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3261. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Meee One wrote: I can see them now... Sentinels on rooftops camping with HMGs... And charged sniper Rifles instapopping the ones stupid enough to do it. Forge Guns finding easy targets. It wouldn't be any worse than sentinels on a roof w...
- by Breakin Stuff - at 2014.11.03 18:36:00
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3262. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
When CCP requires you to pay 20.00 per month to earn ISK or else be stuck forever in starter suits DUST becomes pay to win.
- by Breakin Stuff - at 2014.11.03 17:38:00
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3263. [Suggestion] Gal Logi Scanning Bonus Reduction - in Feedback/Requests [original thread]
manboar thunder fist wrote: I would like to point out to the oP that the cal and gal scouts are invisible to gal scout with A PROTO CLOAK ACTIVE and 2 dampeners. This cloak is due to be nerfed further shortly, and while it is not active the sc...
- by Breakin Stuff - at 2014.11.03 15:47:00
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3264. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
I will admit there has been some straight stupidity in demands for vehicle nerfs in the past. Back to my regularly sceduled bashing of vehicular losers... I mean pilots of course.
- by Breakin Stuff - at 2014.11.03 15:44:00
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3265. Don't know what you have.... - in Feedback/Requests [original thread]
ARF 1049 wrote: Yup, the only reason I keep playing destiny is for the PvE... Gotta love them head shots. Destiny PvP is hilarious only because pocket infinity makes the pubbies raaaaaaaaage. Past that I think DUST PvP stands head and should...
- by Breakin Stuff - at 2014.11.03 15:41:00
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3266. [Suggestion] Gal Logi Scanning Bonus Reduction - in Feedback/Requests [original thread]
manboar thunder fist wrote: scouts sacrifice those armour/speed modules for dampening.... a minmatar scout with dampeners has 80 armour.... and can still be seen by a gallente logi. why should an assault have more dampening than a min scout? ...
- by Breakin Stuff - at 2014.11.03 15:23:00
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3267. [Suggestion] Gal Logi Scanning Bonus Reduction - in Feedback/Requests [original thread]
3/10 Your reasoning is almost plausible. However, permahide is just as bad as permascan. I'm afraid rendering scouts (specifically gallente and caldari) permanently immune to scans is not an acceptable solution any more than making all scouts au...
- by Breakin Stuff - at 2014.11.03 15:16:00
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3268. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Make This Happen
- by Breakin Stuff - at 2014.11.03 13:50:00
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3269. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Does not fix. Logis supporting with the beans, bullets and bandaids don't tend to destroy much ISK in enemy equipment. WP/D. ISK destroyed/lost should be a CORP metric, not a merc metric.
- by Breakin Stuff - at 2014.11.03 13:47:00
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3270. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Remove K/D. Replace with WP/D. Suddenly the entire meta of DUST changes. Too much value is placed on K/D by tryhard corps and because of this the most valuable support roles and the people who are best at them will forever be relegated to crap ...
- by Breakin Stuff - at 2014.11.03 12:55:00
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3271. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Make a twam queue side by side with the regular one but with no overlap between the two. That way you can have team vs. Team without falling into team vs randoms. And I misread rattati's post. Derp. If you do that and put team rewards higher th...
- by Breakin Stuff - at 2014.11.03 12:43:00
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3272. [PROPOSAL] Planetary Conquest revamp, Take 1 [WALL OF TEXT] - in Feedback/Requests [original thread]
I invoke the powers of threadomancy to deny death to this discussion!
- by Breakin Stuff - at 2014.11.03 11:15:00
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3273. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
CCP Rattati wrote: The only way to have team deploy is to have an either or system Create 16 man squad (can only exist in FW) Join FW queue, q-sync if you want to try and fight another specific 16 man team If no other 16 man squad is queuing, ...
- by Breakin Stuff - at 2014.11.03 11:05:00
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3274. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Tweaking EHP has always caused more issued than it fixes. Changing the way you can deploy a sentinel will open more of the cqc areas. The burst HMG haa the disadvantage in sustained defense but it is a superb line breaking tool. If you make the ...
- by Breakin Stuff - at 2014.11.03 08:55:00
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3275. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
The idea is to make standard and assault longer range and unwieldy but leave the burst completely as-is. That way if you put turn speed on the guns at long range you don't screw the CQC weapons like the burst that have deadly drawbacks.
- by Breakin Stuff - at 2014.11.03 06:11:00
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3276. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Well thought out response but I think you vastly underestimate the ability to hit at range mattering in keeping people OUT of cqc range unless they flank. The turn speed shoul match an assault strafe at 20m. The window would be there. The scout ...
- by Breakin Stuff - at 2014.11.02 08:01:00
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3277. High Latency Players - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Breakin Stuff wrote: TL;DR: I blame the japanese and south american player hardware for my poor performance. Dude there is no other server for them to play on since oceania took a dump because the smerican/brit players ...
- by Breakin Stuff - at 2014.11.02 01:38:00
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3278. suggestions of modules distribution - in Feedback/Requests [original thread]
Auris Lionesse wrote: if any ANY modules are moving. first its kincats and cardiac regulators to high slots. and damage mods to low. no exceptions. Except when there are.
- by Breakin Stuff - at 2014.11.02 01:36:00
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3279. New Armor Mods - in Feedback/Requests [original thread]
There was something screwy with suit resistance and passive vehicle resist mods. Hence yhey got yanked. I don't remember the exact issue but while a lot of stuff works similarly to EVE te underlying code is not the same. The resist modules were c...
- by Breakin Stuff - at 2014.11.02 01:35:00
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3280. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Such a bad idea, they are already slow and turn speed just makes it easier to kill them and a scout would have a field day 2. HMG has the range of an AR? Why use an assault then? The heavy has more HP and resistances ...
- by Breakin Stuff - at 2014.11.01 20:33:00
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