Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
281. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
that seems... problematic.
- by Breakin Stuff - at 2015.07.28 00:41:00
|
282. Hi,im Fede. - in Feedback/Requests [original thread]
Songs of Seraphim wrote: Cat Merc wrote: Could someone explain what he's trying to say? He's Argentenian. He'd like to see a prototype Breach Scrambler Pistol. An armor version of the Assault Rifle. But I believe he wants a Gallente ...
- by Breakin Stuff - at 2015.07.27 11:54:00
|
283. Hi,im Fede. - in Feedback/Requests [original thread]
Heimdallr69 wrote: Understood perfectly I'm glad more people are speaking up Please translate to proper English. This is just out of grammar rules enough that I'm only getting a vety basic gist of what the OP is asking. I'm assuming Argentin...
- by Breakin Stuff - at 2015.07.27 11:51:00
|
284. Can we get additional par of controlls in tracked vehicle settings? - in Feedback/Requests [original thread]
This is actually one of the main reasons I don't vehicle.
- by Breakin Stuff - at 2015.07.27 10:16:00
|
285. we need a better connection to eve - in Feedback/Requests [original thread]
Genral69 death wrote: Alena Ventrallis wrote: You are about a year too late for anything regarding stronger Eve/Dust connectivity. Better late than never =ƒÿâ Anyway a year ago dust wasn't profitable Yeah it was, they just still had it ...
- by Breakin Stuff - at 2015.07.26 18:17:00
|
286. Feedback: On reward mechanics - in Feedback/Requests [original thread]
Bettermissions in vehicles. Not the removal of vehicle missions. Vehicle use is not anywhere near the dumbassery of snipers who never leave the redline. Vehicles have the potential to shape a battle. Removing an option for missions completed in ve...
- by Breakin Stuff - at 2015.07.25 11:40:00
|
287. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Explosive would be 100% vs armor, 50% vs shield Rails and plasma would be an even 65-75-ish percent damage vs both. They're the even performers. Lasers would be 100% vs shields, 50% vs armor. That's total damage done there wouldn't be bonus da...
- by Breakin Stuff - at 2015.07.25 07:50:00
|
288. Assaults with two light weapons... - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Every way I think about it I just come back to the feeling that giving assaults two lights will make them Commando Lites, with no distinctive role of their own without encroaching heavily into the commando territory. An...
- by Breakin Stuff - at 2015.07.24 16:13:00
|
289. Assaults with two light weapons... - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Breakin Stuff wrote: But since I am poking at single variables, would there be a not-idiotic way to balance having every commando and assault potentially packing a backup AV weapon?. Not that I can see. Assaults wit...
- by Breakin Stuff - at 2015.07.24 15:54:00
|
290. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Starlight Burner wrote: Breakin Stuff wrote: I love how people call using the tools and weapons available in the game "cheating." 4/10 though. I don't know? Almost every shooter doesn't allow you to **** grenades because of the frustrat...
- by Breakin Stuff - at 2015.07.24 15:39:00
|
291. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Starlight Burner wrote: Easy fix and stops this cheating your way out of a gun fight. I was intrigued until I read this line. I love how people call using the tools and weapons available in the game "cheating." 4/10 though.
- by Breakin Stuff - at 2015.07.24 15:09:00
|
292. Economy observation: - in Feedback/Requests [original thread]
Unfortunately I don't feel that forcing EVE players to interact with DUST is desirable nor do I think it will ever be allowed. Forcing people who pay a subscription to interact with a free to play game with little benefit to them is going to just...
- by Breakin Stuff - at 2015.07.24 15:05:00
|
293. Assaults with two light weapons... - in Feedback/Requests [original thread]
Adipem Nothi wrote: I don't see how Assaults (in their present form) could get away with 2 light weapons without creating imbalance. Are they not already the best all-around killers in the game? No. Just the most popular.
- by Breakin Stuff - at 2015.07.24 15:01:00
|
294. Assaults with two light weapons... - in Feedback/Requests [original thread]
Question would be how would two dual weapon classes be balanced vs vehicles without turning that entirely into a poinless sh*tshow. I'm only dinking around with one variable at a time. This is the variable. It's the one that has to be addressed o...
- by Breakin Stuff - at 2015.07.24 14:58:00
|
295. Assaults with two light weapons... - in Feedback/Requests [original thread]
DeathwindRising wrote: no more rock, paper, scissors? assaults do it all at once? gallente assault with AR + shotgun cal assault with RR + sniper rifle amarr assault... the ScR AND the laser rifle lol? minmatar assault with Cr + mass drive...
- by Breakin Stuff - at 2015.07.24 11:44:00
|
296. Assaults with two light weapons... - in Feedback/Requests [original thread]
Reserved.
- by Breakin Stuff - at 2015.07.24 10:12:00
|
297. Assaults with two light weapons... - in Feedback/Requests [original thread]
So I've been thinking about what might happen if assaults were allowed two light weapons. I don't believe at this point it would marginalize commandos. But it would break vehicle combat in half over it's knee. Even with super-hardened madrugars...
- by Breakin Stuff - at 2015.07.24 10:11:00
|
298. Kinetic Catalyzers are prohibitively expensive - in Feedback/Requests [original thread]
Foehammerr wrote: Breakin Stuff wrote: You can fit a suit 100% proto. You just can't do it around shields, armor and biotics in any way, shape or form. It was set up that way to prevent "perfect PRO fits" Part of the design is that every ...
- by Breakin Stuff - at 2015.07.23 16:23:00
|
299. Economy observation: - in Feedback/Requests [original thread]
PvE for DUST: clearing Rogue drone infestations that attack settlements and strip resources and machinery to replicate themselves. Why? To give EVE P.I. and system control ratings a boost in output. If an industrialist can hire a team of mercs t...
- by Breakin Stuff - at 2015.07.23 09:56:00
|
300. Kinetic Catalyzers are prohibitively expensive - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: trying to stack armour while wanting to put on kincats is counterproductive.....unlees its a BS minassault which can do everything and anything you want. HAHAHAHAHAHAHAHAHA No.
- by Breakin Stuff - at 2015.07.23 09:45:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |