Requests [original thread]
CUSE TOWN333 wrote: This dude crys more about swarms then my girl crying when her dog died. seriously swarms can't scratch an ADS right now so yes there getting a buff so just deal with it jelly bean. Apparently he was asleep in class when Ra...
- by Breakin Stuff - at 2014.09.20 07:35:00
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3964. Genius IDEA!! Rattati take a peep. - in Feedback/Requests [original thread]
Yet another stupid rant thread. No chicken little the sky is not falling.
- by Breakin Stuff - at 2014.09.20 05:22:00
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3965. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Hey you gotta draw the line somewhere. Just look at the state of v vs. av, av gets buffs and vehicles get nerfed every single update.Literally every update. Why the constant nerfs? Well if you give someone an inch theyll...
- by Breakin Stuff - at 2014.09.19 15:53:00
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3966. Missiles for Infantry - in Feedback/Requests [original thread]
Hector Carson wrote: THESE ARE JUST IDEAS, ANY RUDE COMMENTS WILL BE REPORTED Oh dear Lord, you must be new here. Welcome to the shark tank. Tissues are behind the counter, you will find no shelter here.
- by Breakin Stuff - at 2014.09.19 12:12:00
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3967. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
Bright Cloud wrote: Dont want to burst your bubble but you can 2 shot kill that thing when hitting the weakspot in the back. Ive done it multiple times and if you want to go forge AV you take a buddy with you in a LAV and drive behind that guy....
- by Breakin Stuff - at 2014.09.19 10:57:00
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3968. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: No youre not buffing forges, vehicles are easy enough to kill as is, didnt you read 2 hits to back of tank = death.This is coming from vet forgegunner day 1, my first weapon.Im also a pilot and when i hit the field in my ...
- by Breakin Stuff - at 2014.09.19 10:10:00
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3969. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
I agree. Forge gun needs no buff. I think Heavy damage mods should be swapped to a different bonus since marauders are not a thing.
- by Breakin Stuff - at 2014.09.19 09:05:00
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3970. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
True Adamance wrote: KA24DERT wrote: Because it makes the basically immune to mass drivers. Amarr and Gallente should really be the only races with a Sentinel bonus to Explosives. Amarr bonus being Primary Explosives Resistance, Minor P...
- by Breakin Stuff - at 2014.09.19 00:05:00
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3971. What about projectiles damage profile? - in Feedback/Requests [original thread]
DeathwindRising wrote: Breakin Stuff wrote: No the HMG craps out sufficient DPS that having a shield suit will likely add about 0.23 seconds to your lifespan. And shorten an armor suit lifespan similarly. Its the CR and SMG where the differe...
- by Breakin Stuff - at 2014.09.19 00:04:00
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3972. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Bright Cloud wrote: Sounds like some 1 survived a RE, turned around and insta blapped your face with a burst HMG. Not even a proto bricktanked sentinel survives anything but basic RE. with a sliver of health left.
- by Breakin Stuff - at 2014.09.19 00:03:00
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3973. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
I've been doing some field testing with the Ishukone Assault Forge Gun to test AV efficacy. I normally run a caldari sentinel with two damage mods in the highs for what, +8% ish damage total since Heavy damage mods are +5% before diminishing retur...
- by Breakin Stuff - at 2014.09.19 00:01:00
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3974. Flaylock problem! - in Feedback/Requests [original thread]
Adipem Nothi wrote: Science, folks. Holy crap, someone got it.
- by Breakin Stuff - at 2014.09.18 23:28:00
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3975. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
hfderrtgvcd wrote: The resistance only applies to splash damage, so if you hit them with a direct shot it will do full damage. It shouldn't be too hard considering their massive hitboxes. pretty much this. Fatties are slow and easy to hit. K...
- by Breakin Stuff - at 2014.09.18 23:27:00
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3976. Flaylock problem! - in Feedback/Requests [original thread]
I disagree with you.
- by Breakin Stuff - at 2014.09.18 22:13:00
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3977. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Why?
- by Breakin Stuff - at 2014.09.18 22:12:00
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3978. Matchmaking feedback - in Feedback/Requests [original thread]
Gabriel Ceja wrote: CCP Rattati wrote: Mu has been calculated fer every player from May 2013 and is used. For veterans they are going to have a solid stabilized Mu. Hey I'm curious as to if this system also applies to factional warfare or ...
- by Breakin Stuff - at 2014.09.18 17:54:00
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3979. HF Delta Vehicle Numbers Please - in Feedback/Requests [original thread]
Atiim wrote: The eHP of Gunnlogies are being changed? Raised, theoretically. I cannot imagine this not making the choice between gallente or caldari tanks a thing of aesthetics. If you raise the TTK of the gunnlogi to match the madrugar the...
- by Breakin Stuff - at 2014.09.18 17:52:00
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3980. What about projectiles damage profile? - in Feedback/Requests [original thread]
No the HMG craps out sufficient DPS that having a shield suit will likely add about 0.23 seconds to your lifespan. And shorten an armor suit lifespan similarly. Its the CR and SMG where the differences will be significantly notable. Except on the...
- by Breakin Stuff - at 2014.09.18 16:25:00
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