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3421. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Hipfire recoil is actually good in CQC. Aim for the crotch and your shots travel upward. Basic automatic weapons 101: unzip your target's guts and finish with a headshot or two.
- by Breakin Stuff - at 2014.10.23 14:03:00
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3422. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Charge time is a non fix. All you have to do is continually half charge. Its how I rack up kills in CQC with an AFG. And most effective CQC weapons are slow fire, high kick, low dispersion. Long range automatic weapons are universally low kick,...
- by Breakin Stuff - at 2014.10.23 13:41:00
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3423. One last improvement to small blasters [nothing to do with blasters]... - in Feedback/Requests [original thread]
Takes two protoforge shots to kill both the saga and methana. It takes three to kill a normal gunnlogi or sica. Only a gunnlogi or madrugar who sacrifice good turrets entirely can take more hits.
- by Breakin Stuff - at 2014.10.23 12:46:00
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3424. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
First proposal was superior.
- by Breakin Stuff - at 2014.10.23 12:44:00
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3425. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Rail Rifle CQC ability reduced via Charge-up increase I can't believe I'm about to do this, but I'll give up the secret of my most evil trick to forestall the disappointment when this fails to fix the problem you want to ...
- by Breakin Stuff - at 2014.10.23 11:54:00
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3426. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
The solution to scouts is not increasing profile because permascan Reducing passive scanner utility is idiotic in concept. My d*ck is longer than most dropsuit scanning ranges. It's pathetic to begin with.
- by Breakin Stuff - at 2014.10.23 10:11:00
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3427. One last improvement to small blasters [nothing to do with blasters]... - in Feedback/Requests [original thread]
LAVs are not balanced. They have 2/3rds the resilience of an average gunnlogi untanked and unfitted. No light vehicle should be able to survive AV without actually fitting defensive modules.
- by Breakin Stuff - at 2014.10.23 10:08:00
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3428. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
Remember kids: EWAR is the disease, scouts are just a symptom. If you hammernerf scouts now, when EWAR is unscrewed, scouts will not be in a good place.
- by Breakin Stuff - at 2014.10.23 10:05:00
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3429. Vehicle Cloaks - in Feedback/Requests [original thread]
The idea wouldn't work for tanks and LAVs but they might make transport dropsuits harder to spot. A skyline is much easier to mimic camo-wise than terrain, even in motion.
- by Breakin Stuff - at 2014.10.23 10:02:00
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3430. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Signed.
- by Breakin Stuff - at 2014.10.23 09:57:00
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3431. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Heavy Blasters cannot be balanced for the Dev team objective of making it AV only without it being used as an infantry farming tool without nerfing it so hard that it's too frustrating for most people to use. That's why the machinegun firing patt...
- by Breakin Stuff - at 2014.10.23 09:55:00
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3432. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
A pilot dropsuit should get bonuses to vehicle operation and zero fitting slots besides a sidearm. It's module slots and primary defenses should be the vehicle. It should not be a combat viable dropsuit. It is also grossly unfair to vehicle driv...
- by Breakin Stuff - at 2014.10.23 09:47:00
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3433. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
I use a mouse. No aim assist. I get better mileage out of alpha hipfire and ADS in CQC than I do via DPS. It's not the aim. It's the fact that one landed alpha shot does more damage than two landed DPS shots. Hitting harder is critical in CQC b...
- by Breakin Stuff - at 2014.10.23 08:33:00
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3434. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I have been thinking about some of the issues people have with sentinels and the problems Sentinel Suits present to balance. Quite frankly in my opinion Sentinels aren't being utilized in the best manner that plays to their strengths. This is not...
- by Breakin Stuff - at 2014.10.23 08:03:00
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3435. CPM input request: Commandos - in Feedback/Requests [original thread]
Amarr are all scrubby scout hipsters. Don't lie.
- by Breakin Stuff - at 2014.10.23 05:13:00
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3436. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Hey adamance. This buff to armor is not significant. It significantly helps suits with lor armor HP but is more cosmetic band-aid for gallente and amarr. The minmatar and caldari suits will gain more benefit from the lower regen than gallente wil...
- by Breakin Stuff - at 2014.10.23 04:14:00
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3437. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
as long as the HMG is a CQC weapon the heavy turn speed cannot be reduced. it is that simple. the weapon is dictating role, range, engagement and necessity at all points. Nerf turn speed at all and the HMG goes out the window as a viable weapon,...
- by Breakin Stuff - at 2014.10.22 21:01:00
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3438. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Stefan Stahl wrote: After letting this sink in for a while I think I can support this change. The core mechanical issue this resolves is that shield naturally repair but armor doesn't. That's good. That's important in the long run. We buy that...
- by Breakin Stuff - at 2014.10.22 20:07:00
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3439. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
allow mw to share a secret with you. the only way you can keep ahead of a heavy NOW in a strafe is by abusing the inertia mechanics that cause hit detection to screw up. or you're dealing with a crap fatty. I can keep up with your strafe circles j...
- by Breakin Stuff - at 2014.10.22 19:42:00
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3440. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
TheD1CK wrote: I don't agree that a Heavy should have equal turn speeds to a Scout or Assault... It does not make sense that the Heavy frame is just as mobile with turn speeds There is a difference now but it turn-speeds on Heavies may be an i...
- by Breakin Stuff - at 2014.10.22 19:20:00
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